Garry's Mod

Garry's Mod

Ragdoll Puppeteer
190 Comments
te amo 31 May @ 3:28pm 
God came down from heaven and decided to create this addon for gmod
Drago 31 May @ 12:19pm 
Hype
dim sum un  [author] 31 May @ 11:33am 
Hey all. I've just finalized the retargeting feature for this tool. I'll post a new video for you to watch, and then update the addon in a moment. If you're interested in what this update entails, take a look at this update post here
grasssmannpunkyeeyahhavinh 6 May @ 9:40pm 
most animations just make the ragdoll stick to floor, is it fixable
dim sum un  [author] 30 Apr @ 6:09am 
Copy what the error says from the console, so I can help further troubleshoot this. I cannot help you if I don’t know what’s causing this
upn240 29 Apr @ 5:27pm 
i got a problem with Ragdoll Puppeter. I Keep getting Lua Errors like This. (a number value)
NIE PAMIĘTAM 4 Apr @ 7:14am 
thank you for this mod. This is helpfull
dim sum un  [author] 17 Feb @ 4:00pm 
Hello all, I've recently finished up a prototype for a new retargeting feature for Ragdoll Puppeteer. Similar to Animated Props' remapping feature, this new feature will allow you to play sequence animations from any puppeteer's model onto the puppet of your choice, depending on if the tool has a way to convert between the puppeteer's skeleton to the puppet's. Sequence animations are supported for now; I may do retargeting for SMH animations at a later point

If you want to test this feature before release, visit the remapping branch [github.com] in the source code, click the green "Code <>", click Download Zip, and drop the folder from that zip into your addons folder. You may need to track this branch and redownload this file to get the latest updates and fixes
♡Mal0♡ 15 Feb @ 8:26pm 
THIS IS EXACTLY WHAT I NEEDED THANK YOU
jeves90 6 Feb @ 5:10pm 
Nevermind! I figured it out! :)
jeves90 6 Feb @ 5:02pm 
How do I equip this tool? I just installed it, and I really want to try it! Thank you for your help!!
Faithfulnate 29 Jan @ 11:55am 
I do not even know how to use it!:steamsad:
Faithfulnate 29 Jan @ 11:54am 
You need to fix the random pose option. Just saying. I will keep it deleted for now.:steamthumbsdown:
aidan.saris 18 Jan @ 2:19am 
this saved me hours of work on my dioramas
BananaCrispy™ 13 Jan @ 3:31pm 
This addon is so useful for animator, i really need this for my videos

Thanks Dim sum un! :steamhappy::sticky:
dim sum un  [author] 12 Jan @ 1:42pm 
Hey all. I've just pushed out a new update regarding some of your feature requests from one or two months ago. Read more about them here !
TwoWrongsMakeALeft 7 Jan @ 6:30pm 
This tool seems very useful, but I'm having a bit of a hard time trying to wrap my head out it. A tutorial on how to use this properly, including combining it with SMH, would be much appreciated.
Kyezoar 6 Jan @ 12:59pm 
This has helped me animate stuff so much, like being able to have a run cycle transition into something hand animated or physics recorded. absolute PEAK
Marky 29 Dec, 2024 @ 1:44pm 
gmod is slowly turning into sfm not bad tough
dim sum un  [author] 20 Dec, 2024 @ 9:49pm 
Interesting application. The dev branch I posted earlier has the ability to puppeteer camera animations directly; in this way, you can mocap your camera in another software (for those Type 5 Demos, rig something irl that could attach a phone camera to your head) and import the animation into the camera model
izaak77b 20 Dec, 2024 @ 9:15pm 
this seems like it would be useful for any mod trying to recreate Type 5 Demos from Interloper. just mocap some animations and set 'em over a ragdoll, put a camera at the head and boom.
dim sum un  [author] 10 Dec, 2024 @ 5:58pm 
Hello all. Once again, I have made a branch [github.com] to help encourage testing of some new features before I release them onto the workshop. Click the green "<> Code" button, click "Download Zip", and extract the folder into your addons folder to test. You can view the list of changes here [github.com].

Of course, I will be adding new features, so the list will update from time-to-time to include new bug fixes or features. I would appreciate your time in testing these features before they are released to the workshop
LunarDark 10 Dec, 2024 @ 12:36am 
Oh my god, Thank you so much! This help me with every of my Creative idea! now i can do a lot of stuff i can't do :steamhappy:
dim sum un  [author] 6 Dec, 2024 @ 9:50pm 
@zelatur You copy sequences from NPCs and paste them into a model, if the model has the sequence. HL2 citizens do not have L4D sequences, so it's expected that the copy-and-paste operation would fail there. I might rework that copy and paste feature in the future, since it's quite restricted to NPCs in general. As for having HL2 citizens with L4D sequences, something like this would require a bone remapping feature, similar to Animated Props' remapping; I also might work on this in the future
zelatur 6 Dec, 2024 @ 10:52am 
using other models animations doesnt work, tried to use l4d animations on hl2 citizen model and it not worked, all you have to do is press R on model you want borrow animations from right? in my case didnt worked, or maybe im doing something wrong? ... other than that great tool, you can finally port animations to SMH and record them, it wasnt possible with different animation tools, it didnt detect ragdoll, but with this tool you can!
washer28 3 Dec, 2024 @ 4:28am 
master of puppets
Tonk 30 Nov, 2024 @ 10:09am 
i like this
dim sum un  [author] 29 Nov, 2024 @ 8:31am 
@bimbim Ragdoll Puppeteer looks through the root 'smh' folder (located in garrysmod/data/smh) and any other folder in the root for animation files. SMH saves its animations in the root folder. You can test this by saving one keyframe of a kleiner model; then, puppeteer the kleiner model, switch to the 'Stop Motion Helper' source, and find the name of the animation file that you saved
bimbim 28 Nov, 2024 @ 8:43pm 
I may sound dumb, but how do i import the smh animations i made into the Ragdoll Puppeteer directory, in your video, you had some sort of folder where you keep your animations, but when i try to go to SMH Helper, it only shows the text, there is no selection were you can make your own folder, or how you can import that smh animation to your ragdoll.
ßácõñ 26 Nov, 2024 @ 9:19pm 
Still no use when using custom models besides HF2 or TF2 characters.
Shame.
疯狂白给GKD 18 Nov, 2024 @ 2:10am 
我太爱这个模组了,GMOD动画作者们的福音
Vortexas-A [Commissions] 13 Nov, 2024 @ 8:47pm 
@glitchhunter09 you ragdoll puppeteer the model, make it play the animation you want, bring up the SMH's menu, physics recorder, play it on there
dim sum un  [author] 13 Nov, 2024 @ 11:12am 
Hey all, if you guys happen to be using the latest version of SMH [github.com] on Github, I've made a branch [github.com] that loads these saves. This fixes an issue related to the error message "attempt to index local 'prevFrame' (a nil value)." Note that the latest version of SMH is WIP, so this branch may be volatile to these changes. Once a newer version of SMH gets published to the workshop, I will incorporate the new SMH saves into this tool
The Ape 11 Nov, 2024 @ 2:04pm 
Holy shit i just discovered a whole new layer of GMOD animation THANK YOU
zestfulsquash054 9 Nov, 2024 @ 1:28pm 
ah yes red vs blue
glitchhunter09 8 Nov, 2024 @ 10:47am 
the fact you can only have one animated ragdoll at a time with the puppeteer is stupid. How am I supposed to do videos that look good if only one ragdoll animates at a time?
HITTHEGRIDDY 6 Nov, 2024 @ 10:56pm 
how do you even get the pupeeter?
RedneckrOadkill Notfound.Tech 5 Nov, 2024 @ 10:35pm 
Any plan compatibility with WOS Animator mods?
xoom 2 Nov, 2024 @ 9:03pm 
kino
sillie 30 Oct, 2024 @ 10:06am 
i bet gmod arg creators will get a kick out of this one
1x1x1x1 29 Oct, 2024 @ 4:18pm 
now someone combine this with drgbase and reagdoll and make bonelab npcs (please dont it's gonna completely eat all of my memory)
mbmckee1983 28 Oct, 2024 @ 6:11pm 
sandwich:HamSlider:
dim sum un  [author] 24 Oct, 2024 @ 7:03am 
Post the error in the Bug Reports so I can solve the problem through there
glitchhunter09 24 Oct, 2024 @ 7:00am 
any time I select a ragdoll to puppeteer it produces an error and the menu doesn't come up
dim sum un  [author] 23 Oct, 2024 @ 11:18am 
Ah, just came across the issue on my end. Looks like it's related to some unused variable. I'll make a quickfix for this and removed said unused variable. Thanks for reporting this!
dim sum un  [author] 23 Oct, 2024 @ 10:27am 
The problem is a little vague since this could be an addon conflict or something else entirely, as that player function (GetInfo) should exist. I'll need more information to go off from before I can help, so see if you can deduce that this is due to an addon conflict by disabling or enabling addons
gm_Redlerman16 23 Oct, 2024 @ 10:19am 
found this error, fix?

[Ragdoll Puppeteer] lua/autorun/ragdollpuppeteer.lua:27: attempt to call method 'GetInfo' (a nil value)
1. addPlayerField - lua/autorun/ragdollpuppeteer.lua:27
2. v - lua/autorun/ragdollpuppeteer.lua:48
3. unknown - lua/includes/modules/hook.lua:96
GRACZ PL 23 Oct, 2024 @ 8:59am 
interesting
dim sum un  [author] 22 Oct, 2024 @ 3:59pm 
Just pushed the update with the features that some of you requested! Check out the Feature Request 1 update video, or view this post for more information
Pahan the Payne 22 Oct, 2024 @ 2:31pm 
Thank you mate