Garry's Mod

Garry's Mod

[Unofficial] RTB:R Gun Variety Pack
116 Comments
Dalek 23 Jun @ 4:26am 
Any more guns to be added?
Would love more diffrent guns
Mr. Blue 17 May @ 12:27am 
@UMP45 both Clarabelle and AnaBella world models aren't in player's hands. just letting you know so you can fix it.
Noathenoa 25 Apr @ 6:08am 
i didnt know theres a tactical reload animation on OICW union! HOW COOL IS THAT
Endy 18 Apr @ 11:02pm 
I noticed that the models on several weapons are missing. The weapons are: AnaBella, Cinderbelle, Ice pick. I would really appreciate if that minor issue would be fixed (or you could let me handle the process if you are busy with other work or something)
Everything else works fine, nice add-on!
The TRUE And ONLY Big cat. 14 Apr @ 5:06pm 
One word lever action shotgun.
Солдат в шляпе 26 Mar @ 1:16pm 
Add OICW from dark interval part 2. Based on OICW from RTBR. pls
Gordon, GORDAN! 24 Mar @ 5:08pm 
I said this before replying to the update as a discussion, but I'll say it here, I don't think the update fixed the worldmodels. I looked at it with the advanced bone tool and they only have "root" and "static_prop" bones. They lack Valvebiped bones entirely, so there isn't anything to bonemerge to the playermodel. It's still a crotch gun to at least me.
Gordon, GORDAN! 21 Mar @ 1:28am 
I think I remember raising the issue up even before the update, but it could just be me. Is still distracting, so again, I think it should be fixed.
UMP45  [author] 20 Mar @ 9:34pm 
ice pick is old though and i doubt i'll fix it
UMP45  [author] 20 Mar @ 9:34pm 
yea both the anabella and clarabelle use the same worldmodel with diff textures i forgot to set the vertices to the correct bone
Gordon, GORDAN! 15 Mar @ 2:21pm 
I think I actually meant Anabella in my previous message, but forgot while I was writing
UMP45  [author] 15 Mar @ 12:57am 
shit i thought i fixed that, thanks for telling me
Gordon, GORDAN! 12 Mar @ 4:29pm 
Also, the Ice Pick, Clarabelle, and Annabelle don't have any bones, they can't be bonemerged into the playermodel and thus go through the player's crouch/torso.
Gordon, GORDAN! 11 Mar @ 7:44pm 
I know I asked this before... But could you make a player version of the Light of Lights from Limakenori's SNPC pack?
UMP45  [author] 1 Mar @ 6:04pm 
oh shit i never uploaded the update, woops
UMP45  [author] 23 Feb @ 6:07pm 
good update soon with new gun and overhaul of current guns
W. D. Gaster 21 Feb @ 12:23pm 
If you ever do update this mod, can you add the MP7A1 without the sight? I would suggest more spread but slightly more damage to compensate
Gordon, GORDAN! 23 Jan @ 9:32pm 
I noticed the Ice Axe doesn't actually bind to the hand in third person.

Plus the OICW Scopeless still has a shadow on its left side.
UMP45  [author] 20 Jan @ 2:25am 
unlikely at this time
Солдат в шляпе 14 Jan @ 5:24am 
Will there be more updates to the addon?
Солдат в шляпе 1 Jan @ 11:50am 
Add AKM with optical sight please
Gordon, GORDAN! 30 Nov, 2024 @ 3:49pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3361074020&searchtext=rtbr

I think a Unique NPC-only annabelle named the light of lights was created by Limakenori for the RTBR weapons pack.

I wonder if you could make it usable?

@matthewwwww

I get the feeling we'll be enemies.
BeefyCheez 0_0 17 Nov, 2024 @ 6:55pm 
They are no muzzle flash for third person or when someone else is looking at you.
matthewwwww 13 Nov, 2024 @ 8:50pm 
@Gordon? GORDAN! biggest yapper of 2024
Spacey 10 Nov, 2024 @ 4:12pm 
I love this so much.. only thing is I wish I could have these animations on the regular OICW.. any chance you could do that for me? thanks!
Gordon, GORDAN! 6 Nov, 2024 @ 6:38pm 
I also had a fun, but probably not lore friendly idea.

an AKM, but after it fires its 5-round burst, if you keep holding after that, it will charge up a shot like Star Fox 64, and upon releasing it, will fire a shot with the dynamics of Star Fox 64 in play, including locking onto enemies and exploding on hit.

I was inspired by how the normal AKM feels like Star Fox 64's Arwing blasters in how its firing dynamics work.
Gordon, GORDAN! 18 Oct, 2024 @ 7:07pm 
Also if you aren't supporting this anymore. It's fine to admit it.
Gordon, GORDAN! 11 Oct, 2024 @ 7:50am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2898898790

I wonder if you could possibly turn this port into an RTBR-styled Pulse Rifle?

Something came into my head about how the Pulse Rifle would feel and sound like if it was in RTBR...

