Space Engineers

Space Engineers

Graphene Armor (Core) (Beta) - Updated
677 Comments
꧁༺ Some ༻꧂ 29 Mar, 2024 @ 7:35pm 
can we get the blocks without the added Graphene stuff? like vanilla parts
xwerswoodx 12 Jun, 2023 @ 2:19pm 
Hi I added that mod on our server but the problem is we can get carbon ore but we can't refine it in refinery. Do I miss something?
SultonMRP 16 May, 2023 @ 5:49pm 
ta looked in "+ Graphene Armor" part of build 'G' menu
as for build planner, not sure, his sbc is oddly made
XxTheLuciferxX 16 May, 2023 @ 1:43pm 
im having an issue with this mod on my server, the blocks show in the assemblers but not in the build menu for some reason. I have looked all over for a solution but have not found a solution. Am i missing something?
Acirno 25 Apr, 2023 @ 10:36am 
Really all this is missing is the rest of the shapes that SE has. Can't see using it till they are there.
jokerace45 22 Mar, 2023 @ 12:22pm 
I wish I could give this mod two thumbs up. Thank you for continuing to support it.
Delebre  [author] 10 Mar, 2023 @ 10:54am 
@G43 mai waifu - Nice question :D
The Graphene Slim Cube is a highly useful and unique item! Due to its unique ability to conceal doorways or entrances with great precision. By using the slim cube to cover an entrance, you can create a hidden passageway that can be accessed by triggering the cube to slide out of the way using a piston (sensor friendly only for example). Since the slim cube has a collision box that is only 1% smaller than a regular block, it can easily blend in with the surrounding cubes, making it almost impossible to detect the hidden entrance. This can be especially useful in situations where you need to remain undetected.
G43 mai waifu 9 Mar, 2023 @ 3:26pm 
what does "graphene slim cube" do? it seems just useless at all, compared to "graphene block".
loquillo jiu jackaloo 31 Dec, 2022 @ 2:41pm 
@Bean I appreciate the info- I haven't been able to recreate the issue again in new games using star sys generator, IO, and lord tiered, so it's either some other mod or just a fluke. Keep up the great work and happy new year!
Delebre  [author] 31 Dec, 2022 @ 3:01am 
@loquillo jiu jackaloo - Carbon is used in my mod. Carbon can be harvested and refined into graphite powder. With that powder, you can then manufacture Carbon Nanotubes, Graphene Aerogel Foam, and Graphene Plates, and Graphene PowerCells.
See example: https://imgur.com/7ADHXCG
loquillo jiu jackaloo 30 Dec, 2022 @ 3:27pm 
This might be a dumb question but in my game along with mods tiered blocks and IO, harvesting coal gives me graphene ore. Would there be anything equivalent to harvest carbon? The graphene ore does not refine in anything, so it's probably a conflict? I'm not requesting anything to change- just confirming this information because I like all 3 mods. If there's a solution I overlooked, I would appreciate it. Worst case scenario, I'll save this one for my next play through. Thanks!
titaniumweasel 9 Nov, 2022 @ 7:28pm 
"Rock to ore extractor [Addon]: Extract trace elements (a little of EACH) from rocks. Get it here."
-the link this goes to is the graphene solar panel, same as the link higher up in the post.
came here through a search for the stone/gravel to trace ores type mod, but this looks awesome :D
SultonMRP 23 Sep, 2022 @ 7:15am 
basicly they still take damage, they just dont deform much,
Zombie 22 Sep, 2022 @ 9:18am 
@Doctor_ModDM they should take impact damage The last time i used the mod I feel asleep and crashed into a asteroid with sever damage
Doctor_MooDM 22 Sep, 2022 @ 2:10am 
are the armor blocks supposed to take no impact damage? I was considering adding this, but think it would be too over powered for kinetic weapons
SultonMRP 16 Mar, 2022 @ 5:43am 
Bean ya still alive?
Zombie 21 Feb, 2022 @ 7:43am 
I use to use this mod all the time but not any more I stopped using it cause of the texture of the blocks. The honeycomb texture (even the carbon fiber texture) cause me huge problems. IE migraines. My eyes just can not handle the look of the texture.

But the mod is great especially if you use extended npc mods like EEM MES. With the mod you can actually mostly survive the kamikaze drones of the corrupt pirates. They be ridiculously OP

