Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If people start to come to me en masse telling me he's OP then I'll consider it.
Something like "every science building does something" or/and "every specialist gives two science (maybe in addition to the free chemistry tech)" could add a little more flavour.
That is NOT good. ;o)
I could lower it more, to 10% or 5% or so. I don't want to lower it too much but I don't know if +1 Science every 10 Science (10%) or every 20 Science (5%) would be better.
And here it is like one free tech and +15% Science production. the -25% covert ops are painful but i feel still 15% science and -25 covert ops together ist still way better than 20% orbital unit lifetime. So in comparison to the vanilla factions it is still op.