Space Engineers

Space Engineers

Large ring rotors with central tunnel
55 Comments
KarlThorsten89 18 Jun @ 7:54am 
Seems to be a bit broken now. I can't adjust the torque manually with the slider, and right-clicking on the slider puts it at a number too long to even be displayed, which then breaks the rotor - any rotor from this mod in use - and sends parts flying at the speed of Clang.

So this mod can be considered broken, at least on my end. I do not know if others will have the same problem.
Ebonhand 29 Jan @ 7:30pm 
video set to private.
LeoCraft20 31 May, 2024 @ 11:50pm 
updating the texture/model would be great as far that i know its the only ring motor mod wich should be kept up to date
Woboosh 22 Feb, 2024 @ 12:15pm 
Still works...
HotshotJimmy 4 Oct, 2023 @ 3:11pm 
Might be old, might be out of date but it still works. Will always be a favourite of mine.
Knsgf  [author] 4 May, 2023 @ 12:23pm 
Not possible.
silver_crawl02 4 May, 2023 @ 12:02pm 
if your still here, can you make a piston version?
Mr. Z 19 Jan, 2022 @ 10:27pm 
I can confirm he absolutely will strike the moment you turn your back, I made a big ass rover with some fancy stuff, looked away for a moment, and I hear some horrible noise, I turn around again and half of my creation is gone, the other half is in the ground, in a large hole which I assume the missing half was sacrificed to make via impact.
2005Guyver02 30 Oct, 2020 @ 1:45am 
@av.wright The rotors can do what you ask, they are just a big/huge version of the normal rotor, just watch out for Clang, it Likes to strike when you are not watching.
av.wright 30 Oct, 2020 @ 12:27am 
I want to use this rotor as the basis of a platform rotater and Im looking to solve a problem. Here's the scenario.
A platform is mounted on 4 pistons which are in turn mounted on top of this rotor. ships can land on the platform and connect to a connector for power and loading/unloading.
What I want to do is to be able to rotate the the platform and then have it connect to either a cargo pod or conveyor to unload whatever ship is on top of the platform. Is it possible to set up the rotor to do something like this?
Knsgf  [author] 25 Jun, 2018 @ 2:51am 
Chaoskid:
No.
Chaoskid 24 Jun, 2018 @ 5:03pm 
is this steel be updated?
Knsgf  [author] 24 Jun, 2018 @ 2:49pm 
Badcrumble:
Check out Rotor Variety mod. It offers both large and small ship versions.
Badcrumble 24 Jun, 2018 @ 1:22pm 
Is there any way to make these available for small ships?
Irakonul 21 Jun, 2018 @ 12:56pm 
Thank you for this! I have been wanting something like this for so long, and having just found it, I'm super excited to use it
TangerineSpaceRaptor 27 Nov, 2017 @ 3:23pm 
Yay! For once a SE update FIXED a mod instead of breaking it!
HotshotJimmy 21 Nov, 2017 @ 5:21am 
THIS MODS BACK BABY! All my current/old builds with this mod work again. She's stable with at least 3 people in the same game and only one of them saw shaking (bad internet connection). This mod is back in service! =D
TangerineSpaceRaptor 4 Nov, 2017 @ 1:14pm 
Broken. Horribly broken.
Diminius 6 Aug, 2017 @ 3:40am 
you could also have a couple of gyros spinning in opposite direction if you only want a single rotor.
but your gonna have to firgure out how fast these gyros wil be turning yourself
Knsgf  [author] 5 Aug, 2017 @ 11:21pm 
Nattcravvler:
The only way to prevent the ship from turning is to have another rotor spin in opposite direction. Unlike linear movement, rotation in SE is subject to "space friction".
Nattcravvler 5 Aug, 2017 @ 2:44pm 
Hi there, is there anything special i need to do to stop my ship from rotating? for some reason when my rotor is turned on, even at 0.30 RPM, my ship is slowly rotating the opposite way..
i hate you rara 26 Mar, 2017 @ 10:41am 
i think i'd be asking for too much if i said i want updated models
D3ATHCOM5 18 Oct, 2016 @ 8:24pm 
This is not server friendly. Just a heads up to anyone who is thinking of using this in a server. I created a whole ship with it and imported it into my server. Any arms attached to it will jump back and forth insanely fast. If you can fix it that would be nice, but at the moment I will remove it from my server.
Knsgf  [author] 14 May, 2016 @ 1:30pm 
Nomnivore1:
Locking rotors that carry other rotors or pistons is currently a big no-no. If you absolutely must have those, then always lock big rotors first, and only then the smaller ones. And when you unlock, always do small rotors first then the bigger ones in that order . This all goes without saying that you should never, ever trust and rely on automatic safety lock on such a construction.
Hypergolaholic 13 May, 2016 @ 7:42am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=683464319 yeah i toggled the lock a couple of times on this and one of the rings just spotaneously detached. idk if this is jsut rotor instability in general but here's the world, if you want it.
The_Scurge 13 May, 2016 @ 3:28am 
i have been using this block for my Blackstone Fortress build. its HUGE. This concept is perfect for what i need, but i have also been experiencing these issues. when i turn off destructible blocks the whole thing dances like mad. it is crazy to see. the game crashes when i try to lock it, but im guessing thats down to its size more than any thing. i'm a fan of this block, would love to use it more.
Hypergolaholic 12 May, 2016 @ 11:43am 
i would, but the ship has been exploded. you won't learn anything from it. i'll rebuild the ship and let you know what happens.
Knsgf  [author] 11 May, 2016 @ 11:28pm 
Nomnivore1:
Upload the world with the ship in question on the workshop and I'll take a look. On my end safety locks work without problems.
Hypergolaholic 11 May, 2016 @ 6:53pm 
anyone else having trouble with safety lock feature? i lock and unlock the rotors and my entire ship is torn to pieces upon unlock. i will try playing with torque and stuff but this is really debilitating to any mobile use of these rotors.
Diminius 3 Dec, 2015 @ 8:38am 
Diminius 3 Dec, 2015 @ 8:25am 
EUREKA, well sort of if you use the offset forcefield tiles, you can build some sort of a airtight box that wil keep the air in, it does not look airtight but it is
Knsgf  [author] 26 Nov, 2015 @ 9:14am 
This idea kind of works . The reason I say "kind of" is due to the fact that Shaostoul's mod only includes flat force field blocks -- there are no corner pieces to seal the rotor completely.
Sechesin 26 Nov, 2015 @ 8:21am 
I... think I found a way to make these airtight. But it requires a block that doesn't exist. ...yet. It may require some dialogue between Knsgf and Shao, but from what I've poked at, it CAN work.