If not for the texture I would like to see a heavy armor version or a version that is more explosive resistant
Mask Barios 20 Feb, 2022 @ 8:21pm 
One of my most used armor mods for sure. Thank you for making this 👍
Delebre  [author] 17 Feb, 2022 @ 1:09pm 
@Ralazarus
Actually my mood toward you was more playful :D
Thank you for your support :p2cube:
Ralazarus 17 Feb, 2022 @ 7:11am 
@[SE] Bean hello, I don't remember calling lazy or hurrying anyone because I know that the Modders do this for free and have their life so no one has the right to demand anything, I just wanted to say that I would like to see new things and that the mod was completed so I do not understand how this conclusion was reached. I hope that this time there will be no misunderstandings.
luftmann 17 Feb, 2022 @ 12:10am 
The components won't move through my small ship conveyors.Are they designed that way?
Delebre  [author] 15 Feb, 2022 @ 3:07am 
What do you mean? Having the beta for years is lazy workmanship?? Sigh.
You are right. Just finding time has been a struggle.. I would like to do it in an easier way that before. I will mull this over more. Thanks for writing @ralazarus.
Ralazarus 14 Feb, 2022 @ 3:38pm 
I love the mod but it would be nice if they updated it with more types of blocks and updated forms to the new contents and also put another more pleasant texture even if it is vanilla. And finally get out of the BETA.
TrueWhiteKnight 7 Feb, 2022 @ 9:06am 
Is this mod still being worked on?
Hylum 17 Jan, 2022 @ 5:17pm 
@[SE[ Bean Cool thank you, figured everything our so far just cant get all of the new items to display in the 'G' block menu / Research Tree properly.
Delebre  [author] 15 Jan, 2022 @ 6:15pm 
Please feel free @hylum
Hylum 15 Jan, 2022 @ 4:01pm 
Hi, I was making a mod for Space Engineers to have tiered ship tools and I was thinking of making the final tier require graphene components. Would you be ok with that, not sure if I would need to use any of your script I think just reference it in the required component to build list? Please let me know, Thank you!
WhoppingPloppper 28 Dec, 2021 @ 11:04pm 
is anyway u could make a mod that can convert heavy armor to this? like the one that does light to heavy
Delebre  [author] 26 Nov, 2021 @ 3:10am 
Zombie 25 Nov, 2021 @ 11:48pm 
there is a graphene extractor in another mod
Delebre  [author] 25 Nov, 2021 @ 2:06am 
I don't think so. I believe it's only in asteroids.
THEWITTYROBIN 22 Nov, 2021 @ 8:38am 
does the carbon deposits spawn planet side?
Mask Barios 8 Nov, 2021 @ 3:05am 
Still works perfectly :D!! 👍👍👍👍👍
TrueWhiteKnight 25 Jul, 2021 @ 9:53pm 
is this mod abandoned or is there an update eventually coming?
Aggressor 11 Jun, 2021 @ 11:00pm 
Thx mate :D
Zombie 11 Jun, 2021 @ 7:59am 
@aggressor no you can add this mod right in and continue on your saved game. Just be aware that like any other mod if you remove it any blocks from the mod in the world will disappear and could cause the save to not load properly or even fail to load the save. So if you are going to remove the mod make sure you remove any items from the mod that have been placed in the world
Delebre  [author] 10 Jun, 2021 @ 2:09am 
o_O?
Aggressor 7 Jun, 2021 @ 4:29pm 
Do I need to start new game to use rgis mod ?
Zombie 29 Apr, 2021 @ 6:37am 
@[SE] Bean not sure if it is something with another mod that might be causing it. But if the reactor is turned on weather calling for power or not it uses about .01 ingots about every sec or 2. you can see where this can be a problem.
Delebre  [author] 29 Apr, 2021 @ 6:15am 
I need to completely re-approach them to get them to be compatible with the latest variants et al.
The hardest part for me is how to use the texture/skin across all of the new blocks.
Ay yii yiii
I haven't noticed the behavior. I will check that out re: reactors. They shouldn't be drawing power when not used o_O
Zombie 29 Apr, 2021 @ 4:58am 
@[SE]_Bean will you be adding in the other block shapes? Also are you planing on adding a texture/skin-able to all side of the blocks instead of only having texture on one side? The current look of them hurts my eyes no matter what color I choose. Also will be fixing the reactors. They go through uranium way to fast. My vanilla Hyrdogen engine are 1000x more efficient than your reactors. i can fill the reactor and the fuel only lasts about 10-15 minutes RL time weather they are actually being used or not.
CtrlAltSilent 23 Nov, 2020 @ 7:53am 
I absolutely love this mad. If I may make one request. Is there a chance that this mod will contain more armor shapes in the future? I'd love to make some of my really sleek fighters and stuff with 1x2 graphene slopes and stuff...
vizthex 7 Nov, 2020 @ 5:16pm 
I noticed that the Carbon Nanotubes are called "Woven Carbon Nanotubes" in the UI for building blocks.

I thought they were separate items, could you fix the improper names? Thanks. Love the mod btw, it's nice to have better stuff.
LastShadow 18 Oct, 2020 @ 2:02am 
I would offer the help if I knew how, just no good when it comes to mods.
Delebre  [author] 18 Oct, 2020 @ 12:50am 
I have wanted to update them LastShadow, just lack of time, and when I dig into the code.. I think it needs a reboot. I'm still interested to do it, but I wish I had some other help. xD

Sulton - Thanks for the code, makes it easy to tweak and update. I will do that today.
LastShadow 17 Oct, 2020 @ 7:19pm 
Have you got any intentions to do the rest of the armor blocks or just the basic ones for now?
SultonMRP 16 Oct, 2020 @ 6:52pm 
Hello [SE] Bean, do to block category syntax, to make Graphene Heavy Drills work, these changes are need to be made:

<DisplayName>DisplayName_Category_ShipWeaponsTools</DisplayName>
<Name>WeaponsTools</Name>

<DisplayName>DisplayName_Category_ShipWeaponsTools</DisplayName>
<Name>ShipWeaponsTools</Name>

to

<DisplayName>DisplayName_Category_ShipTools</DisplayName>
<Name>Tools</Name>

<DisplayName>DisplayName_Category_ShipTools</DisplayName>
<Name>ShipTools</Name>

Thank you, for making a great mod
Xakthos 30 Sep, 2020 @ 3:16pm 
So it is kinda strange. I can get some of the faceings on some blocks to accept things skins (sci fi, gold etc) but not all the facings adjust to it and none do on the main cube block which honestly limits the usefulness of this otherwise great mod. Is that a known issue or oddness introduced by SE updates?
Strange_Evil 26 Sep, 2020 @ 12:07pm 
Will this mod ever support in-game skins? I love using this mod, but it sucks that I cannot use certain skin patterns like on other blocks.
Commander Mattman 16 Sep, 2020 @ 4:16am 
awesome thank you