XCOM 2
[Vanilla/WOTC] FNAFSB Glamrock Freddy Voice Pack
5 Comments
Max  [author] 25 Nov, 2024 @ 3:53pm 
Yes, it's easy. But thing is, it already IS set to False, i just subbed to it now to check. Seems the default launcher doesn't actually care if that value is set to False or not, it's probably checking a few other things as well.

Considering the default launcher is Garbage Supreme for several other reasons, not just for using Vanilla mods in WOTC, you should use the AML from here on out. Especially since i'm not gonna sit here and take every one of my Vanilla-built VPs and re-build them for WOTC just for the very specific group of people who're still using the default launcher for w/e reason.
Ace Mcwolf 25 Nov, 2024 @ 2:31pm 
Never implied you were lying about the "[Vanilla/WOTC]" thing, I'm fully on the side that it's was probably the launcher's fault.

That being said. I'm... Not sure what most of that means. I wasn't aware there's an "Alternate" launcher. So, Is it easy to simply, Switch the XPack... thing and update the mod?

Just for the record, I have 0 experience with any sort of modding or coding, Hence why I don't want to try and poke around the code.

And, Once again: Don't want to sound like a jerk or entitled, But a handful of the voice mods have the same problem: The Mute "Voice" and Your Payday 2 pack are the ones that had the same problem, Or at least, Those were the ones I was using that had the same problem.
Max  [author] 25 Nov, 2024 @ 2:10pm 
That's because you're not using the Alternate Mod Launcher. All the vanilla launchers will yell at you for trying to use any mod built with the vanilla tools in WOTC, even if said mod works 100% fine across both versions.

Literally all it's doing is checking a single line in the .XComMod file to see if RequiresXPACK equals True , and if so, throws a fit about it until it's turned off. All a modmaker needs to do is set that line to False in the finished build of their mod before uploading to prevent that from happening, i suppose i forgot to do that here.

I wouldn't put "[Vanilla/WOTC]" in the title if it didn't actually work with both versions.
Ace Mcwolf 25 Nov, 2024 @ 1:42pm 
Hate to be a bother, But is there a way that you could make a "Ported" version for WotC? On the mod menu it says it Non-WotC exclusive.
A handful of your mods have this issue, And I typically stay away from modifying the code myself. Making a decent number of your voice mods locked to Non-WotC.
Again, Hate to sound entitled, But I'd really appreciate it.
horsepowerYT 10 Sep, 2024 @ 4:26pm 
Not what I expected, but you know what that means. you have to do the rest of the franchise now