Carrier Command 2

Carrier Command 2

Carrier Command 2 Mod pack new
35 Comments
BeeMonarch 11 Jun @ 11:54pm 
can you please add a variant of the mod with a faster carrier and faster barges please
Marty 23 Mar @ 3:44pm 
Asking for Revolution 1.4, also possible to make a version with the turbo barges? Still feel like they are far too slow and having to sit somewhere for ages to get the required supplies to prepare for next battle.
Marty 22 Mar @ 5:06am 
Can you add Revolution 1.4?
White Fox  [author] 4 Jan @ 1:28pm 
Marmaduke - ?
Marmaduke 4 Jan @ 12:43pm 
My request is to please keep the CCTV screen, it is incredibly useful for my friends and I! Love the pack though! :D
White Fox  [author] 3 Jan @ 1:59pm 
Cruise missiles increased -> complained that they don't hit, regarding sea transport I think I'll try through barges, or at worst I'll increase it like this
Darth Tytherous 3 Jan @ 1:38pm 
Is there a way to speed up Cruise missiles and speeds of all sea based vehicles?
Greyman 1 Jan @ 10:33pm 
The cruise missiles dance around and don't hit anything.
[KoF] EdwardReynolds 31 Dec, 2024 @ 1:40pm 
Another bug, nose mounted auto cannon for Razorbill counts inventory by ammo rather than the turret - so its saying ive got 2500 nose mounted auto cannons, 9 IR sensors and 0 Sonic Pulse Generators.

I can attach nose cannons to as many Razors as i have chassis, as long as i have *ammo* for the nose cannon (20mm).
[KoF] EdwardReynolds 31 Dec, 2024 @ 11:29am 
Thats fair mate, hard to argue :D

Question for ya:
Is there a way to toggle the 30mm turrets from Combat Carrier on/off? At the moment im staying physically out of range if I want to conserve ammo.

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Couple odd things ive noticed so far:

-CCTV is vanilla
(I forget what this was supposed to be, but one of the submods descriptions mentioned it being somthing useful instead)

-Transmission screen is vanilla
(should be vehicle control, with a new transmission screen in captains quarters)
White Fox  [author] 31 Dec, 2024 @ 1:54am 
I'm waiting for the new year and the weekend
[KoF] EdwardReynolds 30 Dec, 2024 @ 4:00pm 
Any chance you could update the Revolution version to 1.4? Cheers!
White Fox  [author] 15 Nov, 2024 @ 9:55am 
I didn't do it, I'm not the developer, it's a bug, I just combined the best mods in my opinion
"MrHindsight" 14 Nov, 2024 @ 1:36pm 
But why* would you want enemies to be "invisible" (underground) and still be able to kill you?
White Fox  [author] 7 Nov, 2024 @ 11:10am 
That's right, they are underground, so you can't see them.
Shadowmind 6 Nov, 2024 @ 7:44pm 
So what does that mean? I can't see them. But they can see my guys and kill them.
White Fox  [author] 6 Nov, 2024 @ 8:14am 
He is not invisible, he is Underground
Shadowmind 6 Nov, 2024 @ 3:31am 
Many of the enemy vehicles are invisible. Any ideas how to fix that?
Genesis 12 Oct, 2024 @ 11:42am 
Modpack seems really good and I love the idea of a modpack, but my save did not have some barge islands spawned so I was unable to capture those islands to get more barges.
sgtobliterator 4 Oct, 2024 @ 10:17pm 
I really like the mod pack, good job!
White Fox  [author] 3 Oct, 2024 @ 2:19pm 
Treebranch?
Treebranch 3 Oct, 2024 @ 2:09pm 
make sure you are buying the needle fish at the log station and controlling them at the vehicle control stations
White Fox  [author] 30 Sep, 2024 @ 9:40am 
I have no idea yet, I plan to completely update/rewrite it soon
Klimaterrorist:innen 30 Sep, 2024 @ 8:43am 
I can build, but not spawn any needlefish boats. I suspect this modpack has something to do with it, as it is the only active modpack. Any ideas?
FZG_Crossbow 24 Sep, 2024 @ 1:43pm 
ennmy fire under the ground with mod after patch of the day 24.09.2024. i m a new player, so i don't know if it's a knows issue or not?
White Fox  [author] 8 Sep, 2024 @ 6:49am 
actarus78, thx and i fix them
actarus78 8 Sep, 2024 @ 6:15am 
@lightVen0m issue in file C:\Program Files (x86)\Steam\steamapps\workshop\content\1489630\3315441967\content\scripts\screen_transmissions.lua, add key word "end" at line 84 to fix it
White Fox  [author] 1 Sep, 2024 @ 3:45pm 
Sgt. Hugo Stiglitz, I don't know myself
White Fox  [author] 1 Sep, 2024 @ 3:45pm 
CrazyLegoMan 1 fully working, 2 only half working
White Fox  [author] 1 Sep, 2024 @ 3:42pm 
lightVen0m this is a feature "Carrier Combat"
SGT. Hugo Stiglitz 1 Sep, 2024 @ 10:08am 
Not sure if yall had this issue but some islands arent there as portrayed on the map, not sure if its the mod pack or just the game
CrazyLegoMan 1 Sep, 2024 @ 5:24am 
Can you Make A Version Where Carrier Combat Is Replaced By Combat Carrier, The Modularity Is Nice But Confusing, And i Don't Know How to make My Own Modpack.
lightVen0m 31 Aug, 2024 @ 6:15am 
Possible bug with one of the mods. When trying to star a campaing the first terminal does not turn on at all
White Fox  [author] 27 Aug, 2024 @ 9:01am 
1.2
NathanTheZealot 26 Aug, 2024 @ 7:54pm 
What version of revolution is this using?