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personally though i think pound feels quite useless, it doesnt have any of the original qualities that make it useful and can be easily punished, the hitbox is very brief and it doesnt combo very well - the best i could do was light gyro ball at 0% but thats not guaranteed
also i think sunny day needs more cooldown since it wears off before the sun itself does so you can always have sun active, maybe about a second longer than the suns duration? thats not a big problem though
I only played a handful of games with it but I have a few problems with the character. Sunny Day is so long to set up for such a negligable (it visually doesn't feel like it change much) effect. Any time you try to set up Sunny Day you will be punished since the move is so laggy which, while faithful to the Pokémon games, doesn't make any sense when compared to other characters from Rivals like Wrastor who can setup a similar effect very quickly and with almost no risks.
Also I don't know why there is so much lag after using Pound and it feels like the Fair hitbox is really bad sometimes.
Pound Move: It feels less reliable for combos. Consider reducing the acting window when it hits or allowing it to cancel into aerials.
Gyro-Ball Visuals: The two versions look the same. Differentiating their visuals would be helpful for gameplay. and maybe make the move last longer too.
Attack Impact feel: The moves should feel more impactful, either with stronger knockback or other adjustments to convey a heavier feel.
Additionally to add sum more uniqueness, consider slower air speed, new moves that highlight Screamtail’s nature like a bite grab for the jab and more hair-related attacks, also more screaming, a better air recovery. Maybe restrict Sunny Day to ground use only? and making her feel more like a heavy.
dont take this the wrong way, I really appreciate the effort and concept behind this, just some things to consider. I look forward to seeing your workshoping skills improve. :D
congrats for the release!!