Team Fortress 2

Team Fortress 2

Nautical Noggin
22 Comments
57 anomalous raccoons 10 Apr @ 12:42am 
good texture and modelwork, can we have a style were the glass gets colored instead of the metal, and maybe make it glow?
Ted Beneke  [author] 7 Oct, 2024 @ 10:27am 
its trash now
duplicated 7 Oct, 2024 @ 6:14am 
actual trash
Isaac_MonkeyBoy 4 Oct, 2024 @ 3:33am 
holy shit is that captain cutler
Greeb 25 Sep, 2024 @ 3:16am 
epic soldier cosmetic! :steamthumbsup:
Games  [author] 24 Sep, 2024 @ 9:28pm 
i was lazy,,,
Ted Beneke  [author] 24 Sep, 2024 @ 9:25pm 
that screen grab is missing the weapons but point still stands
Games  [author] 24 Sep, 2024 @ 9:21pm 
https://imgur.com/21rmM4L

Idk I don't see it. there's a case to be made that they're both similiar because yea they're diving hats.. but silhouettes and colors and pose wise I don't see it. not to mention Engineer and pyro play drastically different and have very different vfx and sfx, I really do not see any instance where you could confuse the two in actual combat
Ted Beneke  [author] 24 Sep, 2024 @ 1:07pm 
Id really like to see any evidence suggesting that anyone had a problem recognizing any of the tf2 mercs while wearing any of the items that obscure their face.

You’re also ignoring everything else I said
HeadOfB.O.XNews 24 Sep, 2024 @ 12:59pm 
"Class recognition doesn’t primarily extend to things like whether or not the character’s FACES are visible."

YES. YES IT DOES. One of the things that makes TF2 characters so recognizable is that all 9 characters have distictive faces. The reason why the pyro can get away with putting object on head is because the character has on object, the gas mask, on his head. When you do that with the engineer, you're covering important distictive features of the character like the face and hardhat.

And you shouldn't be taking advice from a guy who worked on overwatch about character recognition.
Ted Beneke  [author] 24 Sep, 2024 @ 12:42pm 
Id also argue things like audio and behavioral cues are a big help. Weapon and voice audio clips are going to differ between characters. Engineers usually sit and stay in place. A spy will lay low. A pyro usually goes headfirst and w+m1
Ted Beneke  [author] 24 Sep, 2024 @ 12:31pm 
3. Animations. Engineer is a bit hunched over, swings his wrench. Spy and medic are more laid back. Spy is the only one that welds all his weapons with one hand. Look at the character silhouettes in A-pose vs all their idle animations and you’ll see exactly what I mean


Asymmetry and big landmark design aspects like Engineer’s glove, pyro’s propane tank, or heavy’s bandolier aren’t coincidental. They’re very useful indicators to ensure you know who you’re fighting, even if they’re halfway across the map.

As far as the “identical” pyro hat goes. The similarity ends at the fact that they’re diving helmets. I also think this argument is a bit null considering all-class hats are a thing.

Hope that helps and I apologize for going on a tangent
Ted Beneke  [author] 24 Sep, 2024 @ 12:31pm 
I want to preface this with I don’t mean to sound rude or condescending-

Valve was very deliberate across the board when it came to designing their characters. Class recognition doesn’t primarily extend to things like whether or not the character’s faces are visible. One of my teachers that worked on Overwatch even had us study how Moby Francke designed the mercs.

Anyway, what I’m getting at is that quite a few things help define class recognition:

1. Things like overall color placement (pyro’s gradient) like you mentioned. But this by itself isn’t realistically going to cause problems.

2. Class silhouette. This includes things like weapons. You’re never going to see a medic welding a huge flamethrower-like object.
HeadOfB.O.XNews 24 Sep, 2024 @ 3:34am 
The set gives the engineer a big wet suit with a light to dark gradient, and the hat is extremely identical to one pyro has.
Ted Beneke  [author] 24 Sep, 2024 @ 2:45am 
I’m honestly a little bewildered by the prospect of anyone getting this confused with pyro
HeadOfB.O.XNews 24 Sep, 2024 @ 2:36am 
this makes the engineer look like pyro or an entirely different character. this is garbage.
b3rnard 21 Sep, 2024 @ 3:04am 
It's for halloween, everything is great there.
bioshock
ArghBeef 20 Sep, 2024 @ 7:59am 
different game, different class, big balls
Abigael The Bee 20 Sep, 2024 @ 4:46am 
good helmet :steamthis::steamthumbsup:
vibrator gaming 20 Sep, 2024 @ 3:54am 
Pyro has something like this too, right?
TwoTonMoon 19 Sep, 2024 @ 8:58pm 
if nautical noggin be somethin ye wish