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On the other hand it could be a bit much in regards to balance.
It's only a chance to happen but won't always happen, part of why I added it as an early perk.
Having tested it myself it did work for me, if another mod for whatever reason made it exclusive to a certain weapon type then that's an interaction I'm not aware of.
I do know it can be fixed, that's for sure. Bunnies or Cloista would know for sure since I recall them helping somebody who had that issue when one of Cloista's classes was updated.
Alternative for those who want to stay a bit closer to the original roll: Run "CountSpecs" to get the internal spec names, followed by a "RandomizeSoldierSpecs PRIMARYSPEC SECONDARYSPEC TERTIARYSPEC" with one or more slots replaced with "any". (this requires my Amalgamation Console Helper, hope this isn't too shameless!)
Keep that in mind, if you roll a class combo that gets turned invalid use this console command to rebuild that specific soldier while in their ability section like in the screenshot.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1370543410