Mechanics: The Pulse rifle, compared to the OICW and AKM, could have a slower fire rate compared to both, but be very accurate for 3 shots before accuracy degradation sets in.
Gordon, GORDAN! 11 Oct, 2024 @ 7:50am 
I would imagine that while in scoped mode, the Pulse Rifle could charge up to fire a more powerful shot, with the max charge consuming up to 10 rounds, but can be fired earlier since the charge functions like the Tau Cannon's secondary fire.

M2 would fire the Combine Ball, but I would imagine its duration would be MUCH lower than the HL2 Pulse Rifle after it ricochets off a surface, but in exchange, the ball's explosion creates an explosion that does extreme damage to anything VERY CLOSE to the center of the explosion, but strips the shields and armor off of anything around it, possibly stunning some enemies like Combine Soldiers.
Gordon, GORDAN! 2 Oct, 2024 @ 1:44pm 
@matt_

Why do you think the AKM's unique firing dynamics make it feel like a worse weapon to you?
matt_ 2 Oct, 2024 @ 11:54am 
@gordon? GORDAN!

I understand that would be the solution, i just wouldve preferred it to not be that way..
Gordon, GORDAN! 20 Sep, 2024 @ 3:04pm 
@matt_

I would advise you follow Star Fox logic when it comes to rapid firing the AKM, after firing at most 5 shots, wait about a half-second and press LMB again and and so on.

and yes, I counted the amount of shots it took to slow down, it's EXACTLY 5 shots before it slows down.
matt_ 16 Sep, 2024 @ 2:39pm 
I just noticed you used the hl2 styled worker pm! thats neat:bms_crowbar:
matt_ 16 Sep, 2024 @ 2:39pm 
What about an edited akm with a more consistent fire-rate? because the base akm's fire-rate seems to slow down as you fire. Would that be possible?
Gordon, GORDAN! 12 Sep, 2024 @ 1:35am 
I'd like an MP7 with a grenade launcher built into the gun or mounted on the side like a flashlight.

The grenade should fly farther & faster than the OICW's, but only have one shot to compensate.
chonkyfire33 11 Sep, 2024 @ 12:45pm 
mp7a1 but with changeable fire modes
UMP45  [author] 10 Sep, 2024 @ 4:37pm 
I was going to do a semi-auto Alyx Gun, but the model is actually a nightmare in how it's set up, so I abandoned that idea.
Gordon, GORDAN! 9 Sep, 2024 @ 11:18pm 
@The TRUE And ONLY Big cat.

My dude, the Base RTBR Flare Gun is already a goddamn grenade launcher.

I would really have liked one that was closer to the HL2 beta, one that sticks to enemies and lights them up as well as flies farther.

What I would REALLY like is possibly a Transforming Alyx Gun with all 3 modes (no need to animate the transformation if you're reading this, UMP, just have the player put away the old mode and pull out the new one.) With the SMG mode getting a higher firerate than the pistol and more stable thanks to the foregrip, but thanks to the mag size being the same, it burns through the ammo fast and has less shots before full inaccuracy is achieved, with the Rifle mode being still auto, but much slower, having more damage, but becomes more inaccurate the faster you move.

I would have the player use the Secondary fire to change to SMG mode, and Tertiary fire to change to rifle mode.
Солдат в шляпе 4 Sep, 2024 @ 3:20am 
AKM with OICW sight
UMP45  [author] 3 Sep, 2024 @ 1:04pm 
the error the incendiary is giving means the addon is outdated because it no longer uses the "rtbr_flarefire" entity
this means you need to unsubscribe and re-subscribe to the addon for it to download the correct version
Мистер penis 3 Sep, 2024 @ 12:58pm 
PM used on screenshots is HL2 styled worker
MaliceAndTragedy 3 Sep, 2024 @ 9:34am 
Honestly, if the Incendiary Grenade keeps causing errors, it should either be taken off the weapons or worked on a bit more and tested
sApieNz 3 Sep, 2024 @ 12:34am 
Incendiary grenade gives tons of errors. Tested with no addons

[[Official] RTB:R Weapons Pack] lua/entities/rtbr_flarefire.lua:39: Tried to use a NULL entity!
1. SetAttacker - [C]:-1
2. unknown - lua/entities/rtbr_flarefire.lua:39
D.Garry 1 Sep, 2024 @ 9:47pm 
Made metal pipe for crowbar)
sApieNz 1 Sep, 2024 @ 6:40pm 
Killicons are missing textures. Tested with no addons
UMP45  [author] 1 Sep, 2024 @ 1:55pm 
The Immolator wasnt included in the original addon due to being a technical mess.
UMP45  [author] 1 Sep, 2024 @ 1:54pm 
No, because the assets for those weapons are not released. Please read the bottom of the addon description page for further reasons.
szamie jedzenie 1 Sep, 2024 @ 12:25pm 
or Immolator?
szamie jedzenie 1 Sep, 2024 @ 12:21pm 
can you do mp5k?