Sid Meier's Civilization VI

Sid Meier's Civilization VI

Phantagonist's Chinese Dynasty Uniques
105 Comments
Phantagonist  [author] 4 Jul @ 7:55am 
@ Drion.
这个Mod适配了原版领袖和合集里的中国领袖mod。单独启用这个mod时会为原版中国领袖改用能力,玩家可以按照自己的需要启用合集里的中国领袖mod,则mod领袖会获得相应的王朝能力(例如订阅三国领袖包后会使用魏蜀吴等王朝能力)。
Drion. 3 Jul @ 8:29am 
这个Mod具体是怎样使用呢,要配合其他的领袖Mod使用吗,因为我订阅后发现只是改变了游戏里原有的中国领袖,但是列表里的其他中国领袖比如商周,就没有发现
Phantagonist  [author] 28 Jun @ 12:01am 
@ charliehaha
本MOD(以及工坊上不少使用lua的MOD)不为PvP提供支援。
charliehaha 27 Jun @ 7:50pm 
联机环境下10多回合就出现队友重新加载的情况,此mod除了介绍里写的魔女pvp以外,还有别的冲突的吗
Phantagonist  [author] 27 Jun @ 7:05pm 
备注:我也已经向Bonus Resource Improvements的作者反馈,看看对方能否修正该模组对玩家界面的修改。
Phantagonist  [author] 27 Jun @ 6:49pm 
@MadHymn
经查证,Bonus Resource Improvements的作者为了在科技市政树显示解锁的新改良设施,使用lua将"全部"通过"TRAIT_CIVILIZATION_NO_PLAYER"达成效果式解锁的单位/改良设施显示在玩家界面上了。
由于并非王朝特性修改玩家界面的问题,我无法确保这边能否通过修改本地文件工程修正对方修改的问题,就算修改本地文件工程也要等七月解封桌上电脑后才能更新。
MadHymn 27 Jun @ 8:33am 
因为之前不论跟什么mod搭配都没出现过任何问题,但Bonus Resource Improvements突然就引起了ui上的出错,有点奇怪故询问一下。谢谢你带来的快乐
MadHymn 27 Jun @ 8:29am 
伟大,尽量还原历史印象的情况下保证了游戏性,好玩。但是目前遇到了一个小问题,本mod与【Bonus Resource Improvements】更多样的改良加成mod一同开启的时候,会导致不论玩哪个文明,科技树里都会显示明朝的全部特色单位和旗军。anyway,这是个影响视觉的小问题,不知道作者有没有这种问题的解决办法
Phantagonist  [author] 21 Apr @ 8:19pm 
@GUGUDI
出于游戏性和辨识度考虑,王朝特性本体必然只会有秦长城,不过我们会讨论将来是否需要制作追加朝代特色单位和/或改良的mod-mod。另外,你也可以根据mod-mod的制作规范自行制作mod-mod。
GUGUDI 21 Apr @ 2:19am 
可大明不能修长城还是太那啥了,现存长城遗址都大多是明长城,不能两个长城那把秦长城改回长城给大明加个行吗
Phantagonist  [author] 20 Apr @ 9:58pm 
@-.-
上次更新是二月,请检查自己使用的MOD情况。

