Total War: WARHAMMER III

Total War: WARHAMMER III

Runic Units
196 ความเห็น
Paradux 16 ชั่วโมงที่ผ่านมา 
Does the ai use these new units, too?
Phyrex  [ผู้สร้าง] 27 มิ.ย. @ 8: 48pm 
I'll see if I can get the script guy to make that happen
XIII07 27 มิ.ย. @ 7: 22am 
Question, last time I tried this mod, I saw that in MCT you could turn everyone off except the ranged infantry unit(Clockwork Thunderers), which is the only unit I actually want to disable!
Could option this be added? Or did I just not see the option?
Phyrex  [ผู้สร้าง] 24 พ.ค. @ 10: 24pm 
All of the RoR? Were you able to click "Unlock" in the Runic Units tab of the Forge?
Swampcow 24 พ.ค. @ 4: 46am 
I've done all the upgrades but I can't recruit any of the regiments of renown. they don't show up in the recruitment pool. Any troubleshooting advice?
KermitXBL 6 เม.ย. @ 4: 00pm 
@Phyrex - Has this had an update or was i smoking? has it always been Gold to increase the cap? if so - this is fine, it works great, for some reason i thought it was 8000 Oathgold not 8000 treasury!!
Phyrex  [ผู้สร้าง] 2 เม.ย. @ 8: 48am 
Grimnir's Vengeance requires the Landmark building in Karak Kadrin as well as having built a Inner Sanctum there in the deeps
Non Heavier Since 2007 2 เม.ย. @ 5: 21am 
Been using this mod for awhile, but i cant seem to find the building required for Grimnir's Vengeance? though i could be missing something or just oblivious to which building to get, so if anyone can help i would appreciate it :)
Phyrex  [ผู้สร้าง] 1 เม.ย. @ 12: 57pm 
Thanks for the feedback, yeah this mod kind of need some balancing to be honest, I will come to it eventually
KermitXBL 1 เม.ย. @ 12: 52pm 
@Phyrex - been using this mod since it released. While i like the change to the system of recruitment, through the runeshop, the Oathgold requirement is crazy expensive for the reward. It really removes the "Fun" aspect of the mod. sweating out 8000 oathgold for just +1.. can you please consider putting this in the 500 - 1000 mark? (inc balancing the rest)

Great mod, not negative feedback, and im happy to create a sub-mod for lower cost if this isn't your long term plans.
Sosvo 1 เม.ย. @ 10: 33am 
the mortis engine effect of la fantasma gives vigour to ennemies.
Oom (Hot_Cold_ToastyTV) 27 มี.ค. @ 2: 10pm 
The SFO submod has been abandoned for a while cuz the author has left modding all together.
RV_770 21 มี.ค. @ 11: 29pm 
I see the fun police got to this Brilliant Mod as well.. :steamsad:

Impossible unit caps that take forever and makes player skip unit altogether; which negates the purpose of these Mods..

Woe onto the Turnips that police the comment section of these Mods
Ben 17 มี.ค. @ 2: 05pm 
@Phyrex OK, thanks for the info.
Phyrex  [ผู้สร้าง] 17 มี.ค. @ 1: 20pm 
Sorry, the Mechanical Marsmen of Zhufbar isn't done yet, still WIP. Rune Guardians of Karak Kadrin works.

Thank you for the suggestions, La Fantasma should be sneaky yep
Ben 17 มี.ค. @ 9: 01am 
OK, that part with the Shard Dragons? Nevermind. Forget it.
Ben 17 มี.ค. @ 8: 52am 
I have a suggestion about Shard Dragons.
Remove the whole upgrade stuff for them and have them have all their upgrades included into their profile like La Fantasma does.
In case of La Fantasma to make her stand out, give her further increased speed, Strider, Stalk and a buffed version of the Shard Dragon's Breathe of Nightmares.
She is known to be cunning so her being stealthy would make her much more dangerous.

