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This hour feels really weird, is like im in a freaking dream or what
First; Hide's nexbots's files get corrupted
And second (While i was playing spore galatic adventures): Hard mode was different
Jeez idk what to say, and my only f#cking option is to install the fixed version. I guess this is really a bad hour for you, the others and me.....
So- someone put me out of my misery
[CLOSES DOOR AND LEAVES]
https://www.youtube.com/post/UgkxXyciiKHarbiqffZKiqvr-WKmzdcETiFp
[BREATHES IN]
remedy. What, the f#ck happened to hide's nexbots?
Like seriously, what happened? I was just about to start a new game in gm_smallstruct, then i was changing the npc spawnlist panel from lambdaplayers, and then i noticed that both hide, viris and hinn were gone. I checked the spawnlist and they werent there, They are like gone forever i thought so. I'll need some f#cking explanation for this , ℙ𝕃𝔼𝔸𝕊𝔼.
hope you answer it because im so confused. Anyways
[REPAIRS DOOR AND LEAVES]
In case all forget how to equip it.
The next Update will include the following:
- The ability to adjust the detection range, making it samller or larger (thanks for the idea McFume )
- The addition of the Colonial Marine Tracker (Aliens Motion Tracker) effect, suggested by Praetorian
- Menu themes will be added, along with the option to change the motion tracker model ( this feature will be experimental allowing you to test it and see if you like it. You'll also be able to create your own themes or models and load them in the menu for selection
if you'd like to suggest more features you can now do so in the Suggestions section
The nextbot terminator has its own nextbot base, then I will add it after fixing some things from other addons and adding things to it
I'm going to add an option for that, don't worry
That's really strange. I've already tested the vmanip with people to make sure it works, but I made it toggle or not deactivate it when you press bind just once.
maybe it is pressed twice? Did you try with another bind to see if it activates or deactivates if it doesn't work even then I will look into that in more depth
It must be your mistake because simfphys is already added. Maybe the vehicle you use uses its own base in addition to simfphys, which some addons have
it types in console -cmt_motion, same with motion toggle, it types +cmt_motion and -cmt_motion in console
now it should work
If you want to use custom, go to the menu and to entities and press where it says "all entities" and you will see the options and choose "Custom" then a table will appear and there you can add the npc's such as npc_zombie
Maybe later I'll make a video of how it works so there are no problems in the future
cmt_entity_type "ALL Entities"