Ravenfield

Ravenfield

[Cold War Collection] M16A1 Pack
73 Comments
SkullKnight 18 Apr @ 6:50pm 
thanks
Mellamomellamo  [author] 12 Apr @ 7:37am 
That is normal, it's a compromise so that fire modes can switch quickly regarldess of what you're doing (they get ovewritten by the aim)
Ski 11 Apr @ 8:51pm 
A bug ? The anim is disarray while I aiming and setting fire modes
Mellamomellamo  [author] 11 Apr @ 9:51am 
That's the XM16 mod we released. The XM16 was literally the M16, which was quickly replaced with the A1 to fix relaibility issues
SkullKnight 11 Apr @ 8:08am 
could you make a M-16 variant that is the original and not the A1 variant
moxsi  [author] 7 Dec, 2024 @ 6:17pm 
Сколько вы заплатите?
дыня 7 Dec, 2024 @ 5:17pm 
ради господа убери эти сошки
- 13 Nov, 2024 @ 7:42pm 
:steamhappy:
uy84062840628i 6 Nov, 2024 @ 11:57pm 
:steamthumbsup:
Mellamomellamo  [author] 29 Oct, 2024 @ 1:22pm 
I love how you commented on like every recent mod xd
Wile E Coyote 29 Oct, 2024 @ 12:49pm 
Much like I said for your M16A2 mod, this is EASILY the best representation of an M16A1 in Ravenfield, or for that matter any M16 based mod in all of RF. I fired M16A1's, A2's and M4's over the years so I do have a tiny bit of experience backing that up. An absolute perfect match for:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1987579118
Groover (groovin') 23 Oct, 2024 @ 10:44am 
The triangular handgoard looks so sexy
HKar_ 17 Oct, 2024 @ 10:07pm 
Is it possible that there will be a bayonet version of the M16A1?
Space Hobo 12 Sep, 2024 @ 9:04pm 
@ryuuhou I'f you're really wanting a 30rnd for a config and don't need that consistent Mella quality, Sigmoton's older M16A1 pack has one and is a close second to this in quality IMO. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3031998000
Mellamomellamo  [author] 12 Sep, 2024 @ 9:04am 
Well, our idea is trying to make each weapon somewhat unique, or at least a bit different. If we added every possible M16A1 combination (or even worse, every M16 variant) that wouldn't be the case
ryuuhou 12 Sep, 2024 @ 9:01am 
Thanks for the reply! I'm a little disappointed but I love this mod!
Mellamomellamo  [author] 12 Sep, 2024 @ 8:53am 
No, sorry
ryuuhou 12 Sep, 2024 @ 8:50am 
Sorry, my bad for asking.
Are there any plans to add a 30rnd mag to the regular m16a1?
Mellamomellamo  [author] 12 Sep, 2024 @ 12:29am 
XM3 :)
ryuuhou 11 Sep, 2024 @ 9:29pm 
Any plans to add 30rnd mag?
wetfart87 24 Aug, 2024 @ 8:07pm 
nick
Mellamomellamo  [author] 24 Aug, 2024 @ 2:22am 
If that were the case, then the magazine wouldn't show up as full.
There are ways that i could do to get around it, but until you no one has really complained/brought it up.
SCP-▮▮▮▮ 24 Aug, 2024 @ 2:16am 
For this to be realistic, the game needs to count the ammo at least when the magazine is loaded, and not when the magazine is not even on the screen.
Mellamomellamo  [author] 24 Aug, 2024 @ 1:58am 
I know how he does it, i used to do it like that too (manually animating the bullets inside the magazine). It's actually easier than what i do now, but it's just a realistic detail that i personally enjoy, and it doesn't take away from anything since in any case it lets you reload faster.

Consider it like in old COD, where you could skip the reload animation by running at a certain point. As for the script, i don't really think it's what he uses, he just does it in the "old way" of manually moving the bullets inside.
SCP-▮▮▮▮ 23 Aug, 2024 @ 10:29pm 
In addition, not only the mentioned author has made mods without this problem, you can ask not only him.
SCP-▮▮▮▮ 23 Aug, 2024 @ 10:29pm 
I'm not advertising, I'm showing you how to do it by example. In addition, for most weapons in three packs, it is not necessary to show all the cartridges because they are not even visible there, even if you try. And using a custom script is not a crime, what prevents you from asking him to share this script?
Mellamomellamo  [author] 23 Aug, 2024 @ 2:33pm 
I didn't want to be rude btw, i just felt it was a weird thing to do
Mellamomellamo  [author] 23 Aug, 2024 @ 2:24pm 
That is because his magazines probably don't have ammo states, or he uses an script for it.
I started doing this years ago when we were making weapons where the full magazine was visible, such as some WW2 SMGs (like the Bergmann or Sten). Nowadays you can only really see the top 4 bullets, but i like to see the exact ammo count in the magazine.

