RimWorld

RimWorld

Grenade tweaks
12 Comments
Just  [author] 7 May @ 4:43am 
@TeH_Dav, ceiling are being ignored completely. It is also possible to throw a grenade to hidden areas (e.g. on raid maps).
TeH_Dav 6 May @ 4:43pm 
When this says you can throw over walls, does it mean walls that don't have a ceiling on either side? Or is it -any- wall?
Just  [author] 6 May @ 3:13pm 
hm, yes, also tested it, confirm. Good, that means it is a "minor" soft incompatibility. Thanks!
Brumes Wolf 3 May @ 10:02am 
Also smarter raiders is only incompatible if you have the CE performance fix setting within that mod turned on, if you turn it off everything works fine.
Brumes Wolf 3 May @ 10:01am 
No problem, thanks for keeping this mod up to date and working!
Just  [author] 3 May @ 6:10am 
Hi @Brumes Wolf, thanks a lot! I will merge it and update the mod
Brumes Wolf 30 Apr @ 9:51am 
I made a PR to fix the concussion and stickbomb not having the gizmo, and also added compatibility with tear gas and dynamite from vanilla weapons expanded non lethal and vanilla factions expanded frontier respectively.
https://github.com/mitasamodel/RimworldCE_Grenade-tweaks/pull/1
Anyone with some basic knowledge of Github and Rimworld mods should be able to apply this to their own version if they want until/if this gets merged.
AveryB04 27 Sep, 2024 @ 11:28pm 
any chance you'll revive Caulaflower's More Injuries mod too?
killgaet 24 Sep, 2024 @ 1:34am 
Cheers
Fiendix 4 Sep, 2024 @ 3:00am 
thanks for the answer! :D
Just  [author] 3 Sep, 2024 @ 2:36pm 
@Fiendix, yes. The whole code was written around CE's functions..
Fiendix 3 Sep, 2024 @ 11:29am 
CE only? :)