Shaostoul has a mod out called 'force field' or some such that basically uses a non-solid block to trap air but allow solid objects to pass through. I've determined that enclosing a rotor tunnel in blocks completely does effectively seal it; if it were to be encased in a 'ring' of field blocks, it would trap air and still allow for spinning objects to protrude (with the right rigging).

http://i.imgur.com/qLM9Rde.png I could demo it ingame if needed, but basically I need a means to have diagonal field blocks, similar to the vanilla windows, with field generators on either side. A 3-block-long band/ring of field blocks WILL hold atmosphere while allowing exterior components to pass through.
Knsgf  [author] 3 Aug, 2015 @ 1:04pm 
Dracco0085 :
SE doesn't use hitboxes for pressurisation. It uses mount points -- rectangles on each of the 6 exterior sides of the block which tell where other blocks may be attached to. Because SE doesn't support blocks inside other blocks, mount points cannot reside in the tunnel itself, thus no seal there.
Dracco0085 3 Aug, 2015 @ 12:18pm 
It's been a while since I modded last, and I haven't really went into SE's code, so correct me if I'm wrong.

But, is it possible to expand the model so the ring and tunnel overlap but keep the hit boxes small so ithey don't colide? Would that allow for the piece to be airtight?.
Knsgf  [author] 3 Aug, 2015 @ 10:08am 
Dracco0085 :
No, due to the same reasons why blast door blocks are not airtight. The engine uses mount points to determine the seal, and I can't envelope the whole rotor in them.
Dracco0085 2 Aug, 2015 @ 11:16pm 
Any way to make them airtight in the future? Because right now I have to build a dome around the rotors if I want to use oxygen
Knsgf  [author] 26 May, 2015 @ 12:20am 
Shawnathan55 :
Not without resorting to prohibitively expensive collision-based seal computation.
Screeb 25 May, 2015 @ 3:48pm 
With the release of the source code, could these now be made airtight? (The tunnel part, mostly.)
Knsgf  [author] 20 May, 2015 @ 8:02am 
Garrett :
Currently there 2 ways to minimize "space friction":
* rotate slowly at no more than 1 - 3 RPM,
* make the main vessel much heavier than spinning part.
Garrett 19 May, 2015 @ 6:19pm 
any suggestions for reducing ship twist/roll on the part of the ship not spinning? i really want to use this mod but its impractical on almost any ship i make because of the forces it applies.
Knsgf  [author] 10 May, 2015 @ 6:19am 
[BH] Grimbjeorn :
Currently I do not have plans to make a 2x2.
Grimjack Hex 10 May, 2015 @ 4:08am 
May I ask for a 2x2 tunnel version please?
Knsgf  [author] 5 May, 2015 @ 5:33am 
WootNinja :
See this video on how to do this properly. Make sure that all merge blocks connect outside the rotor. Otherwise, you'll get an error like in this screenshot . It is also a good idea to stabilise the pistons with gyroscopes/blast doors.
WootNinja 5 May, 2015 @ 3:44am 
is it possible to send psitons down the 3x3 tunnel with merge blocks connected to them to connect the other half of the ship?
Knsgf  [author] 18 Apr, 2015 @ 2:34am 
jb_aero :
Piston's collision mesh is hardcoded and cannot be modded, so hollow piston is not possible. However you can easily build a telescopic walkway with blocks.

P. S. A hollow airtight door might work, but you won'tbe able to attach anything to the moving end.
jb_aero 18 Apr, 2015 @ 2:26am 
How often do people ask you to do tunnelled pistons? That would be pretty neat.
Knsgf  [author] 3 Mar, 2015 @ 11:57pm 
BK-201 :
See this blueprint on how to make spinning portion accessible. It cannot be incorporated into the block itself because of hard physics limits.
Aziraphale 3 Mar, 2015 @ 6:58pm 
could you make it so that the center has a hole to the outside so that i could make it like a station