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Your patience will be rewarded with that new update. It will take the aesthetics of the character to a whole new level.
you do need to have every other weapon.
It feels kinda justified so you couldn't just get a hustle off somewhere in the match and just get the stopwatch? maybe it's more reasonable now though
That's an artifact of old timestop that was a design cancer we had to cure. I'll see if we feel like we can justify removing that requirement.
either I'm not getting something, or something seems wrong
You'll like stopwatch then! It's his ultimatum of his design of punishing uninteractive play. Especially ever since the overhaul. Buying it from the shop just means that you don't have to rely on hitting the opponent to make it drop.
I have considered Alucard, but probably not touching that one just cuz he has waaaaaay too many tools just in SotN (my personal favorite in the series) not to mention the few other appearances. I just dunno how I'd narrow it down without leaving out really iconic stuff.
Nero would probably be the one I'd most likely pick up and be able to do. Not just yet, but maybe.
I'll check his movement again, but originally his movement was measured against vanilla, and some design doc stuff for how far backflip should go. Dodge literally uses vanilla frame data, though it does carry momentum better. I could certainly review that.
He is very much getting damage toned down in the upcoming update so hopefull that and the other tweaks puts him more in line
We also making achievements! so look forwards to that.
Also if you wanna chat and give other feedback seriously drop by the modding discord.
https://discord.gg/yomimodding
character thread - https://discord.com/channels/1042370928195162132/1182754944059711578
As for other characters, I wouldn't want to put Tin into the permanent blender with two characters to maintain. And my idea for how Alucard should work seems to be something that would be a nightmare to code.
Idk anything about KH or DMC tbh.
I have plans for a character maybe that'll happen next year since I'm waiting on a friend to be available and willing to help. But he's making his own really cool character atm.
His movement is very limiting it's one of the handful of things all my testers and regular players on braketeering agree limits him from being insano crackhead op. In return for the lack of control he has speed. He's a rushdown character first and foremost, like wizard he's *supposed* to use setup to improve his agro.
On the current built subweapon damage is slightly overtuned but aside from damage by themselves they are pretty useless and either avoidable or parryable. They only work in conjunction with his melee attacks.
The way your character(s?) move(s) is clearly more comprehensive than most, despite not giving out Xplots like candy. Belmont doesn't have some gaudy 7f teletrap, he slides, leaps, ducks, and marches (a bit fast, looks off on the replay,) just like in the games with killer style.
I would honestly PAY to see your take on something like KH2's Sora, or DMC's Nero - I'd bet hard money you'd come up with some real clever interpretations on KH's SP mechanics, drive forms, or DMC's taunts, movement, and timing mechanics.
He's far too fast, movement wise - his backflips, jumps, and dodges are amazingly strong and completely eclipse the vanilla roster. Even against the sweatiest cowboys, he's never really vulnerable because he has 9+ different ways to scam frame advantage.
He is absolutely peak, design wise - but he's definitely overtuned. His individual hits do little damage, but his ability to instantly develop any combo into 50+ hit frametraps that all easily kill DI counterplay, while also being able to stand and whip out of burst range - it's all just a bit much.
Gwand Cwoss...!!!
I'd be willing to consider adding thorn whip but not the rest. Nathan Graves uses the hunter whip and magic cards to achieve those other forms. It's not something Belmont would be able to do.
That all being said I think the 4 forms are the perfect amount and set to have. And additional beyond that aren't necessary.
After the big ol balance update part 2 we're going to pivot to the big achievement update which will hopefully have minimal balance changes.
There will be 25 secret achievements. The more you unlock the more rewards you will get. Free cosmetics and whatnot. We are reaching critical peakness.
As mentioned before I have no way to help you guys if you don't give me more to work with beyond that. But knowing what I know the above is certain to be true.
Anyhow absolutely diabolical antics are coming in the near future.
Overall the quality of the voicelines is very accurate to the original english version of SOTN :trolling:.
The video in question: https://youtu.be/U3L_6YUePms