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But in all seriousness, most likely not. I've not touched the mod in a long time and if ever I decide to revisit it I'll likely just recreate it from scratch. Doubtful that I ever will due to simply having other things I need to dedicate my time to, which is a little sad but such is life unfortunately.
The post includes a (very loose) release date for the update to the mod.
The good news: I discovered something important, which means that I can confirm that the upcoming update to the mod will almost certainly contain a more permanent texture for the picket fences, rather than the brick wall texture that's currently being used as a temporary replacement. It was a major breakthrough for me, thank goodness it only took two months to figure out /sarcasm.
The less good news: I'm gonna need you all to make a decision. Please go to this thread and help me, and yourself, out. Your opinion is critical .
While I'm here, I'd like to thank everyone for 400 subscribtions. It blows my mind to think that when I push out the next update over 400 computers will recieve it. I can't even get my head around it. Thank you all for helping make this mod a success, despite my extremely long absence (it'll be around 3 months since release by the time I finish and publish the update to the mod).
- Improved graphics
- Smaller plants (1 tile rather than 4)
- Gardeners can plant seeds/harvest plants
- Prisoners can smuggle in various harmful seeds
- Prisoners can plant smuggled seeds
^ + Prisoners will not plant smuggled seeds when a guard is nearby
^ + Guard dogs can sniff out smuggled seeds (including in their germinated plant form)
- Corrected English (sorry, Gary)
- Farms can be made much smaller (3x3 requirement, as opposed to original 5x5)
- General balancing (mostly costs)
- Farming now required to unlock Horticulture reform program
- Picket Fences
- A farming grant