@GUGUDI
文明7已经证明了同时加入多种长城的负面影响了。
GUGUDI 19 Apr @ 6:15am 
明朝加个明长城吧
-.- 18 Apr @ 11:17am 
昨天还能玩,今天就玩不了了?奇怪了
正人君子 27 Feb @ 10:19am 
球球了,早点出个商朝领袖让我玩玩商吧,我什么都会做的
正人君子 27 Feb @ 5:17am 
好想玩到商啊
Phantagonist  [author] 26 Feb @ 2:15pm 
@ gMountain
You need both a Giant Buddha Statue and a Temple. Also, the Relic is not granted if there is no available slot.
gMountain 26 Feb @ 8:17am 
Thanks Phantagonist! Also, something that I forgot to mention, when I improved a tile with Wu Zetian's Buddha Statue, I did not receive a relic. Looking foward for the leader reworks if you decide to pursue them. Cheers!
Phantagonist  [author] 26 Feb @ 7:36am 
@ gMountain
1. They are unlocked at Engineering when I tested it. Will check it later.
2. The barbarian conversion ability is actually a mismatch for Zheng, and I intend to rework it when I find the chance.
And in my opinion, Renhao, Count of Qin fits better with barbarian conversion ability for his achievements of subduing the Xirong tribes, and his ranged and cavalry units trained in Encampment can convert barbarians (the Encampment both fits the style of Qin and prevents chain of conversion).
3. The same goes to Wu Zetian. I intend to rework it when I find the chance.
4. The designs of Ming Dynasty and Zhu Yuanzhang mod plays with the number 8 as both lore and running meme: Zhu Yuanzhang, the founder of Ming had the humblest beginnings as Zhu Chongba, lit. "Zhu the Double Eight".
5. There is a set of unique units exclusive to MIng Dynasty's project. And as you may guess, there are 8 of them.
gMountain 26 Feb @ 5:23am 
Hi Phanatagonist, love the mod. I always felt like Chinas Leaders, aside from the original Qin Shi Huang, were always 'disconnected' with china's bonuses,
However, I have some thoughts:
-When playing as the Qin Dynasty, both the dam and canal districts are not unloackable at engineering.
-Its weird how the Rusihi unit doesn't synergize with (the now named) Zheng. It's a ranged unit that wants cavalry units around it, with a leader that likes to train melee units and that, most likely, will convert more melee units than cavalry.
-It kind of bothers me that purchasing a spy slot + a spy with Wu Zhou is cheaper than just purchasing a spy with Wu Zetian.
-Ming's 8%, why not 10%? If the number '8' has some significance lost on me, please tell me
-I have not played with the Ming yet, but I am curious on how the project to unlock unique units work. Are these units unique to Ming? Or do you just get a random unique unit in the game, like the Janissaries?
Thank you for your hard work!
Phantagonist  [author] 12 Feb @ 7:48am 
本MOD理论上能与BBG同时启用,但不保证数值平衡与BBG看齐。
Phantagonist  [author] 9 Feb @ 4:56am 
UPDATE: Now supports Strudeler's Kangxi and Qianlong with the dynasty uniques of the Qing Dynasty.
更新:现在支援Strudeler的康熙与乾隆,使用清朝特性。
Phantagonist  [author] 1 Jan @ 1:38am 
@ yunyueyansi
这个MOD可以与各类追加中国特色区域和建筑的MOD同时启用(包括但不限于第二基建、国子监、福建土楼和中式城墙),但不保证数值平衡。
yunyueyansi 1 Jan @ 12:38am 
感谢大佬们制作的好mod,共同创作者 IthildinX之前 做了一个The Great Wall中式城墙mod,建议大佬们考虑一下加入,看起来就更有中国特色
Phantagonist  [author] 24 Dec, 2024 @ 9:09pm 
@ Miyer耶

1. 王朝不會更替,而是每个领袖拥有固有的王朝特性、单位(明朝例外)和改良设施。请详细阅读工坊的简介。
2. 明朝没有固定的特色单位,而是通过火药解锁的卫所项目随机解锁八种特色单位。请详细阅读明朝王朝特性"日月重明"的描述。
Miyer耶 24 Dec, 2024 @ 8:27pm 
为啥我选择永乐皇帝的时候也没在科技树上看见特色单位,领袖介绍里也没看到
Miyer耶 24 Dec, 2024 @ 7:35pm 
王朝要什么情况才能更替,为什么我用大禹玩到古典了还没有更换特性,列表里不是有三个特性吗?合集里的mod我都打上了
Phantagonist  [author] 18 Dec, 2024 @ 6:09am 
@ Knoblauch_
Thanks for the reminder. I have updated the fixed version.
Knoblauch_ 17 Dec, 2024 @ 7:09pm 
Hi Phantagonist, I've been having loads of fun with this mod and your many Chinese leader mods, so thank you! So many creative ideas beautifully implemented. Just finished a game as Quliang and it worked great. I'm currently playing as Xiaobai, Marquis of Qi and noticed that I keep getting random Eurekas and Inspirations as if from tribal villages, but without actually clearing a tribal village. Then I discovered that the Ming Dynasty ability gives a free Eureka and Inspiration when a city reaches 8 population and I realized that this is happening for me too, even though I am playing as Qi. It may be helpful to note that their is a Ming Dynasty civ as another player in the game I'm currently playing, so I'm not sure if the bug is specifically with Xiaobai, with the Qi Dynasty ability, or if somehow the Ming Dynasty ability is being applied to every player on the map, not just Yongle.
Thanks so much!
Phantagonist  [author] 16 Dec, 2024 @ 4:04am 
关于老秦:本模组只是修改了文本,所以和而不同工人加速依然有效。
关于长城修改类mod:秦长城不是原版超模产出的长城,当然也不会适配任何长城修改类mod

