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Are you sure this belongs in YOMIH? Or does it belong in TSB instead?
holding onto pain
driven by our egos
feelings untold
but when i used it, it was fun and the move sets are nice for comboing i would say
The summoning moves are cool and all, but a lot of them die to outwards DI, so adding more hitstop to them would be a good idea, same with most of his other moves so replays look a bit less speedy with him.
Give him the horse and a mounted moveset as an install, just be sure to scale up the hitbox to compensate.
The counter should be F4 at minimum, as F1 invalidates most meaties.
His Guard-Break needs to be parriable, as currently it's an unblockable warcrime, also the animation should be slower once it hits, same with L.M.D.
All in all, you've got a REALLY good base to start with, if you need more help with balancing and making him more of a fleshed out character lmk and i'll try to help.
List as follows:
Too many of his attacks hit in 3f, now this would be good, if a bit evil, if not for the fact he doesn't really let you punish him for using them.
He needs more normals, not dissing your idea for a ramp-up character, but look at sources' normal count, you're missing some things.
He needs a normal throw with a dash toggle, if only to help with his early game mixups.
The 5f should be a 6/7f, purely because i've seen it beat backdash many a time.
P1 because steams a pain