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Could option this be added? Or did I just not see the option?
Great mod, not negative feedback, and im happy to create a sub-mod for lower cost if this isn't your long term plans.
Impossible unit caps that take forever and makes player skip unit altogether; which negates the purpose of these Mods..
Woe onto the Turnips that police the comment section of these Mods
Thank you for the suggestions, La Fantasma should be sneaky yep
Remove the whole upgrade stuff for them and have them have all their upgrades included into their profile like La Fantasma does.
In case of La Fantasma to make her stand out, give her further increased speed, Strider, Stalk and a buffed version of the Shard Dragon's Breathe of Nightmares.
She is known to be cunning so her being stealthy would make her much more dangerous.
BTW, something is either bugged or something ain't right what I'm doing.
I build the Ancient Vault in Zhufbar to get the Mechanical Marksmen of Zhufbar, but they don't appear. I should've gotten their dormant bodies, but I instead get the usual ones only. Hencefort I can't unlock them in the Forge because their bodies don't appear.
Hoping I won't get the same with the Kadrim RoRs.
-All runics units should be recruitable on the building chaing of the runesmiths, there are many mods that adds golens that do the same, usually they are at tier 5, you can leave the first automatons at tier 2, the dragon tier 3, the guardian tier 4 and the golens tier 5
-The regiments of renown locked on the level cap of the main character of the faction as they usually are, or you can also put on the same building
-Check the habilities that some of the units have, for example the "overheat" for the automatons I think it don't increase during battle even though i'm killing units with them
Apart from some of the wall defenses and artillery platforms and batteries and other "magical things/spells/effects" that may be hard to represent in this game, I can't think of anything else lol that hasn't already been covered in all the dwarf unit mods we have.
However I specifically meant anything "construct like", such as this mod.
yes, here, get it while it's still available
"SCRIPT ERROR:"
'[string "script\\campaign\\mod\\phy_runic_ror_add.lua"]:373: attempt to call a string value'
No immediate observations seems present to the effects from this, doesn't cause a CTD or campaign lockup but I am not currently playing a dwarf campaign. That's all it seems to say. Hope that helps!
Shard Dragons have upgrades that can be bought for Oathgold the same way Scrap upgrades work for Greenskin.
New buildings in the Deeps! Ancient Vault building chain as well as the Shard Dragon Rune Trap can now be built in the Deeps which unlocks the units.
Certain buildings now give new resources used in the new Runic Unit tab in the Forge to increase the unit caps and unlocking the RoR's.
With this update all the base features for the mod is in place and future patches will just contain bug fixes, model/animation polishing and balancing. There’s currently very minor vfx and clipping issues for the new units which I will try and fix when I get more time.