Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

EnhancedLoadout
184 Comments
uffdude7874 11 Dec, 2020 @ 8:51pm 
Hello, I am trying to make my own custom loadouts for this game and I can't find any resources at all on how to do it. If anyone has any help to offer it would be greatly appreciated.
skymance 8 Jun, 2019 @ 9:28pm 
has this been updated for RT? or is there another option around?
PhD Tommy Boloseno 30 Jul, 2018 @ 1:00am 
this works with vanilla only... This mod needs update for RT
TheGaymer 16 Dec, 2017 @ 10:35am 
@Kleinzach Would love to download this but have you updated to allow use with Rising Tide?
-1 Stability Hit 13 Jun, 2017 @ 9:40pm 
does this work with RT
☆The 45th Flying Pyros☆ 12 May, 2017 @ 11:43am 
My favorite loadout mod.
dcmega 16 Oct, 2016 @ 9:58am 
Could we get a version of this that works in multiplayer?
staro 9 Apr, 2016 @ 2:23pm 
GOOD
Wecz 29 Nov, 2015 @ 6:57pm 
does this work with hotseat?
Kleinzach  [author] 10 Nov, 2015 @ 3:32pm 
I haven't actually gotten rising tide yet, but once I do, I would love to return to the mod and make updates!
Krigsprästen 8 Nov, 2015 @ 3:52am 
Still the absolutely best Loadout enhancement around. I'd love to see you keep working on it. It's pretty darn great. Was immediately underwhelmed when I saw that Rising Tide added nothing at all in this department.
Jy crois pas 20 Oct, 2015 @ 5:23pm 
It doesn't work with Rising Tide, does it ?
Darth Swiss 12 Oct, 2015 @ 7:15pm 
Can i get a alternate download for this please =)?
WarMage 14 Jul, 2015 @ 8:23am 
With trade goods you have a trade station you don't have tehnology for.....
RaiderRaven 13 Jul, 2015 @ 1:29pm 
I think the crew log is op
pdegan2814 28 Mar, 2015 @ 4:17pm 
Haven't had a chance to try the new version yet, but I have a feeling that "Trade Goods" is gonna be OP, especially if you're playing as Polystralia. The Trade Depot can't be rush-bought, it has to be built, so having it pre-constructed is a HUGE time-saver, not to mention the early production boost to all your other buildings and units.
j.jamo5 26 Mar, 2015 @ 3:25am 
Thanks mate
Kleinzach  [author] 23 Mar, 2015 @ 1:56pm 
I uploaded a new version just now, let me know if it doesnt work!
pdegan2814 23 Mar, 2015 @ 9:02am 
This mod seems to be broken right now, since the last patch. Could it be because the Starships integration introduces a new colonist type of "Pioneers" which might conflict with the "Pioneers" option in the mod?
Zepherus13 18 Mar, 2015 @ 5:10am 
This seems to have stopped working in the latest patch...
AlcatraZ 7 Feb, 2015 @ 5:59pm 
Is not working for me...
InsideVoices 26 Jan, 2015 @ 10:50am 
Hey the research from expeditions is going into the "Crew Logs" tech. I looked in the comments and saw someone commented that this was happening back in November... Just thought I'd bring it back to your attention.
Meiji 23 Jan, 2015 @ 4:57am 
Can we have an alternate download link please???
Roll Fizzlebeef 22 Jan, 2015 @ 12:28am 
I think warehouse might be a bit much. That's two extra battlesuits (maybe four, I can't remember the Titanium cost) if you follow the Purity line. For free. Maybe nerf the Titanium to 2.
Frankie Munez pops cherries 19 Jan, 2015 @ 12:26am 
I might be mistaken, but it seems doctors don't give the extra health after new patch.
Kleinzach  [author] 15 Jan, 2015 @ 6:07pm 
Yes they can
Thunder ♥♥♥♥ McPickup Truck 15 Jan, 2015 @ 4:14pm 
Can the AI also choose from these options?
Devilstro 4 Jan, 2015 @ 1:53pm 
Chance*
Devilstro 4 Jan, 2015 @ 1:53pm 
Nice, looking forward to use this once i get a change :)
Kleinzach  [author] 4 Jan, 2015 @ 12:56pm 
Oh yeah, I noticed that. Next update will change that!
Devilstro 4 Jan, 2015 @ 4:18am 
The Old Earth Relic cargo should be changed in case of playing as The African Union, that now start with that :)
Crash 26 Dec, 2014 @ 10:31pm 
Is there an up to date drop box link for this?
RoverStorm 22 Dec, 2014 @ 8:15am 
I took a break from civ for a while, and when I came back, I was very enthusiastic to see this and the game itself get an update! Good work! The new balances definetely improve the feel of the game. Keep up the good work!
Kleinzach  [author] 16 Dec, 2014 @ 7:56am 
Thats good to hear! Then its probably something to do with the game's recent update.
nordstern 16 Dec, 2014 @ 5:31am 
it has worked fine sice you have updated your mod. The other mods are not updated since weeks.
Thx for the information. I will search the problem.
Kleinzach  [author] 16 Dec, 2014 @ 5:06am 
Yeah, 5 levels would be a little insane :P

