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That is a common issue my friends often experience themselves, it has to do with some survivor models or combined scripts.
I think the same, that's why I said it on the description. It's just a thing with how the game scales the health on a weird way.
I might do it some day :3
I consider that the second link it's actually you idea cuz even if your health does not drop to critical values in the first try, you are going to be on critical state whatever you do if you go down again hehe
Exactly :3
And yes, you do regain health when you come out of the water hehe
Hahahah Don't worry :3
The ideas you are saying are great.
Actually, I DO have some mods which modifies the incap state and work together. Here you have the links to 'em:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3360699772
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3176574938
TL;DR Could you make a mod to rework incapacitation and health stages to add difficulty and fairness?
Here's the balancing I thought of to make it fair & fun!
1st stage, Healthy = Never gone down
Will have ~200-300 max hp when incapped
(depending on difficulty, starting from easy to expert, remove 25 max hp on difficulty level)
2nd stage = Has been down, and been revived almost immediately.
Will have ~100-200 when down.
3rd stage, Black & White = Death when downed. Revived under 100 hp, or been down twice.
I want to make it similar to dbd's system, with different health stages they may lose at the mercy of their predicament. If a survivor goes down, and gets revived immediately, or before they lose ~100 hp, nothing changes from regular play. If a survivor drops beneath 200 hp whilst down, however, they lose not 1, but 2 health states, and if they go below 100 while on the ground? that is black and white as soon as they're revived, even after 1 single down.
I think this could balance versus mode servers as well as make the game feel a bit more intense in single player!
About what you are looking for, I'm not really sure if that's possible, it should be so I'll definitely check that out :3
I'll fix it tomorrow as fast as I can.
- Event player_hurt registered
- Player hurtH = ([10] player: NamVet)" in the console whenever a player or special infected takes damage?
We can't fix the oddly behaviour or random players taking very questionable decisions.
This script fixes that.
Con: it doesn't fix the intelligence of people who are going for the nearest downed player (even if the one that is slightly further away has 47 hp while the one they're going for has around 260 hp)
Good to see you around Xeno :3
See? Useful mods like this will get the most attention. This mod will grow even bigger.
Note: I appreciate all the love and support, people. I'm glad I made a good script for you all ;)
Great fix however.