Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

The Iron Pact
161 Comments
Sparrowhawk 8 Sep, 2024 @ 4:42am 
How does it convert energy to culture? When? Is it energy income, or total energy? And how often is it converted?
The Admiral 11 Jan, 2024 @ 5:14pm 
Much better than the space Germany we got in game
Economic Terrorist 12 Apr, 2023 @ 9:41pm 
sieg
Jive Turkey 16 Jun, 2022 @ 1:32pm 
Is this based on a novel?
ramseydavid 8 Feb, 2022 @ 10:14pm 
How to add to multiplayer?
uffdude7874 11 Dec, 2020 @ 8:55pm 
Hello, I am trying to make my own custom sponsors for this game and I can't find any resources at all on how to do it. If anyone has any help to offer it would be greatly appreciated.
Mandalore the Liberator 9 Jun, 2019 @ 12:33am 
Poland join the Russians and Ukrainians? You obviously don't know Poles very well.
Kommissar Felyx 31 Mar, 2019 @ 9:13pm 
Heil dir im seiger kranz
JB-717 16 Jun, 2018 @ 3:44am 
My dream sponser, a faction such as this should be required for all civ games.
Hobo Ascendant 23 Nov, 2017 @ 6:49pm 
thank you
Drakomis 11 Nov, 2017 @ 6:53pm 
I incorrectly stated broken, it works.
JERRY MULL 3 Jul, 2017 @ 10:36pm 
0/10 my dick harts
AspectofDivinity 18 Jun, 2017 @ 1:58pm 
SPACENAZIS
Valen 20 Mar, 2017 @ 6:08pm 
Thematically the sponsor is great, but balance seems way off. 150 turns in on epic and he has already conqured my ally, and has double the resources of the next highest sponsor.
Vault 21 Sep, 2016 @ 5:58pm 
update fam for real
Golden Star 19 Aug, 2016 @ 2:22am 
This is one of my fav mod sponsors, please update for rising tide
Luigi 11 Aug, 2016 @ 8:12am 
rising tide PLEASE
xkPhoenix 19 May, 2016 @ 11:50pm 
Please update
Hobo Ascendant 25 Apr, 2016 @ 8:36pm 
rising tide update NEEDED
Kaiser_Randall 21 Apr, 2016 @ 1:08am 
please rising tide, This is by far THE BEST faction (in game and mod) that there is,
Gov't Issue 23 Mar, 2016 @ 9:43pm 
should have "extra immigrants" as cargo
Herr Kommissar 20 Feb, 2016 @ 10:34am 
Rising tide update plsplsplsplspls qwq
Demon Lord 2 Feb, 2016 @ 6:49am 
Will there be a RT update?
Oceans Unmoving 29 Jan, 2016 @ 8:11pm 
When I play w/ this faction now (since Rising Tide was released and vanilla was patched), every time I get a new city (either by founding it or capturing it) my capitol moves there. This is a little annoying.
Anyone know a fix?
Helix 14 Jan, 2016 @ 7:35am 
RT?
Harris_the_Foxx 11 Jan, 2016 @ 7:03pm 
Really like the idea of this sponsor, but it's a shame it isn't compatable with Rising Tide.
Tsanschy 19 Dec, 2015 @ 2:20pm 
not trying to sound mean, but if you have some spare time, could you make them also playable for rising tide please? :)
Obito 15 Nov, 2015 @ 2:19am 
@Chrisforbes the Iron Pact represents Germany
Chrisgaming 29 Oct, 2015 @ 1:59am 
So where is this faction geographically located?
Strelok 18 Oct, 2015 @ 12:19pm 
What about an update for rising tide would be awesome ! :)
Pendragon 15 Oct, 2015 @ 12:01pm 
does it work with Risig Tide ? It doesnt seem so.
Out Of Touch 8 Sep, 2015 @ 8:09am 
Finally, THE REICH WILL GO TO OUTER SPACE!! xD
PhD Tommy Boloseno 4 Sep, 2015 @ 11:44am 
This Civilization is very OP DAMN! Here i tell you ; turn 50 he had 520 pts research per turn plus 1290 energy per turn! Also, he got 6 points harmony + 3 points Purity + 4 points Supremacy wtf!
FIX THAT DUDE!
Radec 8 Aug, 2015 @ 7:13am 
Just do what i said and it's fairly playable again. You only Lose the culture to production Trait, nothing else.

