RimWorld

RimWorld

Colony Manager Redux
329 kommentarer
ilyvion  [ophavsmand] For 10 timer siden 
@aef8234: Default jobs is something I've thought of adding and it's on my to-do list. In the meantime, though, I've addressed the Odyssey issue by adding a gravship component that takes your jobs with it when installed; it's called Manager Database.
ilyvion  [ophavsmand] For 10 timer siden 
@Wolfbane: You might be interested in one of my other mods, Farming Hysteresis: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2431191516 I intend to eventually add Colony Manager integration to it, but in the meantime, it works fairly well on its own.
aef8234 For 18 timer siden 
Considering odyssey incentivizes moving through different "colonies," is there a way for you to have default management jobs or something?
Wolfbane For 20 timer siden 
Suggestion.

Add a feature to have same principals when it comes to harvesting things you grow.

Its bad to forage 5000 wood and have in storage, and the same goes for Rice, Corn, Potatoes... and so on.

( Sure when you have a large area freezer, then sure it might be better to harvest always when fully grown, but before that. )
ilyvion  [ophavsmand] 15. juli kl. 7:15 
@SharkySuited Looks like HugsLib's log publisher is having issues; the thing that log says is "Exception during log publishing (gist creation)"
Joren 15. juli kl. 7:13 
Nice, thanks for the update! This mod is wonderful!
SharkySuited 15. juli kl. 7:06 
Hi, I saw you added this not so long ago. Not having the required DLC (I have none), I got the following error: https://gist.github.com/HugsLibRecordKeeper/c0548a08d0162559f3205f9f930b967b

Basically, the XML can't find the parent. Seems like the MayRequire="Ludeon.RimWorld.Odyssey" didn't do it's job!
PahandaBear 15. juli kl. 4:16 
Can confirm, Manager Database is working as expected. Thanks for the update!
ilyvion  [ophavsmand] 15. juli kl. 1:26 
The latest version (0.7.0) now has a Manager Database gravship component you can build on your gravships that brings along manager jobs from the map you leave to the map you land on.
ilyvion  [ophavsmand] 14. juli kl. 22:04 
As for the threshold being more free-form, it's a planned feature that I'll try to get added as soon as I'm done with Odyssey integration.
ilyvion  [ophavsmand] 14. juli kl. 21:51 
@divineDerivative -- you can turn off the "Synchronize threshold" setting on a job (whose tooltip is "Enabling this will try to synchronize the counted materials in the threshold filter with the animals allowed for hunting, and vice versa") to avoid having threshold settings affect allowed settings and vice versa.
divineDerivative 14. juli kl. 17:33 
When I try to have the hunting threshold look at all meat, it toggles all animals to be hunted. And I notice that for gathering, the only things you can add to the threshold count are the forage-able plants. I don't want to pick berries when I have less than 200 berries, I want to pick berries when I have less than 200 vegetarian ingredients. It'd be great if the items counted for the threshold could be separate from the items targeted for the jobs.
Sig 14. juli kl. 12:05 
Thank you for the time you sacrifice for the community
ilyvion  [ophavsmand] 13. juli kl. 22:43 
@0。0: I'll see what I can do. :D
0。0 13. juli kl. 22:08 
Could you consider shrinking the icon for the AI_ManagerStation in the production menu? It's currently too large and overflows the top of its box, which makes it look quite awkward in the building menu.
PahandaBear 13. juli kl. 5:25 
I can confirm that Steam allowed the update to go out - and that it fixes the problem of not being able to access the Gathering Resources section of the manager.
ilyvion  [ophavsmand] 13. juli kl. 0:22 
@IchigoMait: I mean, that's up to you, but as far as I understand, it is the version of the mod from before I took over, updated just enough to make it work on the newer RW versions, but without any new or additional features. I've made countless changes to the mod since I forked it, all of which are meticulously documented in the change log: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/3310027356
ilyvion  [ophavsmand] 13. juli kl. 0:18 
As for moving to a new map resetting the jobs, this makes sense, as jobs are associated with a map. The mod wasn't created with these new gravships in mind, but instead with the possibility of somebody running more than one base, and possibly wanting to have two different sets of jobs for each map.

I'm sure I can add a feature for having the jobs following the gravship, but that won't happen until I get my hands on a copy of Odyssey (which I can't right now due to not having the money for it). In the meantime, you can use the export/import feature to bring the jobs with you, and I apologize for the inconvenience.
ilyvion  [ophavsmand] 13. juli kl. 0:08 
I've released a new version that should hopefully stop the exception now. Unfortunately, Steam has suddenly decided that my mod is suspicious and it's entered some kind of weird limbo state. Hopefully that doesn't prevent y'all from getting the update.
trigger_hurt 12. juli kl. 13:16 
I will also chime in and say that my Gathering Resources tab is not working, here are part of the logs (since Steam caps comments at 1,000 characters long):