@nordstern It is very possible that my mod is conflicting with some of those in some way. Maybe the AI chose one of mine and is having a hard time processing what to do with the choices. Or when They get an additional unit (They could start with 2 explorers) It locks up. I can try testing this later, but It shouldn't break when on its own.... probably....

ps. I dont speak german.
nordstern 16 Dec, 2014 @ 1:49am 
i was industrialist. Yes i have other mods: 3Units/Tile, Wildlife, BoogieMansAI, Infoadict.

But i found out that every save works fine and every new game too... until a fraktion is landing on the map. When all fraktions are landed in the save their are no problems. So i think its your mod causing this crashes.

Your name looks german. Maybe it is easier to write in german?
androsgrae 15 Dec, 2014 @ 11:49pm 
Oooooh! I'm an idiot! I thought it was five LEVELS in each affinity and I was like "how can that not be considered imbalanced?"

My bad dude. And again, great job with an excellent mod. It's mods like this that make this game worth playing (for ten hours a day).
Kleinzach  [author] 15 Dec, 2014 @ 5:38pm 
Hmm... Im attempting to recreate this but I'm not getting anything. Do you happen to be running any other mods? Do you know which traits of mine you chose?
nordstern 15 Dec, 2014 @ 4:55pm 
After your update my game allways crashes if any nation (not me) starts in the game. Can you pls search for the reason?
Kleinzach  [author] 15 Dec, 2014 @ 4:41am 
Looking up the technologies, it seems that the lowest tier of them gives 12 points towards the next affinity. I think the real power of those techs though is that they do give you those first level traits. So by the numbers, my cargo does give a little more then a tech worth of points total. Well I dont see too much of a problem with that at the moment, If it does turn out to be a problem I am open to modifying it!
androsgrae 14 Dec, 2014 @ 4:53pm 
My concern with the five points was that it puts anybody picking it several technologies' worth of affinty ahead of anybody that didn't pick it, making it sort of necessary to pick.

I sound like kind of an asshole in my earlier comment, sorry about that. I love the mod though! keep it up!
AugustDrake 13 Dec, 2014 @ 10:52pm 
"Satellite" is misspelled. Great otherwise.
Kleinzach  [author] 13 Dec, 2014 @ 10:33pm 
I made a new version! hope you enjoy it. Let me know what you think about the reworked industrialists in particular, as I'm trying to explore something new with them. As always, there are discussions open for suggestions and balance.
Kleinzach  [author] 13 Dec, 2014 @ 2:19pm 
The thing about 5 points in each affinity is that each tier is > 10 points. There is no immediate benefit. Im not really getting your reaction that it is insanely overpowered. Maybe one of the other mods decreases the required points or something?
androsgrae 13 Dec, 2014 @ 10:49am 
Maybe mention that you allow a cargo option that provides FIVE POINTS IN EACH AFFINITY.

That's insanely overpowered. Some people like it, I'm sure, but I just think it's kinda silly.

More importantly, I had to actually open the XML to figure out which mod was causing it. That's why I thought I'd mention it.

Great f@ck1n6 mod by the way!
diademic111 5 Dec, 2014 @ 10:57pm 
after you subscribe when you go back to the mods page before game setup it gives you the option to select which mods you want to use in your games... just check the box and the game does the rest
Kleinzach  [author] 2 Dec, 2014 @ 3:24pm 
It should show up ingame in the mods list. otherwise the direct link will work.
Trolls 'R' Us 2 Dec, 2014 @ 3:00pm 
sorry, noob question. After subscribing I don't see a download link?
Kleinzach  [author] 30 Nov, 2014 @ 4:17pm 
Its so great to be featured on the facebook page! So everyone knows, I plan to prepare the next update sometime next week, hopefully after the announced patch so I can balance and ensure compatability accordingly!