RimWorld

RimWorld

Misstall's Armor and Uniforms
157 Comments
Ben'wah 12 hours ago 
I still am experiencing the policy issue on my end, again tested in vanilla environment. I unsubscribed and re-downloaded the mod to make sure it got updated, persists :(
Ben'wah 12 hours ago 
very good, I'll go ahead and check it out on my end now, thank you
misstall  [author] 15 hours ago 
I’ve reviewed the apparel categories, and the outfit policy issue seems to be resolved.

As for bags, they've been updated so that when VEF is installed, the actual carrying capacity also increases.
Deathclutch2000 18 Jul @ 10:12am 
The backpacks aren't increasing my capacity
Ben'wah 17 Jul @ 10:08pm 
most excellent! thank you for your swift action friend!
misstall  [author] 17 Jul @ 9:40pm 
I'll try adjusting the clothing categories to see if that fixes the issue.
misstall  [author] 17 Jul @ 9:38pm 
@Ben'wah
Thank you for the report.
I tested with a minimal mod list and used an outfit policy that only allowed clothing from this mod. I observed the same behavior — the outfit policy had slightly changed from the one I originally set.
After resetting the outfit policy again, pawns automatically equipped the clothing from this mod as expected.
Ben'wah 17 Jul @ 5:21pm 
Last update for now. Pawns WILL NOT equip it through policy. manually equipping is required. This was tested in a standalone environment on 1.6. Hope to see this change because i really like the design of the uniforms and wanted to incorporate them into my current playthrough of the Gravship chase scenario. Take care and God bless
Ben'wah 17 Jul @ 5:09pm 
disabled the mod, still having issues with the apparel policy. Not sure what I can do for this but im willing to help track the issue down, just let me know what i would need to do. in the mean time im gonna test it in a vanilla setting
John Bolter 17 Jul @ 5:03pm 
先生、いつも素晴らしい防具MODを作成してくださりありがとうございます。あなたの作品は本当に美しいです! RimWorldをより楽しく遊ぶことができます。感謝しています!(My friend Lilly translated this, hope it sounds ok ;))
Ben'wah 17 Jul @ 4:48pm 
for some reason, setting apparel policies, my pawns will NOT wear them even when they are the only thing selected. i have to force them to wear the clothes. if i remove the force on the policy they immediately get naked. only other mod i have that would affect the policies themselves is Lock Apparel.

