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Rapporter et oversættelsesproblem
Add a feature to have same principals when it comes to harvesting things you grow.
Its bad to forage 5000 wood and have in storage, and the same goes for Rice, Corn, Potatoes... and so on.
( Sure when you have a large area freezer, then sure it might be better to harvest always when fully grown, but before that. )
Basically, the XML can't find the parent. Seems like the MayRequire="Ludeon.RimWorld.Odyssey" didn't do it's job!
I'm sure I can add a feature for having the jobs following the gravship, but that won't happen until I get my hands on a copy of Odyssey (which I can't right now due to not having the money for it). In the meantime, you can use the export/import feature to bring the jobs with you, and I apologize for the inconvenience.
Exception filling window for ColonyManagerRedux.MainTabWindow_Manager: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref 588C956]
at Verse.ThingFilter.SetAllow (Verse.ThingDef thingDef, System.Boolean allow) [0x0002a] in <fcfab19af5d14a608a65ebd77f29482f>:0
at ColonyManagerRedux.Managers.ManagerJob_Mining.ConfigureThresholdTriggerParentFilter () [0x00015] in D:\a\colony-manager-redux\colony-manager-redux\Source\ColonyManagerRedux.Managers\ManagerJobs\ManagerJob_Mining.cs:1355
<0x27c68bf7ee0 + 0x0055a> <unknown method>
(wrapper managed-to-native)
Thanks for the mod (it's very useful for the nomadic gameplay of Odyssey) and good luck to fix everything with the update :D
Boom-anything - when raining
tox-anything - toxic fallout
etc.
Just curious if that is something that would be possible. Always thought it would be a good feature for certain animals to prevent disasters.
i posted it after the first time but it didnt work yet, tried again and that fixed it!
also, hope your doing well o/