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Not sure about this one though.
It may only work for the base game not the DLC Rising Tides judging by the folders mentioned in the comments.
Tho it also seems easy to make the tweak your self with little issues.
Go to the game folder - DLC folder:
SteamLibrary\steamapps\common\Sid Meier's Civilization Beyond Earth\assets\DLC\Expansion1\Gameplay\XML
make a back up of GlobalDefines.xml , edit this line in the original GlobablDefines.xml BARBARIAN_MAX_XP_VALUE = 30 to BARBARIAN_MAX_XP_VALUE = 9999
Unfortunately for BE and Civ V this behavior is hard coded and there is no script extender. However there are some mods that can be added as DLC which the game will accept and let you use without disabling achievements. Civ V's community patch and Vox Populi work this way, however you'll have to google the process to see if it can be made to work with BE mods. Good luck!
You mentioned in 2015 that achivements are disabled when using mods. Why I mention this is because the same thing happen in both Skyrim LE and Skyrim SE.
However, soon the community relased a mod that enabled the achivements despite of using mods.
https://www.nexusmods.com/skyrimspecialedition/mods/245
Do you know if that's feasible to do the same thing for CivBE as it was done for Skyrim?
Ah i see what you mean, the file is:
C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization Beyond Earth\assets\Gameplay\XML\GlobalDefines.xml
and the entry is:
BARBARIAN_MAX_XP_VALUE
Hope it helps! :)
Good day!
What your mod does is "update" a value when the game loads the assets, I was wondering if I could simply edit the "legit" game file with the lines of update from your mod to give the unlimited exp, as the original file must define the xp limit, but I can't find the XML file where the barbarian/alien parameters are set and was thinking you were the most likely to know wich file does that since you made a mod that updates said file. I am not a modder and just recently started looking into it so if I'm wrong and you think it's impossible, I'll stop bothering you ^^
Hi crimson-y,
From what i understand , as soon as you play a modded game, you wont be able to get any acheivement, just like in Civ 5.
So its not about what the mod does. If you want acheivement, i think you need to start you game from the single player, non-modded menu.
Regards.
ill update the mod description.
In GlobalDefines.xml, there's an entry
BARBARIAN_MAX_XP_VALUE = 30
Either set it to a huge value (9999), or possibly to -1 (the game seems to generally recognize -1 as being a way to disable a limit).
This Behavior is a known issue and is not caused by this mod. You probably using the other mod that remove the unit level cap.
Any mod that change promotions are subject to this behavior and it will be fixed in a future patch by Fireaxis. Until then, there is a easy 3 step workaround.
Just go to the other mod page, everything is explained.
i can never be sure 100% that using a 3rd party mod wont cause unwanted behavior, try it to find out!
In this special case, my guess would be that as long as your other mod dont touch Alien XP it should be ok.
I dont know why you would use a mod for Agressive Alien thau since this option is already present in the game in advanced setup.
Thx! Glad you enjoy :)
Which fild did you change to create this mod?
Thats a shame really, he was the best suited to port IGE as it is a Complex Mod. Its the best tool for Civ 5 Out there imo, it breaks my heart knowing that he wont continue.
There is no bug here, this mod wont cause such behavior. Its not a vanilla bug either.
My guess is that you tested it on a exploration units, they dont receive EXP in Beyond Earth, only millitary units does.