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Changing how it behaves or adding new mechanics is outside the scope of this mod. I like the idea, but it would require new code to work like that, which is outside the scope of this mod.
...If you're looking for more cut content that may interest you, there's an unused texture for a Rotstink Geyser in Anomaly's files. Nothing else is really known about it, however.
They feel like a natural fit for bosses, but that is a problem. Even if I adjust the values, no matter what you could feasibly get unlucky and lose a chip despite the generous 30 second window.
So by that logic the damage should be: 200 dmg (impassable), 100 dmg (passable) and up to 50 damage to pawns. It isn't, it's 400, 100, 50. Because the impassable damage is also using the passable multi (50*4*2) It might be intentional, but it's a weird way to hardcode something when you could just make the impassable multi x8 in XML instead.