Exception filling window for ColonyManagerRedux.MainTabWindow_Manager: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref 588C956]
at Verse.ThingFilter.SetAllow (Verse.ThingDef thingDef, System.Boolean allow) [0x0002a] in <fcfab19af5d14a608a65ebd77f29482f>:0
at ColonyManagerRedux.Managers.ManagerJob_Mining.ConfigureThresholdTriggerParentFilter () [0x00015] in D:\a\colony-manager-redux\colony-manager-redux\Source\ColonyManagerRedux.Managers\ManagerJobs\ManagerJob_Mining.cs:1355
<0x27c68bf7ee0 + 0x0055a> <unknown method>
(wrapper managed-to-native)
MiniBN 12. juli kl. 7:06 
I confirm the gathering resource tab isn't working with the new DLC (nothing happen when you click it). Also when you move your ship to a new map on the planet, all manager job created are deleted and you have to create them again.
Thanks for the mod (it's very useful for the nomadic gameplay of Odyssey) and good luck to fix everything with the update :D
DragonLight 12. juli kl. 6:17 
Gathering resources tab isnt working, also the mod resets every time you land your gravship ship in a new location in DLC.
Lilo 12. juli kl. 5:47 
Just commenting that I also have an issue with gathering resources with Odyssey
ilyvion  [ophavsmand] 12. juli kl. 4:45 
I'm not able to reproduce the issues y'all are experiencing. Is it related to the DLC itself? I haven't acquired Odyssey myself yet, so I can't check.
ilyvion  [ophavsmand] 12. juli kl. 4:16 
I will look into the resource gathering problem, sorry about the issue.
ChipDarulei 12. juli kl. 1:40 
I'm also experiencing the Gathering Resources tab not working.
SirGumps 11. juli kl. 22:16 
Also seeing Mining not working.
Osium 11. juli kl. 21:25 
Does this address any of the performance issues of the original?
Navyfire 11. juli kl. 13:33 
Same as Croni, Resource Gathering tab is disabled (non-clickable) and preexisting manage jobs are missing.
Croni 11. juli kl. 13:16 
Resource gathering (mining) tab doesnt work after odyssey update or it is just me?
Stellar Harbour 1. juli kl. 11:50 
This is the way :3
Deep 30. juni kl. 5:20 
daum bruh, thanks for updating the mod, i cant play without it.
ilyvion  [ophavsmand] 29. juni kl. 22:12 
@Schadock Glad it worked after validating the files. I'm not sure why you had to, though...
ilyvion  [ophavsmand] 29. juni kl. 22:11 
@F8L3RROR That's a cool idea. I'll add it to my list of features to add!
F8L3RR0R 29. juni kl. 13:24 
Would it be possible to make hunting specific animal types during specific weather events?
Boom-anything - when raining
tox-anything - toxic fallout
etc.

Just curious if that is something that would be possible. Always thought it would be a good feature for certain animals to prevent disasters.
Schadock [The Angeloids] 29. juni kl. 8:01 
IGNORE previous message, validating the files fixed it, did have to do it 2 times tho.

i posted it after the first time but it didnt work yet, tried again and that fixed it!
Schadock [The Angeloids] 29. juni kl. 6:41 
after the update both the textures of the manager benches and icons in the managing menu became just coloured squares, still works just textures have become squares
ilyvion  [ophavsmand] 29. juni kl. 3:44 
@MarsRust 1.6 support is added!
ilyvion  [ophavsmand] 28. juni kl. 0:49 
@MarsRust I will update all my mods to 1.6; hopefully before the release, but definitely no later than at most a few weeks after the release. I am aiming for *before*.
MarsRust 27. juni kl. 16:34 
Are you currently working on updating this to 1.6?
CameraGuy 19. juni kl. 16:16 
Does this require a new save or can I add it to my current?
Vercreek 19. juni kl. 1:55 
noticed that the basic manager desk is still available even in tribal starts, would be great if this could be locked to medieval tech

also, hope your doing well o/
SiaNKs 14. juni kl. 8:13 
Thank you for sharing your project with rest of us, your passion and time helped us to have more advanced and easier colonies, you made many people smile and enjoy the game by just releasing this to public. Thank you :steamthumbsup:
lol 12. juni kl. 21:22 
it is
BlueAU 12. juni kl. 20:09 
Is this mod still good?
WJSabey 12. juni kl. 7:59 
Just noticed an issue where items that are forbidden do not count towards current stockpile levels.
SadPlastic 12. juni kl. 4:46 
And it would be nice if it was possible to only cut down trees except in the grow zone.
SadPlastic 12. juni kl. 2:40 
Does this mod require a new save file like Colony Manager?
lol 31. maj kl. 10:23 
Hate to bother but variable frequency ("Update every 2 days" or "Update every X days") would be a godsend
Evono 19. maj kl. 12:09 
@ilyvion thanks for making the mod , i also posted a small bug on the discord. nothing major, take your time modding is a hobby thanks for all the work :)