XCOM 2
Amalgamation: Rook (Primary spec)
12 Comments
Deadput  [author] 4 Sep, 2024 @ 12:21pm 
Lol indeed! On one hand a little bit of a shame it's not entirely reliable as a guaranteed effect.

On the other hand it could be a bit much in regards to balance.
Gardelain 3 Sep, 2024 @ 11:52pm 
Got some more time on the Rook and confirm it was just one massive XCOM moment. Terrifying suppression does work! It just took mine about 15+ suppressions to trigger it! :D
Deadput  [author] 3 Sep, 2024 @ 4:59pm 
Yeah I didn't see it in the F1 menu really either, but I had it trigger so it was indeed there.
Gardelain 3 Sep, 2024 @ 3:30pm 
I may just be getting unlucky then. I've used suppression a good number of times and haven't seen it happen just yet and not seeing it's information in the soldier info/F1 in a fight had me worried. I'll give it a little longer before pulling the trigger on the respec. Thanks either way, been enjoying the class otherwise!
Deadput  [author] 3 Sep, 2024 @ 3:22pm 
It's not guaranteed unlike the other suppression effects.

It's only a chance to happen but won't always happen, part of why I added it as an early perk.

Having tested it myself it did work for me, if another mod for whatever reason made it exclusive to a certain weapon type then that's an interaction I'm not aware of.
Gardelain 2 Sep, 2024 @ 11:31pm 
I got Terrifying Suppression on my Rook, but it doesn't seem to be applying it on the battlefield and it's not showing up on the soldier info. Do you know if there any known incompatibilities that might be interfering with it? I'm assuming it's something on my end, just not sure if it was a common problem or if I should go ahead and reroll the Rook skills with the console.
Deadput  [author] 23 Aug, 2024 @ 9:06pm 
Good question, I know there is a console command to fix soldiers who get stuck Amalgamation classes due to this and I presumed that was the one.

I do know it can be fixed, that's for sure. Bunnies or Cloista would know for sure since I recall them helping somebody who had that issue when one of Cloista's classes was updated.
XpanD 23 Aug, 2024 @ 11:31am 
Does Rebuild work there? Does it just do a fully random roll if the original class is no longer there? Might've known that at one point, but that is good to know again.

Alternative for those who want to stay a bit closer to the original roll: Run "CountSpecs" to get the internal spec names, followed by a "RandomizeSoldierSpecs PRIMARYSPEC SECONDARYSPEC TERTIARYSPEC" with one or more slots replaced with "any". (this requires my Amalgamation Console Helper, hope this isn't too shameless!)
Deadput  [author] 23 Aug, 2024 @ 9:57am 
As a note, I might update the mod with more exclusions in a day or two.

Keep that in mind, if you roll a class combo that gets turned invalid use this console command to rebuild that specific soldier while in their ability section like in the screenshot.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1370543410
Soul 23 Aug, 2024 @ 9:55am 
Man suddenly ton of amalgamation mods coming out,I was about to start a campaign trying that,so its great!
Deadput  [author] 23 Aug, 2024 @ 8:51am 
Appreciated! Thanks once again for your feedback!
XpanD 23 Aug, 2024 @ 8:48am 
Congrats on release, and on putting out your 50th mod!