It's not perfect but something...
Lorenzo Pagani 7 Aug, 2015 @ 8:56pm 
Mod is broken ATM. The trait causes a loop, More culture gives more production that gives more culture. I had 90 production in the captal at turn 10.

Please fix so I can play it again.
Radec 23 Jul, 2015 @ 1:47am 
Deleting

<EntryPoints>
<EntryPoint type="InGameUIAddin" file="Lua/JFD_IronPactFunctions.lua">
<Name>JFD_IronPactFunctions</Name>
<Description>
</Description>
</EntryPoint>
</EntryPoints>

out of the .modinfo seems to fix the HQ and Production Bug at the Cost of the Trait. But at least it's playable again.
Warhawk 30 Jun, 2015 @ 9:06am 
Because of their culture to production, and the HQ bug, I was able to win a game on Soyuz.
Industrico 20 Jun, 2015 @ 9:56pm 
i dont know what happened, but now this mod is so freakin OP, i hate it now
Comrade Doggo 2 Jun, 2015 @ 7:33am 
Broken mod, each city gets a new HQ and is set to the new capital. Runaway by turn 50 on standard
MadManMatt137 13 May, 2015 @ 1:21pm 
I see I am not the only one experiencing the HQ bug with the Iron Pact custom sponsor. No other sponsors in game were affected, I have a screenshot, I am playing at standard speed, note the turn count. http://images.akamai.steamusercontent.com/ugc/545278340088815039/398040007C1B40F591820351A70563DC11C20010/
Cirdain 11 May, 2015 @ 12:04pm 
Can confirm, every city seems to get an HQ, last time I had these guys in a game they quickly became a runaway Civ.
LizardSHAMAN 8 Apr, 2015 @ 11:00am 
why is it when this factions makes new cities they get another hq
HumbleOnion 31 Mar, 2015 @ 3:03pm 
Bug: the Iron Pact seems to get a headquarters in every city they found, and have a massive boost to their gold, culture, and science production, meaning they wipe the floor with everyone and are able to build any building or upgrade in 1-2 turns from the start of the game.
*#2 Feeder* 16 Mar, 2015 @ 1:36pm 
This mod is definitly a troll mod.
durfal 13 Mar, 2015 @ 1:23pm 
Unforunately I can confirm the bug which seemed to have appeared after the last patch. They are unplayable at the moment, or if you want an absolute certain win they are :) and definitely no welcome adversary in my games at the moment.
Imperator Brool 12 Mar, 2015 @ 11:12pm 
Bug: "Quest Info for Building Tooltips" together with JFD's The Iron Pact"
After building an Old Earth Relic the Iron Pact will get ridiculous amounts of growing yield for energy, culture and science (like 6-10 growth per turn). Please look into it.
Electroduck 10 Mar, 2015 @ 8:24pm 
Leader looks a little silly but not bad. I'd suggest making his outfit seem more futuristic, but still with the Kaiserreich style.
AlienNutsackInvader 30 Jan, 2015 @ 10:03pm 
Does any one know the first 5-6 city names?
mythbuster5 29 Jan, 2015 @ 3:59am 
The issue with the command line is not due to this mod, it happens with ANY mod if you save and reload, I feel the creators of Beyond Earth have screwed up, and are being very, very slow about fixing not only this, but all of the bugs. I think they need to hire the creators of Grand Theft Auto, at least it's not screwed up like BE.
mythbuster5 29 Jan, 2015 @ 3:52am 
I downloaded this and think it's great, I have most of your mods. This one is not recieving quests ingame, have I done something wrong?