Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

250 Armies, 57 edicts & no agents
14 Comments
Rickster Roo  [author] 16 Feb, 2016 @ 12:11pm 
@Alejo I downloaded DeI to check, my mod conflicts with DeI part1. If you're somewhat familiar with the PFM it's pretty easy to copy my changes over to the DeI .pack file
SyntaxError 13 Feb, 2016 @ 11:32am 
I love this mod, but for some reason it doesn't work with DeI, although it doesn't conflict in any way with it according to the mod manager. Could you please look into it to see how to make it work with DeI? You are the master here, but meanwhile I'm going to check with PFM to see if I can find something myself.
DeI + this mod would be perfection
ƝutrientⱮiku 5 Feb, 2016 @ 3:34pm 
oh ok
Rickster Roo  [author] 4 Feb, 2016 @ 2:54pm 
I have no idea how to do that, and if it's even possible at all.
ƝutrientⱮiku 15 Dec, 2015 @ 5:08pm 
Can you make more versions of this for specific factions only? (Example: Rome, Egypt, Sparta, etc.)
shavara 28 Nov, 2014 @ 7:38am 
Fantastic !!! Thank you !!!
Rickster Roo  [author] 27 Oct, 2014 @ 4:13am 
As far as I'm aware, that would require editing startpos.esf, which in turn would cause conflicts with quite a few mods, ie Turns Per Year mods.
•LGA• Cyrus: Emperor of Mankind 26 Oct, 2014 @ 3:29pm 
I really want no agents at all.

Galactus 25 Oct, 2014 @ 4:19am 
Thankful for the info anyway. Hey man!, those bloody agents!...
I've been using a similar mod to this one that came up earlier and updated to EE patch 15,
it does what it says on the tin and i'm happy with it for now. I'll be on the look out for mods
that can help bring back the old flavor to the game. Ok mate! continuation of a good day 4 u...
Rickster Roo  [author] 25 Oct, 2014 @ 3:39am 
@ronymorango Right on mate, I too was pulling out my hair out of annoyance as my armies just sat there, crippled, immobilised and helpless, subject to the agents' sorcery.

Regarding your other question, I honestly don't know if such a thing is moddable at this point in time. You might be better off asking more talented modders about this as I pretty much just started out.
Rickster Roo  [author] 25 Oct, 2014 @ 3:29am 
@y'allberetard I've added another version which should disable them for the AI only.
Galactus 24 Oct, 2014 @ 9:21pm 
Hi m8! its me again. Is it possible for somebody to come up with a mod that totally removes
all that stupid, ridiculous invisibility of units in the battlefield?, units that appear and disappear
out of thin air. When an entire regiment of cavalry manage to hide behind a single three and
disappear, when a unit of infantry manage to hide behind a tiny rock in the ground and disappear and what's the point in bring in long range artillery when you can not see most of
the enemy units?. I'd like artillery do to more than just bring down walls, all that invisibility of
units its part of the "Magic Pack" brought in by these CA kids. It's such a mod possible?, or
could u give me some info on that?. Thx.
Galactus 24 Oct, 2014 @ 8:25pm 
For those who would prefer Rome 2 Total War as a "serious" war strategy game, like me, you
and many others i'm sure, there is nothing more sickining than seeing those fucking agents
wreckoning our once beautiful, more serious and favourite strategy game ever made so far.
The problem is, Creative Assemble has a whole bunch of kids in its ranks now. Kids who grew
up watching Harry Potter, Lord of the Rings and Game of Thrones, they have been influenced
by the magic in them. And these is what really those agents are :(wizards, sorcerers and
witches). You and me would prefer the ancient world to be conquered by force of armies alone, not by magic, sorcery and withcratf. I wonder what they next gonna come up with in Rome 3 Total War, super heros perhaps?!... This is just a show of support for what you doing man.
Leggo Me Eggo 24 Oct, 2014 @ 7:04pm 
can u make veterans avaiable but only to increase army ranks?