另外,正如工坊页面关于适配性的说明,本MOD能与和而不同同时启用,但不保证数值平衡上与和而不同看齐
wocaobin 16 Dec, 2024 @ 1:26am 
大大您好,经我测试,似乎最近一次更新后本mod会覆盖和而不同对老秦的修改,同时也会导致创意工坊中长城修改类mod失效。
Phantagonist  [author] 12 Dec, 2024 @ 6:00am 
我这边与群友测试后没有发现类似问题,能够正常进入游戏。请检查使用的MOD列表是否与更新部分冲突?(虽然更新只是加上了对小学的李自成和张献忠的适配,没有其他代码上的改动)
MET7001 12 Dec, 2024 @ 12:56am 
最新的更新以后,开始新游戏提示"开始游戏时出现错误,一个或多个模组的内容加载失败"
但停用本MOD后却可以正常进入
Phantagonist  [author] 11 Dec, 2024 @ 6:01am 
UPDATE: Now compatible with Li Zicheng and Zhang Xianzhong by 小学.

更新:现在适配小学的李自成和张献忠。
Phantagonist  [author] 18 Nov, 2024 @ 7:57am 
刚才进行检查能够正常训练安西精兵和建造斗拱楼阁塔。请检查使用的MOD列表,以及是否使用合集里的李世民。
Iridescent 18 Nov, 2024 @ 5:01am 
李世民领袖好像没有唐朝特色单位和建造
GoddessGaming1520 12 Nov, 2024 @ 5:01pm 
great mod
Phantagonist  [author] 12 Nov, 2024 @ 3:00am 
@ Deaice
详见工坊描述的适配部分:
"经测试,这个MOD可以与文明6 Plus:和而不同(HD)、东北亚地图、鑑古维新等大型MOD兼容,但不保证在个别MOD环境下的数值平衡。"
Deaice 11 Nov, 2024 @ 7:45am 
大佬这个能和和而不同一起开吗
Phantagonist  [author] 8 Nov, 2024 @ 6:01am 
@ yang
群贤毕至!
yang 7 Nov, 2024 @ 1:08am 
怎么作者里还有这么多外国友人Hhh
Phantagonist  [author] 2 Nov, 2024 @ 11:41pm 
@ 微风
本MOD适配第二基建,无法适配魔女bbg,详见备注。
林爽 2 Nov, 2024 @ 11:09pm 
感谢作者:steamthumbsup:
微风 2 Nov, 2024 @ 10:12pm 
同时,我的联机里面启用了魔女的地图MOD不知道是不是因为这个问题出现了bug
微风 2 Nov, 2024 @ 10:08pm 
好像确实不能联机,刚刚联机原版情况下开拓者无法坐城,这个按钮直接消失掉了
微风 2 Nov, 2024 @ 9:37pm 
我想问一下,这些MOD加上第二文明特色建筑兼容联机吗,昨晚开车炸了几次
Phantagonist  [author] 2 Nov, 2024 @ 9:06pm 
建议使用Sukritact的领袖选择器。
林爽 2 Nov, 2024 @ 8:05pm 
希望作者可以在领袖选择界面添加一个中国领袖的子目录,因为内容太丰富了,放在原版的选择界面就有些难找了。
Phantagonist  [author] 23 Oct, 2024 @ 4:44am 
@ 空想家
明朝特色單位需要研究文艺复兴时期的火药科技,进行卫所项目解锁。
清朝特色单位是中世纪的弓骑兵,但旗军一直延伸到文艺复兴时期的单位。
详情参阅朝代能力文档。
空想家 22 Oct, 2024 @ 10:29am 
明朝和清朝特色单位应该改为文艺复兴时代更准确吧
Phantagonist  [author] 7 Oct, 2024 @ 7:55am 
@奥比岛之超级拉姆
感谢你的支持,但王朝特性的改良设施的特效和相邻加成是经过精心设计,从多角度反映特色,所以无意变为简单(事实上也没必要记住,看百科就行)。