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is the weight to low for it?
The vaults are either halved or cut off, does anyone know how to fix this?
I do a Vault-Tec Supersoldier program where the whole population is permanently addicted to coffee, cigarettes, and beer.
But it creates friction with the Find Another Sealed Vault bit, plus the not-baseline-human thing
I have reviewed it;
https://youtu.be/XluV81eUmWk
A fantastic mod, a couple of improvements to be made here and there, but the extra variety in vaults is very welcome, an essential to your Ancients playthrough!
Good job!
Sealed Vault, but not Human Isolationist
Starting food, etc. not actually making sense for 'you're still awake'
...stuff like that.
So to be clear:
1. They will show up in the Sealed Vault SCENARIO
2. They will show up as random vault encounters through the sealed vault EVENT
3. I have made no destroyed vaults, and as such, they will not show up in destroyed vault EVENTS
My mod will not work without it
also where did you start the discussions?
There is one vault you should have trouble getting into. Otherwise, idk, I dont have that much trouble? Just bring someone who is good at hacking or smash your way in.
@Yoko I will check it out now
@GNO-SYS Sorry to say, but soup is what my friends call me! Yknow, since its the first syllable of "supernova"
When I played with VFE - Ancients, I just took five pawns with high quality breach axes, and smashed through walls all the way through. Screw the hacking! We're doing SMASH!
there is a mod that apparently allows this but when I use it following directions it just replaces/destroys the entire map into some rock texture / deleting everything.
If you don't already have a pawn with the Master Hacker power, the large locked doors are quite tedious to get through. This is a criticism I have of VFE Ancients, but the problem is quite a bit worse here due to the large amount of them placed one after another with nothing of value in between. Waiting while one pawn hacks 5 doors in a row before being allowed to do anything else is just boring. Still, this might be fine if you were guaranteed good rewards for your efforts, but:
As @D3K43 points out, the one unique resource contained in these vaults (besides some cool alternative power sources and crafting stations) is the super-soldier equipment and super-nanites. Without these, the main draw is gone, and raiding them can feel like a waste of time if the player is doing so to get more of them.
Also the Birch vault has a large hermetic crate with the interaction spot in a wall.
@fiendix I start a quick map, use dev mode to clear the map, then changed all terrain to soil. After wards, used planning mode to pickout my shapes, for the more challenging shapes I needed to repeat, like the circles, I placed steel walls down, then used the blueprint mod to cope and paste. For the vault walls themselves, I used dev mode [spawn rectangl] to place over top the stenciles Icreated and also to jsut place all the walls n stuff. Its a bunch of dev mode and learning the defIDs of things to place.