Wreckfest

Wreckfest

MK64 Map Pack (9/16)
18 Comments
TOAST  [author] 17 Jul @ 2:24am 
I got stuck animating pointless gulls, then I realized I could get DS mesh too and well those also have animations. I also forgot the fire that spews out of the 4 tiny Bowser statues and they're also a pain to animate even if it's just a copypaste with an offset drag. I have an upload before that but sure I can finish this before it gets a rerelease.
M'aiq the Liar 16 Jul @ 10:43pm 
M'aiq is curious if you are still planning to add the rest of the race tracks from "Mario Kart 64"? This one would especially like to see "Wario Stadium" and "DK Jungle Parkway" return. M'aiq is aware that there is another track pack mod by another author that includes "Wario Stadium", but it appears to be in a "raw" state, with many jagged polygons that send most tumbling to death before a single lap is finished. :lunar2020horrifiedrat:
TOAST  [author] 10 Dec, 2024 @ 3:07am 
PS game, dumping from emulators is difficult but easier than getting the maps from Cel Damage I wish it had a PC release ^^
󠀡󠀡 17 Nov, 2024 @ 2:23pm 
can you do crash team racing maps?
MichaelTheGamer 3 Nov, 2024 @ 4:57pm 
i dont see it in tracks
M'aiq the Liar 2 Sep, 2024 @ 11:21pm 
M'aiq noticed that falling into the water near the broken boardwalk on the "Banshee Boardwalk" track causes a soft-lock, with the player being stuck in a black screen, not being able to reset.

This one also noticed "Banshee Boardwalk" has a very short draw distance, with blackness covering everything. M'aiq would like the short draw distance removed, if possible.
JeepXLC 1 Sep, 2024 @ 6:29pm 
just wanted to say your efforts here are greatly appreciated.
TheSystemGuy99 30 Aug, 2024 @ 1:11am 
It would be funny if your car explodes after hitting the train, instantly wrecking you out of the race. Other than that, great map pack.
M'aiq the Liar 28 Aug, 2024 @ 9:45pm 
M'aiq is happy to hear that, and thanks you. ^_^

This one would also like some tracks from "Mario Kart: Double Dash" (Gamecube) to make an appearance in "Wreckfest", if possible.

"Mushroom Bridge" (with traffic)
"Mushroom City" (with traffic)
"Daisy Cruiser" (with giant table obstacles sliding on the ship deck)
"Waluigi Stadium" (if at all possible, with the hostile Piranha Plants)
TOAST  [author] 28 Aug, 2024 @ 1:18am 
Funny you say that as I was just about to animate them. It'll be 9/16 ^^
M'aiq the Liar 27 Aug, 2024 @ 11:49pm 
M'aiq would also like to see Bowser's Castle from Mario Kart 64, with working Thwomps. This one can only imagine the sudden death from being crushed by them. :lunar2020horrifiedrat:
peppytrain07 26 Aug, 2024 @ 8:06am 
are you going to migrate all your mods as soon as wreckfest 2 comes out?
TOAST  [author] 24 Aug, 2024 @ 11:33pm 
I do keep a backup of the unbaked cars, I could other than another 44mb blend file that keeps track of the reverse route I could sure.
M'aiq the Liar 24 Aug, 2024 @ 12:52pm 
M'aiq just remembered there was a version of "Toad's Turnpike" that had the traffic drive in the opposite direction, making them prone to head-on collisions with the racers. This one would like to see this in "Wreckfest", if possible.

M'aiq is loving this blossoming track pack, this one thanks you for creating it.
TOAST  [author] 24 Aug, 2024 @ 11:55am 
All top surfaces are instant resetplayer, behind the wall is grass which is also resetplayer perhaps the tires touch the grass through the wall. The little things you don't check.
M'aiq the Liar 24 Aug, 2024 @ 10:43am 
M'aiq noticed bumping into the white wall on the inside starting location of Luigi Raceway as well as small portions of the green/blue checkered walls causes cars to reset, instead of simply bumping the wall.
Talon 21 Aug, 2024 @ 11:04am 
Here's hoping a certain company doesn't catch wind of this.
M'aiq the Liar 21 Aug, 2024 @ 1:39am 
M'aiq had a great time, taking a trip down nostalgia lane. This one had some good laughs, watching the egg crush and smack the AI cars off the cliff. :steamhappy: