Total War: WARHAMMER III

Total War: WARHAMMER III

Chaos Marauder Expansion
106 Comments
Joker 8 Jul @ 1:30am 
Yeah, sounds about right. I just have zero idea of how to go about doing that. It’s all Greek to me.
Dead Baron  [author] 8 Jul @ 1:27am 
All I can really say is this doesn't support multiple mods that add to the warband system, you will need a sub mod
Joker 8 Jul @ 1:25am 
When I get up in the morning, I will take screenshots of the warband upgrade screens and show you. Probably through links. My thinking is that the warband upgrade screen needs to be spread out a bit more to make things fit, but I have no idea how to go about doing that.
Joker 8 Jul @ 1:20am 
resolution is 1920x1080. If I could show images, I would to show what the UI looks like. And yes, I am using multiple mods.
Dead Baron  [author] 8 Jul @ 12:59am 
are you using multiple mods that add more to the system? what is your resolution?
Joker 8 Jul @ 12:57am 
I should've been more specific about my issue: I've used a few UI Mods to try and fix this to no avail. Cuz of the new units, the warband upgrade screen has become very cluttered, and I'm trying to find ways to change that.
Joker 7 Jul @ 12:10am 
Also on the submod thing, I would make it myself, but I have 0 experience making mods for this game, so I'll be of no help there. However, anyone willing to do it is good in my books.
Joker 7 Jul @ 12:06am 
also just a small thing: your mod is marked as outdated on the mod manager. Granted, it works fine, but just a heads up
Dead Baron  [author] 6 Jul @ 11:56pm 
I won't be making one, but anyone else is free to make submods
Joker 6 Jul @ 11:53pm 
question. Is there any chance of a submod for this to help with compatibility with Hordes of Chaos Expanded? Just curious.
ashhhh2 31 Jan @ 11:13am 
nvm i forgot to enable cultist for champions of chaos sorry to bother you
Dead Baron  [author] 31 Jan @ 11:07am 
there is also a version without cultists that should work better as it has no requirements
ashhhh2 31 Jan @ 11:06am 
working through it but i'm pretty sure i do
Dead Baron  [author] 31 Jan @ 11:03am 
do you have required mods?
ashhhh2 31 Jan @ 11:01am 
"The following mods cause a crash to the Database:dead_marauder_exp.pack" the game gives me this crash report on launch and i would assume it's this mod as i'm not using any other mod with marauder in the name i'll follow up after trying again without this mod to confirm
Dead Baron  [author] 23 Jan @ 2:04pm 
I know, nothing I can figure out. Blame the way CA set up the unit customization bit
josetrabajoarcos 23 Jan @ 12:10pm 
Neither spearmen nor projectile units appear in the custom battle template for monogod factions
Guvenoren 19 Jan @ 7:09am 
I'd be cool if you could recruit these from erecting the razed shrines.
Octavia Goetia 13 Jan @ 7:48am 
any plans for a hordes of chaos expanded submod?
Dead Baron  [author] 7 Jan @ 9:08pm 
I don't use SFO so someone else would have to make it
Elemental Israelite 7 Jan @ 8:49pm 
Is there plans for an SFO submod for these guys? I have been waiting for missile infantry for WoC for years, but SFO is so good that vanilla feels like a bore to me now.
Dead Baron  [author] 28 Dec, 2024 @ 10:19am 
theres a version without that requirement too
Ben 28 Dec, 2024 @ 10:12am 
@Dead Baron
AWW WWW...now I remember. I forgot to activate the damn Cultists for Champions of Chaos.
WHAT. A. BLUNDER.
Dead Baron  [author] 28 Dec, 2024 @ 8:29am 
You're missing the required mod
Ben 28 Dec, 2024 @ 5:40am 
OK, the problem is as follows:
dead_marauder_exp.pack

The first invalid database record is
nor_kho_cult_02wh3_main_effect_agent_enable_recruitment_cultist_woc in table building_effects_junction_tables and pack file dead_marauder_exp.pack.

