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-I feel the mini-boss shows up too often. Showing up half as often would make it more fun.
-I have encountered the Chirurgeon and patients many times. Never encountered just random gaunts... Doesn't feel right. Generics should be more common.
-The bleed response triggering on ranged attacks feels wrong. Is that fixable?
fixed stealth to 500% chance (guaranteed)
Fixed bleed_1 to 100% chance
The other chirurg pieces you mentioned was all tuning.
Also it seems like while fixing discrepancies some effects might have been unintentionally downgraded. "chirurg_bonesaw" went from "dd2_bleed_6" to "dd2_bleed 5", "chirurg_bloodletting" went from "dd2_bleed_3" to "dd2_bleed_2", "chirurg_trep_attack went from "dd2_stressdot_8" to "dd2_stressdot_5", and "chirurg_trep_buff" lost "dd2_chirurg_spdbuff" entirely.
I actually forgot about the discrepancies, i'll do that now since i'm thinkin about it
Also, the discrepancies I mentioned back on Oct 13 are still there, not sure if that means they're intentional or did the report slip by.
We have also added a small mix of regional monsters mashes, so Guants will seem less polarizing as a faction.
Chirurgeon
--------
-Buffs than increase dmg reduced greatly and only effect certain targets.
-Buffs that were other stats have been lowered as well
-Max hp lowered by ~ 5%
-His bonus action heal is now a HoT, this will allow more counterplay and less annoying grinding vs. Woodsman
Lost Soul Patient
---------------------
DMG on chomp reduced drastically
hp lowered by ~5%
SPAWNING
---------------------
The spawning method has changed to be more random and take up less mash space in a dungeon. This should just be an overall win.
Assert Failed:
(pltemClass != nullptr)
试
e5
Invalid item class in loot table supply-medicinal leeches
Loot:TableEntries::ltemEntry::LoadFromJsonValue in loot item_entry.cpp line 41
ESC to skip
Considering A and C both have that it looks like it might have been an accidental removal?
Complete
I added the sinicization of this part, which makes it normal to display it in the game
Is there anything I can help you with?
Or you could also add Chinese to this untranslated part
<![CDATA[回合开始: {colour_start|notable}对随机怪物{colour_end} 额叶切除
受击时使攻击者: {colour_start|bleed}流血{colour_end} 1伤害/3回合]]>
Which is why its split
Ty
Increased the rarity on his trinkets dropping.
Basically, The Gaunt's mod is just Gaunts Lite
You are absolutely correct. This mod has the base gaunts mod built-in. I'll clarify that in the mod description.