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if you hit with aerial Dive Rocket just before its landing hitbox, Ao Oni and the opponent will be permanently stuck until the timer ends
not something you'd purposefully go for, but it's still a bug to note
peak character
Game Over shouldn't kill until the last hit, it can cut off mid-cutscene which is pretty jarring
-Bite Air +1 on block
-Floor Entry air +2 on block
-Squattos Technique aerial should not block cancel - first hit is +2, 2nd is +1
-Grounded closet check should be -1 on block and have 2 proration
-Door Slam should be 0 on block along with a bit more damage and 1 proration
-Wall Break should be +2 on block
-Fuwatti should change to FC on hit instead of hitcancel (when being hit) + unparriable, +1 on block
-Squatto +2 on block, change hitcancel on hit to FC on hit - it could also benefit from a slider in placement
-Cell Bar Shake should be +3 on block and pull a little bit more
-Rope Chew damage decrease, knockback increase - maybe slow by a frame too?
-Hunchback 2nd hit should still happen if its blocked, but also have a reasonable hitbox - change hitcancel on hit to FC on hit, maybe +2 on block for both hits
-Floor Break +1 on block and remove block cancel
-Fireplace Crawl could be funny if it had projectile invuln from like frame 5-11 - it should deal a little more damage too (and maaaybe be +1 on block)