Maybe another mod is doing something with it. Will check later though.
Ben 28 Dec, 2024 @ 5:22am 
For some reason the game crashes with this mod (earlier it didn't). Something about some parts of it the mod not being in for some reason. Will have to check the integrity of the files and then launch the game again.
Nelthar 25 Dec, 2024 @ 4:04am 
wanted to report a bug could be that a different mod is doing that but tzeentch is missing the marauder throwing axes the others seem to be fine its just tzeentch missing them in the recruit chain
Brother Nicholas 24 Dec, 2024 @ 9:40pm 
Nvm, some areas playing as an SCM faction require you to wait a turn before youre able to build the recruitment building. while most areas allow building it immediately, ive noticed the chaos wastes make you wait a turn. every other area allows its immediate from what ive seen. no sub mod needed
Dead Baron  [author] 23 Dec, 2024 @ 4:22pm 
needs a sub mod to add the buildings
Brother Nicholas 23 Dec, 2024 @ 3:06pm 
just wondering if this mod is compatible with SCM's : tribes of the north, can't seem to build the chaos buildings when i play as one of the SCM factions but works fine with base norsca factions. Thanks for the great mod!
Dead Baron  [author] 21 Dec, 2024 @ 10:17am 
I'll have a look
TIRAMISU3000 21 Dec, 2024 @ 5:35am 
Slaanesh marauders hunters have lower speed than otner variants
TIRAMISU3000 16 Dec, 2024 @ 4:36pm 
tzeentch marauder horseman doesnt upgrade to throwing axe variant
Dead Baron  [author] 15 Dec, 2024 @ 10:38pm 
Yea, sometimes the update doesn't download.
Allmalice 15 Dec, 2024 @ 1:20am 
Okay anyone having an issue of crashing on start up with this mod even after it was updated for 6.0. Unsub then Resub and it should work
Dead Baron  [author] 6 Dec, 2024 @ 4:41pm 
I wanted to expand the marauders, they seemed the most interesting choice. The warriors being more limited the higher you go makes more sense. I have wanted to do aspiring champions and something different for chosen but haven't had the inspiration as much
Vinzat 6 Dec, 2024 @ 12:31pm 
Awesome mod! Any chance monogod Chaos Warriors and Chosen are next?
Nelthar 1 Dec, 2024 @ 11:54am 
hi baron just a small question once omens of destruction drops will skulltaker be able or get the marauder units as well i would love a skull harvest themed armies once he drops i still love the mod played countless runs with it themeing norsca armies around and warriors of chaos armies this is still one of my favorite mods for norsca and still thankful that you made this mod i love norsca and their characters until we get more i will still love this mod
Overlord 23 Nov, 2024 @ 11:49am 
@Dead Baron

Okay, just checked this - yep, this pretty much needs a submod for proper compatibility. The campaign for the new LLs starts no issue, they do have the new building chains, however, only few of your added units are available for them, most of the icons are missing in the building browser. Obviously, works as intended for Wulfrik and Throgg...
Dead Baron  [author] 23 Nov, 2024 @ 11:09am 
I donno, shouldn't be. New factions might not get the units.
Overlord 23 Nov, 2024 @ 10:42am 
@Dead Baron

Hi there! Thx for the awesome mod for my favourite faction! I ran through the comment section quickly but couldn't find the right answer - might there be any compatibility issues with the Tribes of The North mod..?
TH1BSTA1N 21 Nov, 2024 @ 2:31pm 
I understand. I really loved them in my Warriors of Chaos campaigns. Thanks for your immediate answer and hard work!
Dead Baron  [author] 18 Nov, 2024 @ 3:50am 
They are meant for norsca only, I made a mistake in adding them to Chaos
TH1BSTA1N 18 Nov, 2024 @ 3:46am 
Build 5.3.1, where did the Marauder Archers go?
Dead Baron  [author] 14 Nov, 2024 @ 8:18pm 
Thank you, I worked hard on em. I'm glad they got such a good response, I was worried about em
Trianqren 14 Nov, 2024 @ 8:08pm 
the cards look really good :3
Dead Baron  [author] 14 Nov, 2024 @ 8:05am 
you are missing the required mods
Dairak Logrus 14 Nov, 2024 @ 8:03am 
same error for me try run 1 mod and not worked
dpisnow 6 Nov, 2024 @ 5:00pm 
nvm i got it to work
dpisnow 6 Nov, 2024 @ 4:50pm 
hello there, the mod doesn't seem to work for me. i got an error msg saying: The first invalid database record is nor_kho_cult_02wh3_main_effect_agent_enable_recruitment_cultist_woc in table building_effects_junction_tables and pack file dead_marauder_exp.pack