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This mod does not touch power consumption at all, so I'm not sure what you think is going on there.
Turning on ventilation WITH ABSORBERS in the ventilation slot should be recharging your atmosphere. This is what will allow you to stay submerged even longer.
I've looked at the new update, and from what I can tell, the speadsheets have not changed in a way that requires an update to this mod. I'll be taking a look in depth, of course, but for the moment, the "outdated" label can be ignored. I'll do a manifest update once I'm certain.
The short version is that there might be a way to fix this. It would, however, require some level of coding... which I have zero knowledge of. I'm in talks with a few people on the (unofficial) official discord, but there are no solid plans on this.
It would appear that the internal volume is in the code proper... and those numbers are, from what we can tell, wildly inconsistent and flat wrong. This explains why the VII, which should have roughly twice the time underwater that the II does, still only gets six hours.
For the moment, nothing to be done. If that changes and we find a way to make this better, I'll let you know.
This might not be a number that I can alter, if it exists, however. I took a hour to go through all the spreadsheets, but haven't seen this potential difference mentioned or even implied. I'm genuinely stumped on this one.
I do think, however, that the Absorber changes do somewhat deal with the situation, though it's obviously not the ideal situation. Further, there aren't a lot of modding gurus in the community who might any insight into this either. Only can think of one, offhand, and it's a real stretch even for him. I'll ask around, but I'm honestly not expecting much.
I've heard this before, but I don't know what's going on there. I don't BELIEVE that UBE touches this value, but I haven't been using it since before the Beta started... I love his work, but he'll be the first to tell you that UBE is a pretty broken mess at the moment.
I'm inclined to believe there must be a second setting somewhere, but the one I have found doesn't indicate it is specific to a single ship type. Doesn't mean it isn't, just means it doesn't appear that way from how it's written in the spreadsheet. I'll do another hunting round, but it may be that the VIIs might be hardcoded in some way as well... wouldn't be the first time.
checking to see if i can get the type IIs to work
I said back in September that there is only a single air-use modifier. This remains true, as best I can tell. What I think is happening, however, is that the RATIO of available air to people breathing it is far lower. I haven't started looking yet, but I am wondering if there is a parameter somewhere that dictates HOW MUCH air there is in each class - the II and the VII. If there is, then the solution would be to modify that value for the VII so that the ratio is correct for the assumed crew size (39, if using GJC's Bigger Crew Size mod).
I'll be looking into it, but in the meantime, if anyone else sees something, let me know.
I've just got to remember to back it all up before it gets replaced by the next update.
Realismus ist so viel besser umgesetzt.
Carry on, sailor.
I don’t know what the devs were thinking when they chose this short time limit for submersion. anyway, bravo and thank you for your mod
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Очень важный и крайне необходимый мод, для тех кто хочет получить в игре историческое соответствие! Спасибо за работу!