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Would love more diffrent guns
Everything else works fine, nice add-on!
Plus the OICW Scopeless still has a shadow on its left side.
I think a Unique NPC-only annabelle named the light of lights was created by Limakenori for the RTBR weapons pack.
I wonder if you could make it usable?
@matthewwwww
I get the feeling we'll be enemies.
an AKM, but after it fires its 5-round burst, if you keep holding after that, it will charge up a shot like Star Fox 64, and upon releasing it, will fire a shot with the dynamics of Star Fox 64 in play, including locking onto enemies and exploding on hit.
I was inspired by how the normal AKM feels like Star Fox 64's Arwing blasters in how its firing dynamics work.
I wonder if you could possibly turn this port into an RTBR-styled Pulse Rifle?
Something came into my head about how the Pulse Rifle would feel and sound like if it was in RTBR...
Mechanics: The Pulse rifle, compared to the OICW and AKM, could have a slower fire rate compared to both, but be very accurate for 3 shots before accuracy degradation sets in.
M2 would fire the Combine Ball, but I would imagine its duration would be MUCH lower than the HL2 Pulse Rifle after it ricochets off a surface, but in exchange, the ball's explosion creates an explosion that does extreme damage to anything VERY CLOSE to the center of the explosion, but strips the shields and armor off of anything around it, possibly stunning some enemies like Combine Soldiers.
Why do you think the AKM's unique firing dynamics make it feel like a worse weapon to you?
I understand that would be the solution, i just wouldve preferred it to not be that way..
I would advise you follow Star Fox logic when it comes to rapid firing the AKM, after firing at most 5 shots, wait about a half-second and press LMB again and and so on.
and yes, I counted the amount of shots it took to slow down, it's EXACTLY 5 shots before it slows down.
The grenade should fly farther & faster than the OICW's, but only have one shot to compensate.
My dude, the Base RTBR Flare Gun is already a goddamn grenade launcher.
I would really have liked one that was closer to the HL2 beta, one that sticks to enemies and lights them up as well as flies farther.
What I would REALLY like is possibly a Transforming Alyx Gun with all 3 modes (no need to animate the transformation if you're reading this, UMP, just have the player put away the old mode and pull out the new one.) With the SMG mode getting a higher firerate than the pistol and more stable thanks to the foregrip, but thanks to the mag size being the same, it burns through the ammo fast and has less shots before full inaccuracy is achieved, with the Rifle mode being still auto, but much slower, having more damage, but becomes more inaccurate the faster you move.
I would have the player use the Secondary fire to change to SMG mode, and Tertiary fire to change to rifle mode.
this means you need to unsubscribe and re-subscribe to the addon for it to download the correct version
[[Official] RTB:R Weapons Pack] lua/entities/rtbr_flarefire.lua:39: Tried to use a NULL entity!
1. SetAttacker - [C]:-1
2. unknown - lua/entities/rtbr_flarefire.lua:39