BTW, something is either bugged or something ain't right what I'm doing.
I build the Ancient Vault in Zhufbar to get the Mechanical Marksmen of Zhufbar, but they don't appear. I should've gotten their dormant bodies, but I instead get the usual ones only. Hencefort I can't unlock them in the Forge because their bodies don't appear.
Hoping I won't get the same with the Kadrim RoRs.
Roque the Rogue 2 มี.ค. @ 12: 45pm 
Have you seen that automaton and steamplate dwarves mod? I think that they would fit this mod like a glove
ZhangJao 19 ก.พ. @ 6: 29am 
I can provide a few suggestions if you want
-All runics units should be recruitable on the building chaing of the runesmiths, there are many mods that adds golens that do the same, usually they are at tier 5, you can leave the first automatons at tier 2, the dragon tier 3, the guardian tier 4 and the golens tier 5
-The regiments of renown locked on the level cap of the main character of the faction as they usually are, or you can also put on the same building
-Check the habilities that some of the units have, for example the "overheat" for the automatons I think it don't increase during battle even though i'm killing units with them
Phyrex  [ผู้สร้าง] 18 ก.พ. @ 9: 33pm 
Thanks for the feedback, I will consider it. I've been playing a fair bit lately and they are hard to get for sure
ZhangJao 18 ก.พ. @ 6: 52pm 
Is there a way to ease up the recruitment maybe? Just putting behind a building tier and using oathgold probably, paying 8k thousand just to increase one golem capacity is kinda high, maybe away to ease up the recruitment of this late tier units would be helpful
SloppyJoppy 18 ก.พ. @ 5: 04pm 
just a wild idea, donno if it makes sense both game and lore but, a runic artillary piece of some kind, like big runic power explosion projectile or something? mby being pulled by 2 rune guardians :D?
Phyrex  [ผู้สร้าง] 12 ก.พ. @ 9: 10pm 
As far as I know, no. If anyone have any information on new potential units that could be added please do post
Krakenous 12 ก.พ. @ 8: 04am 
Out of interest...are there any other units from lore, semi lore or spoken about that could be added as part of this current mechanic? From what I can tell...I think we have pretty much everything now from lore so anything new would have to be made up.

Apart from some of the wall defenses and artillery platforms and batteries and other "magical things/spells/effects" that may be hard to represent in this game, I can't think of anything else lol that hasn't already been covered in all the dwarf unit mods we have.

However I specifically meant anything "construct like", such as this mod.
Phyrex  [ผู้สร้าง] 12 ก.พ. @ 3: 34am 
https://we.tl/t-w1CwUVea0J

yes, here, get it while it's still available
matheusgames 12 ก.พ. @ 12: 57am 
Good morning, do you have the previous version of the mod?
Phyrex  [ผู้สร้าง] 10 ก.พ. @ 10: 04am 
And for the love of Grungni, post some balance feedback here, people! I'm sure the units in this mod has balance issues that needs to be corrected
Krakenous 10 ก.พ. @ 8: 32am 
Awesome, I shall test and see, thank you!
Phyrex  [ผู้สร้าง] 10 ก.พ. @ 7: 54am 
Thanks for the bugreports, the script-guy(Grackul) has supplied a fix. Let's hope that solves the issues you're having. Please post here if issues still persist!
Krakenous 10 ก.พ. @ 2: 22am 
Sorry for spam, I activated the debuggers but I can't see anything that references this mod directly, however, it's also causing end turn crashes/instability etc. I think it needs a patch.
Krakenous 10 ก.พ. @ 1: 31am 
Hi Phyrex, this mod is also causing "in battle crashes" playing as dwarfs after a few minutes. Probably related to the script error I think something is trying to be called when it can't be. I hope that helps. When it happens again i'll get debug info.
Krakenous 8 ก.พ. @ 2: 39pm 
Hey Phyrex, regarding ZhangJao's comment, I also have the same script log error at new campaign star. It reads exactly as follow:

"SCRIPT ERROR:"
'[string "script\\campaign\\mod\\phy_runic_ror_add.lua"]:373: attempt to call a string value'