I'm going to disable it real quick to see if that fixes the issue, and I'll report back my findings.
Kynn 16 Jul @ 9:11am 
what mod should i use for hair to be seen with the mechanator headset.. my cinder from cinders of evergarden mod turned bald
FieserMoep 16 Jul @ 8:33am 
Is there a chance of the space suits from your vigil mod to maki it into this mod? Or are they only limited to the vigil mod because there are only female models?
oupi goupi 13 Jul @ 9:14pm 
Love how this mod has a distinct theme but still fits within the game's visuals. Great!!
Chris P Chicken 13 Jul @ 8:39pm 
Is this mod and the rest of the collection CE compatible?
Nedlee 12 Jul @ 5:09am 
You've got pretty good style!
kartoffelherzog Keyes 12 Jul @ 2:02am 
not sure if planned but, some space suits would be epic, but love the uniforms and armors, cant play the game without them at this rate, i do love me a good uniformed colony (or ship crew)
Wintermist 11 Jul @ 8:26am 
The fact that you made uniforms fit kids too without having to make a kid version is fantastic, wish more would do this!
Wintermist 1 Jul @ 4:42pm 
And it also made me wonder, have you seen the movie "Blame!"? It's an armourstyle that would fit with these if you ever wanted to expand your arsenal a bit, it's actually what I was searching for but couldn't find lol
Wintermist 1 Jul @ 4:39pm 
WOW! These are so cool!! wish I searched for new armours sooner!
Grain Sauber 23 Jun @ 9:15pm 
日本語が下手で申し訳ありません。翻訳機を通して話しているので。このMODは本当に素晴らしいので、Combat Extendedの対応も早くしてほしいです。
RoyalFox 12 Jun @ 5:39pm 
All of the textures is beautiful. I wonder if some day you will make marine armor and matching furniture sets?
Wolfette 12 Jun @ 3:29pm 
If the Camouflage Coat is suppose to have some kind of toggleable stealth ability it does not. No idea if this is a bug or intended.
HunterMixGaming 26 May @ 3:46pm 
Can these items be recolored?
misstall  [author] 18 May @ 5:28pm 
@Ksatria Baja HitamEXA
While I recommend using a mod that enables hair to be shown, I’ve adjusted it so that hair is now visible even without such mods!
misstall  [author] 18 May @ 5:27pm 
@Serina
Thank you! Your mod is indispensable for playing in a medieval setting
Ksatria Baja HitamEXA 18 May @ 1:08pm 
Is the hair not meant to be shown when hearing hats/beret/garrison cap?
Serina 16 May @ 8:03pm 
not my usual style but damn do these clothes designs look nice
Fake Antivirus 9 May @ 3:30pm 
Is there any chance that some textures could be made to fit the ABC Body 1 and/or 2 mods?
CrAZyKirBy 7 May @ 5:28pm 
I'm so excited about all these texture updates. Everything looks amazing! :luv:
Salamute 1 May @ 2:58pm 
Thanks!! Love your amazing mods
Matthias 1 May @ 2:47pm 
would love to see a bodysuit base layer for a commando look a officer uniform for social and some crafting buff uniforms for crafter. love the mod and the artwork.
misstall  [author] 1 May @ 9:53am 
We have confirmed that a whole range of equipment can be manufactured without error in the latest version.
Thank you for reporting the error.
E.P davru 1 May @ 6:23am 
guess these cloths with layer underwear,skin,middle are according to shooting skill not crafting skill.so that's why who have 20crafting skill with 0shooting are always made with awful quality.
E.P davru 1 May @ 6:11am 
i tested it only with this mod and find that all layer with underwear,skin,middle are have error,cloths that with layer headgear,outer are fine. log says--- Did not find skill of def , returning Shooting: 6 (0xp) -----so i test it with who have 4crafting and 20shooting now he make
Excellent quality. maybe you forget to set default to crafting i think?
misstall  [author] 1 May @ 4:45am 
Sorry for the repeated trouble, I have uploaded an update.
Salamute 1 May @ 4:32am 
Wait actually it produces at least normal with 20 level so yeah i guess it's ok
Salamute 1 May @ 4:17am 
Still my 20 tailoring skill pawn produces Awful - poor quality clothing by insanely high ratio
misstall  [author] 1 May @ 1:09am 
Yes, it appears that I accidentally messed with the manufacturing equipment settings.
It seems I broke it when I tweaked the settings to make it a prerequisite for other mods.
I fixed it to produce only with Machining Table.
E.P davru 1 May @ 1:03am 
nope,still same.still shows error log that say Make_Apparel_MAU_AML needs workSkill because it creates a product with a quality. is that these flakjacket produced by tailoring table?i remenber its produeced by machinning table.maybe there is some issue you move these armor recipe from machining table to tailoring table?at least now my pawn have 20crafting can make normal quality armor.
misstall  [author] 1 May @ 12:47am 
Sorry, it seems I had the wrong settings when I updated it earlier. Perhaps this upload should have fixed it.
We apologize for the trouble.
E.P davru 1 May @ 12:17am 
I have same Situation.errorlog say- Make_Apparel_MAU_AML needs workSkill because it creates a product with a quality. cloths produced by Machining Table are no problem but cloths produce by tailoring table have problem.
misstall  [author] 30 Apr @ 11:41pm 
Thanks for pointing that out!
We have lowered the overall skill requirements.
Salamute 30 Apr @ 11:27pm 
Sorry to bother you again but can you check the difficulty for making them ? It's weird even 20 tailoring level pawns still make shitty clothing
Salamute 28 Apr @ 12:09am 
Works great. Thanks!
misstall  [author] 27 Apr @ 11:28pm 
Sorry, it looks like it didn't upload.
I uploaded it again.
Salamute 27 Apr @ 11:01pm 
Am I missing something ? still not available...
misstall  [author] 27 Apr @ 4:47pm 
Thanks for the report, I've uploaded the fix!
Salamute 27 Apr @ 2:32pm 
Can't find M22 uniforms at tailoring table after update ! May I ask you to check this problem ?