Btw deleted because it's weird to come to someone's mod and advertise someone else
DÆ0uZ4N 23 Aug, 2024 @ 1:31pm 
Oh thanks a lot !!! No problem for the missing thumbnail. I can suggest : You can merge all the differents country flag of the weapon like the rising sun flag of the japan in ww2
Mellamomellamo  [author] 23 Aug, 2024 @ 1:22pm 
Yes, i'm just missing the thumbnail for it
DÆ0uZ4N 23 Aug, 2024 @ 1:13pm 
now the m16s are published does the cold war weapons pack will be released ?
Mellamomellamo  [author] 23 Aug, 2024 @ 12:41pm 
If i didn't tell the game to load the ammunition while the magazine was away, when you pull it back in it'll show the ammunition your HUD displayed when you took it out. That means that if you reload from empty, you'd take out an empty magazine and put another empty magazine in.
I tell the game to reload out of view, so that the magazine you put in is full
Mellamomellamo  [author] 23 Aug, 2024 @ 12:40pm 
No no, i'm telling you why it works like that. The magazine shows your CURRENT ammunition.
I can tell the game when to give your ammo back, although the gun is still "locked" (can't fire) until i tell it you can. So i tell the game to give you ammo after the magazine is out of view, so when it comes back it has the full ammount.
SCP-▮▮▮▮ 23 Aug, 2024 @ 12:39pm 
That is, I mean that from the point of view of the game, the weapon is already loaded and ready, although from the point of view of animation it is not so. This does not break the animation itself, but logically it is a bug that allows you to play not quite honestly and breaks the atmosphere.
SCP-▮▮▮▮ 23 Aug, 2024 @ 12:34pm 
No, you misunderstood me. I'm NOT talking about the fact that cartridge models are displayed in the store. I mean, when the magazine is just taken out of the weapon, the game already displays in the interface that the weapon is reloaded. This allows you to skip the entire reload animation through changing weapons. I can make a video to show what I'm talking about.
Mellamomellamo  [author] 23 Aug, 2024 @ 11:56am 
Almost every weapon since a few years ago has it, as they all display the loaded ammunition accurately inside the magazine
Mellamomellamo  [author] 23 Aug, 2024 @ 11:55am 
Pulling animation can be skipped from the beginning, so the jerk there is intended as if it didn't happen, you'd have to wait a long time before being able to fire.
The switching-reload thing is possible because the magazine displays your current loaded bullets. If it didn't reload before the magazine is pulled up, it'd display the bullets you had at the start. If you load from empty, the magazine would be empty when you insert it.
It's basically a sacrifice on my part so that the ammo counts on magazines are displayed correctly.
SCP-▮▮▮▮ 23 Aug, 2024 @ 10:24am 
I also just noticed that a lot of weapons (considering the Cold War, WW1 and WW2 packs) have completely different recharge settings. For example, for the same XM3, you can skip the entire "long animation" by switching to another and back. I checked with a stopwatch, taking the XM3 and TT, reloading with switching to a pistol and back is 3-4 times faster (!!!) than the reload animation, due to the fact that the counter considers the weapon to be reloaded as soon as an empty magazine falls out of the weapon.

I can make a list of weapons that have this set up if it gets fixed.
SCP-▮▮▮▮ 23 Aug, 2024 @ 10:00am 
I found a small additional problem with animation on at least XM3: if you get this rifle while running, then the pulling animation goes at a certain moment (when switching to running animation) accelerates and therefore looks jerky.
Napoleon Bonaparte 22 Aug, 2024 @ 7:23pm 
Amazing
RedCavalry_9 22 Aug, 2024 @ 7:18am 
M16 or AK47. Pick your side
Mellamomellamo  [author] 22 Aug, 2024 @ 7:04am 
I made it many years ago, it's quite bad xd
SCPKing1835 22 Aug, 2024 @ 6:53am 
have you ever considered making the service rifle from fallout new vegas? it's just a semi-auto only M16 but with a charging handle on the right side.
Silek 22 Aug, 2024 @ 6:33am 
nice
Xavi 22 Aug, 2024 @ 4:32am 
Fair enough lmao.

Still, can't wait for the day when you release it. As always, love your work.
Mellamomellamo  [author] 22 Aug, 2024 @ 4:31am 
Portuguese AR10 is modelled, but after so many days of M16s i think i'll take a break from ARs for a few weeks xd
Xavi 22 Aug, 2024 @ 4:28am 
GOOOOOOD MORNING VIETNAM!

Always love your weapons.

Any chance you're considering making an AR-10? Iirc Portuguese Paratroopers did use them during the Cold War as well as the Dutch military.
Mellamomellamo  [author] 22 Aug, 2024 @ 2:43am 
XM16E1 was an early version of the M16A1, for our mod purposes they have different animations too
Trizz 22 Aug, 2024 @ 12:50am 
Goes hard
DizzyDaz 21 Aug, 2024 @ 8:45pm 
I just noticed, the forward assist on the receiver has the teardrop shape only found on the a1 version, nice detail!