No immediate observations seems present to the effects from this, doesn't cause a CTD or campaign lockup but I am not currently playing a dwarf campaign. That's all it seems to say. Hope that helps!
Viral 7 ก.พ. @ 8: 47pm 
oh thank you so much that worked out
Phyrex  [ผู้สร้าง] 7 ก.พ. @ 11: 45am 
Hello, check the Runeforge. It has a new tab called Runic Units, that's where you can increase the unit caps
Viral 7 ก.พ. @ 7: 49am 
Hello, I have a question why only Clockwork Thunderers are available to me, and the rest of the units are not in the recruitment reserve, that is, I built buildings, pumped them up, in my recruitment reserve everything is at zero, and it does not increase, tell me maybe I did something wrong
ZhangJao 6 ก.พ. @ 5: 56am 
I don't have nothing specific, just using my modlist to test and at the beginning of the campaign it shows that big X of the lua script error when you enable the option in game, because of that the missions for Malakai wasn't working properly, not completing objectives and all, I tested each mod individually, and this one was the only one that caused it
Phyrex  [ผู้สร้าง] 6 ก.พ. @ 5: 50am 
@ZhangJao Any more info I can send to the script guy? What does the errors say? Anything special happening? Does it crash the game, etc?
ZhangJao 5 ก.พ. @ 6: 33pm 
Please update this mod, it's causing Lua script errors
Fargus404 16 ม.ค. @ 2: 21am 
Friend, please make a mod that allows you to hire a thunder barge for the Empire of Sigmar
Mandalore the Ultimate 14 ม.ค. @ 9: 09pm 
Update?
Phyrex  [ผู้สร้าง] 18 ธ.ค. 2024 @ 7: 39am 
Mod has been updated, it should work now.
TeamSpeakUser12 17 ธ.ค. 2024 @ 3: 06pm 
Amazing mod! No rush, but I think I speak for everyone when I say that an update would be greatly appreciated whenever you find the time
Zimmerman 16 ธ.ค. 2024 @ 10: 45pm 
The mod crashes the game
Phyrex  [ผู้สร้าง] 2 ธ.ค. 2024 @ 12: 40pm 
Forgot to mention that I slowed down the Rune Golem's stand_01(that's the animation playing when it's standing still) by x10. He will sway about just as much as before but super slowly. Not sure if this is an improvement or not, do come with feedback.
Phyrex  [ผู้สร้าง] 2 ธ.ค. 2024 @ 12: 36pm 
The screenshots were made by Matthew, he does use some kind of Reshade ye
Grimm Deathbringer 2 ธ.ค. 2024 @ 12: 02pm 
Are you using a Reshade? @Phyrex
Ben 26 พ.ย. 2024 @ 3: 35am 
SWEET! Though I thought the Shard Dragons would come with all their stuff packed in. Oh well...still great that they are in.
SloppyJoppy 25 พ.ย. 2024 @ 11: 30am 
you have no idea how awesome those shard dragons are looking, cant wait to play with them :D
Grimm Deathbringer 25 พ.ย. 2024 @ 11: 08am 
@Phyrex Freaking did it you insane glorious man of genius. You made a Shard dragon!!! You made a FIng SHARD DRAGON!!!! what awesome artist deserve so much in life bringing dreams to life. I never thought I would lay my eye to a Shard Dragon since the Dwarves had they're DLC. Yet you brother made more then any would ever dream of seeing in this mod. I am thank full to be alive to see this on the Steam workshop. Thank you Phyrex may the Gods above and below bless your life.
Phyrex  [ผู้สร้าง] 25 พ.ย. 2024 @ 10: 54am 
An update for Runic Units is out now, adding Shard Dragons, Clockwork Thunderers, a RoR Shard Dragon called La Fantasma and a WIP Clockwork Thunderer RoR(Will radically edit this one when I get more time). Also added a summonable Shard Dragon from a droppable Item for all other factions.

Shard Dragons have upgrades that can be bought for Oathgold the same way Scrap upgrades work for Greenskin.

New buildings in the Deeps! Ancient Vault building chain as well as the Shard Dragon Rune Trap can now be built in the Deeps which unlocks the units.

Certain buildings now give new resources used in the new Runic Unit tab in the Forge to increase the unit caps and unlocking the RoR's.

With this update all the base features for the mod is in place and future patches will just contain bug fixes, model/animation polishing and balancing. There’s currently very minor vfx and clipping issues for the new units which I will try and fix when I get more time.