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@Babal Dusfarcado
@CTPEJLOK look at this mod, those changes can be a suggestion to alegro aio, like balancing aircraft bombs and artillery
"я не знаю почему вы еще тут что-то отписываете"
чисто по дружески, по доброте душевной, так сказать описываю: D
Удачи!
Ну во первых, оставляя ссадины не на противнике, а на броне этого противника! Да, я заметил, что с ACE3 противники стали намного более выносливыми при попаданиях, но ведь при попаданиях именно в броню! Выстрелите из своего АК в торс солдата, без бронежилета и он гарантировано умрет с одной пули! Так что не только АК может быть современным но и броня бронежилетов, каски..
@CTPEJLOK Просьба сделать нормальное описание своего мода, чтобы человек понимал, что ваш мод из себя представляет.
But i'll try to make it without this "funny" issue
Server error message: "Files ...\workshop\content\107410\3326685753\addons\alegroupgradedammo.pbo" are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys."
Check ur update log!
Наконец добавил фикс на РПГ ( Я ЗАБЫЛ СОРРИ ПАРНИ) и фикс на Спандерольку (БРДМ с птурами)
Почитать что конкретно поменялось можно в обновлениях
For example a 9K133 Kornet weighs 64kg irl, but in game it weighs about 7kg lol
Тк ботов ты будешь легко убивать тк броники не танкуют, но и они тебя тоже по той же причине)
Приду домой, протестирую
1) Never tested / knew about this mod. I'll check on it later
2) Yea, tbh i know about that, but there is a core problem in most of RHS vehicles, but there is a still balance to it. For example ZU-23 can literally destroy all the viewports, making BMP "Blind" + if i remember correctly, it can track it.
3) All the armor configs for 3CB BAF Equipment will work if u are using this mod
4) Well, u of course can, but you will have a very different experience, nor vanilla, nor RHS-ACE like.
About the bradley. That piece of metal works randomly, i tried to balance it, but sometimes it takes 4 AP SABOT from T72 to kill it, and sometimes the WORST RPG (RPG-18) kills it in one hit frontaly in random place. My mod have a kinda fix, but as i mentioned, the bradley damage model and the human brain have one thing in common - they are poorly studied and sometimes do not provide a scientific explanation
I have some more questions:
1) Will your mod conflict with the Real Armor mod included in Real Engine? That mod normalises armor damage.
2) One thing that has always bugged me with RHS is that BMP's seem to be too heavily armoured. For example I can unload multiple ZSU-23-2 magazines into the front of a BMP-1 and it won't take any damage. This is definitely not realistic. Would your mod fix this?
3) Will your mod apply to 3CBF units if I use those? They use RHS values.
4) If I don't use ACE Medical should I still use your mod?
Thanks.