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这个Mod适配了原版领袖和合集里的中国领袖mod。单独启用这个mod时会为原版中国领袖改用能力,玩家可以按照自己的需要启用合集里的中国领袖mod,则mod领袖会获得相应的王朝能力(例如订阅三国领袖包后会使用魏蜀吴等王朝能力)。
本MOD(以及工坊上不少使用lua的MOD)不为PvP提供支援。
经查证,Bonus Resource Improvements的作者为了在科技市政树显示解锁的新改良设施,使用lua将"全部"通过"TRAIT_CIVILIZATION_NO_PLAYER"达成效果式解锁的单位/改良设施显示在玩家界面上了。
由于并非王朝特性修改玩家界面的问题,我无法确保这边能否通过修改本地文件工程修正对方修改的问题,就算修改本地文件工程也要等七月解封桌上电脑后才能更新。
出于游戏性和辨识度考虑,王朝特性本体必然只会有秦长城,不过我们会讨论将来是否需要制作追加朝代特色单位和/或改良的mod-mod。另外,你也可以根据mod-mod的制作规范自行制作mod-mod。
上次更新是二月,请检查自己使用的MOD情况。
@GUGUDI
文明7已经证明了同时加入多种长城的负面影响了。
You need both a Giant Buddha Statue and a Temple. Also, the Relic is not granted if there is no available slot.
1. They are unlocked at Engineering when I tested it. Will check it later.
2. The barbarian conversion ability is actually a mismatch for Zheng, and I intend to rework it when I find the chance.
And in my opinion, Renhao, Count of Qin fits better with barbarian conversion ability for his achievements of subduing the Xirong tribes, and his ranged and cavalry units trained in Encampment can convert barbarians (the Encampment both fits the style of Qin and prevents chain of conversion).
3. The same goes to Wu Zetian. I intend to rework it when I find the chance.
4. The designs of Ming Dynasty and Zhu Yuanzhang mod plays with the number 8 as both lore and running meme: Zhu Yuanzhang, the founder of Ming had the humblest beginnings as Zhu Chongba, lit. "Zhu the Double Eight".
5. There is a set of unique units exclusive to MIng Dynasty's project. And as you may guess, there are 8 of them.
However, I have some thoughts:
-When playing as the Qin Dynasty, both the dam and canal districts are not unloackable at engineering.
-Its weird how the Rusihi unit doesn't synergize with (the now named) Zheng. It's a ranged unit that wants cavalry units around it, with a leader that likes to train melee units and that, most likely, will convert more melee units than cavalry.
-It kind of bothers me that purchasing a spy slot + a spy with Wu Zhou is cheaper than just purchasing a spy with Wu Zetian.
-Ming's 8%, why not 10%? If the number '8' has some significance lost on me, please tell me
-I have not played with the Ming yet, but I am curious on how the project to unlock unique units work. Are these units unique to Ming? Or do you just get a random unique unit in the game, like the Janissaries?
Thank you for your hard work!
更新:现在支援Strudeler的康熙与乾隆,使用清朝特性。
这个MOD可以与各类追加中国特色区域和建筑的MOD同时启用(包括但不限于第二基建、国子监、福建土楼和中式城墙),但不保证数值平衡。
1. 王朝不會更替,而是每个领袖拥有固有的王朝特性、单位(明朝例外)和改良设施。请详细阅读工坊的简介。
2. 明朝没有固定的特色单位,而是通过火药解锁的卫所项目随机解锁八种特色单位。请详细阅读明朝王朝特性"日月重明"的描述。
Thanks for the reminder. I have updated the fixed version.
Thanks so much!
关于长城修改类mod:秦长城不是原版超模产出的长城,当然也不会适配任何长城修改类mod
另外,正如工坊页面关于适配性的说明,本MOD能与和而不同同时启用,但不保证数值平衡上与和而不同看齐
但停用本MOD后却可以正常进入
更新:现在适配小学的李自成和张献忠。
详见工坊描述的适配部分:
"经测试,这个MOD可以与文明6 Plus:和而不同(HD)、东北亚地图、鑑古维新等大型MOD兼容,但不保证在个别MOD环境下的数值平衡。"
群贤毕至!
本MOD适配第二基建,无法适配魔女bbg,详见备注。
明朝特色單位需要研究文艺复兴时期的火药科技,进行卫所项目解锁。
清朝特色单位是中世纪的弓骑兵,但旗军一直延伸到文艺复兴时期的单位。
详情参阅朝代能力文档。
感谢你的支持,但王朝特性的改良设施的特效和相邻加成是经过精心设计,从多角度反映特色,所以无意变为简单(事实上也没必要记住,看百科就行)。