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Version 6 (Stable):
- Added communiques.
- Added unique trait icon.
- Graphics polishing here and there.
One of the very first sponsor mods to be updated, in fact.
We're back in beta while the mod's new stuff is more extensively tested, and I ponder what else to add. Proper communiques would be one thing, for the next, near future update.
Version 5 (Beta):
- First Rising Tide release.
- Changed sponsor trait to suit the incremental RT style.
- Added agreements: Xeno Tourism Initative, Corporate Special Forces
- First pass of diplomacy text.
Positive ratings welcome, of course. ;)
Version 4 (Stable):
- Fixed some outstanding issues with the sponsor logo.
- Added Civilopedia sponsor and leader lore.
- Added new early affinity variations for Valente, based on TPangolin's work.
- Added new late affinity variations for Valente.
Version 3 (Beta) Hotfix B:
- Tweaked savegame compatibility further.
Version 3 (Beta) Hotfix A:
- Fixed localisation article thing.
- Allows previous version savegames to be loaded.
Sería posible ver también un mod referente a la Alianza del Pacífico? con México, Colombia y Perú como principales miembros.
Version 3 (Beta):
- Polished Valente's Civilopedia portrait.
- Added five excerpts for the loading screens.
@Hakata: We might already be working on something like that. ;)
.
>Complains about countries being powerful in 300 years in the future
>100 years ago, China was a mess and America was barely relevant
It's not going to happen as afformentioned coaltions/countries/bodies of people are entirely useless in current day and will never rise to world power.
One other thing, is it possible to take the voices from the other AIs to lay over when doing trade and diplomacy even while it is 2D art? So you still have the 2D leaderscreen but when you are asking for a trade or stuff, they are answering with the voiceovers from the other, already existing, AIs. That would create a much better feeling than just having a silent picture.
Maybe this is already included in this mod?
@NemesisZidar: Perhaps in the future. They're substantially harder to make than 2D art.