Counter-Strike 2

Counter-Strike 2

Poula
39 Comments
Voltar  [author] 18 Aug, 2015 @ 11:58pm 
Hi taekwon. I will try to add the extra spawns as soon as possible. I am glad you enjoyed it and I will get back as soon as possible to you once I have finished the spawns.
taekwon jay 18 Aug, 2015 @ 8:35pm 
Hi, I wanted to need this to our server. But the spawn points are incorrect. it's 10-20. Can you please fix so I can add it to our server. It's 32 slots, 16v16. It would be appreciated. Thanks for your hard work. Good looking Map.
Voltar  [author] 18 Aug, 2015 @ 12:48pm 
Thanks for the feedback :D. I think I might remove all of those boxes or some of them at least to improve visibility overall on the B site.
Voltar  [author] 18 Aug, 2015 @ 10:36am 
It is being tested on the Reddit community playtest right now
Esmonde 18 Aug, 2015 @ 10:29am 
As Blob said, you guys should try and make a server for us to get a proper test.
76561198050636254 18 Aug, 2015 @ 10:25am 
Any server we can play it?:)
Esmonde 18 Aug, 2015 @ 10:12am 
You should also be allowed to boost up onto most things on the B bombsite.
Esmonde 18 Aug, 2015 @ 10:10am 
I have also noticed that in a competive match CT AWPers may have an infair advantage at this spot (Upper A bombsite/ Upper CT spawn, by the A site boost) at this spot AWPers can usually get an easy pick on a T without the T even spotting them, it's up to you if you want to make a change with this spot and what you want to do to change it. I am going to continue to test the map and I'll you know if I find any bugs. (2/2)
Esmonde 18 Aug, 2015 @ 10:09am 
This map so far is really good. The only suggestions I have are; you could maybe put bomb planting guidelines on both bomb sites to help new players (or if not you can keep no guidelines so that you will have to play the map more and learn about where exacly you can plant). I think more work needs to be done to the map radar, at the moment it is very plain and dark with bits of the map in grey, I suggest lightening it up a little bit more so that the map is easy to understand. At the moment for a new player the map can be very confusing because of the radar. As a whole the map is very good, there's a balanced amount of wall spam spots and a good amount of spots both sites that you can hold from. (1/2)
Voltar  [author] 18 Aug, 2015 @ 9:13am 
It should be fixed in game now
Voltar  [author] 18 Aug, 2015 @ 9:02am 
Sorry, I am colourblind :\
jackophant 18 Aug, 2015 @ 9:00am 
Why is the radar blue? :\
Voltar  [author] 20 Jun, 2015 @ 7:56am 
Hi maurb.exe. Thanks for the feedback on the map. In terms of the minimap, I will try to do this nearer the map completion as the layout may change in the meantime. I am not sure what is causing the water bug, but I will try to fix this later on. In regards to B site, I want to make sure that it is not too crowded with props, but I might try adjusting the cover, especially from CT to squeaky. I have no idea why the bots keep going B, so I will have to look at this later on. Once again, thanks for the feedback and encouragement! :D:
P.S. I have added you on Steam if you want to playtest the map sometime.
m4urb 19 Jun, 2015 @ 11:41pm 
btw the bottom one is the beginning
:csgohelmet:
m4urb 19 Jun, 2015 @ 11:31pm 
no comments over 1000 characters allowed steam...
m4urb 19 Jun, 2015 @ 11:31pm 
Also some holes there a a little to deep. :csgob: site needs a like 1 or 2 mor crates for cover. also i notized that the bots go to b varry often (i dont know how to fix it but i just wanted to point it out. overall it is a realy good map with a lot of potential (if it gets balanced a bit and made more pritty i could see it in a operation map in CS:GO) so ceep on working. If u have any more question, if u need some guys to playtest it or if u need help please send me a mal at marlin.urban@gmx.de or add me on steam.:csgohelmet:
m4urb 19 Jun, 2015 @ 11:31pm 
i played the map several times with bots and it was realy good. I think it is heavily t sided (i got 15:0 3 times might be becaus of the bots but who knows). i will play it with friends as soon as possible. some walls look not realy intresting (they are just plane walls) esecialy in the rooms bevor b. On the map there is no square arround the bombsites and buyzones like in all other maps so adding that would be quite helpfull. In the water area (i dont know how it is calld) the water sometimes disappears and a strange blue texture appears.
blackjet2050  [author] 18 Jun, 2015 @ 7:44am 
ty :) if you could rate it and favorite it, you would help us a lot
get_on 18 Jun, 2015 @ 7:08am 
Looks great!
blackjet2050  [author] 18 Jun, 2015 @ 6:14am 
Work in progress :)
Terlix27 18 Jun, 2015 @ 6:04am 
SPOKO ALE OCO CHODZI Z TYM [WIP] Hhhh..!?

Phenolphthaleinboy 17 Jun, 2015 @ 11:30am 
Nice
Ventirius🤔 17 Jun, 2015 @ 11:29am 
They´ve said to me "give this map 10/10 or we kill your whole family"
So i give this map 9/11 would wallbang
ogKush 17 Jun, 2015 @ 11:25am 
i was odered to write dis " great map 10/10 "
pocket towel 17 Jun, 2015 @ 11:16am 
This map looks really awesome:) Good job guys who made it!
T1 Western Star Original 17 Jun, 2015 @ 11:03am 
SEXYYYYYYYYYYYYYYYYYYYYYY
FarmerWillith 17 Jun, 2015 @ 11:02am 
Very cool map, had fun with it playing with my friends. Good job =), keep up the good work
glenn 17 Jun, 2015 @ 10:03am 
blackjet didnt tell me to write this:
this is a great map
Triforce 17 Jun, 2015 @ 9:55am 
Cool map :golden:
Will Grigg 17 Jun, 2015 @ 9:53am 
Pretty cool map
PsychomantiX 17 Jun, 2015 @ 9:48am 
Awesome
malibu 17 Jun, 2015 @ 9:42am 
I r8 this 8/8 m8, if you have not tried this yet you absolutly must do it NOW!! <3 blackjet <3
No MERCy 15 Jun, 2015 @ 3:50am 
nice map dude
Tiny Tippo 3 Nov, 2014 @ 11:41am 
itlooks really cool
and is cool
Voltar  [author] 27 Oct, 2014 @ 2:11pm 
Thanks for the feedback :D
Underline21 27 Oct, 2014 @ 2:07pm 
Very well designed, keep it up and try to find a good name! ^^