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Raportează o problemă de traducere
Fixed the unit icon though.
Any chance you play with SFO or some other mods adding these type of units? There apparently quite a lot of mods adding these or similar units. Perhaps you still have them due to such a mod.
In regards of stats, yes those are the only visible ones, you won't see stuff like firing rate, marksmanship and so on, those are all hidden. Repeaters dish out a lot more damage than regular ones, as each unit has a burst fire from the barrelgun, which makes them way more powerful than the regular ones.
@meekerfunk - I'll see if I can fix this, thanks for the feedback.
@EdgeMaster420 - Happy to hear it was recoverable, now you just need to wrap it up before the next DLC.
@Krakenous - Yeah I added them to the Nuln landmark for all Empire/TEB factions, so that they could benefit from them and to help those that could not get them the normal way due to a script typo I made.
Don't know how I feel about the idea though, but am considering limit caps for each.
Let me know if CA fix this at some point, and I will delete the entry again. For now they have voices if you use this mod.
Took the suggestion from comments section about making them anit-large with suppression and I like the result, as they are now.
They serve as a nice anti-large unit alongside the regular vanilla amethyst unit that melts infantry regiments.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3338467886
CA were really thorough in their purge of the files.
This did not apply to my ongoing test save, but maybe you are more lucky than I, since I tested a variety of mods n stuff.
Nuln landmark first tier allows recruitment of regular repeaters for all empire/teb factions now and second tier allows recruitment of the amethyst units.
I don't know how people feel about that, but it is easy to remove if need be.
When I checked the issue with mixer empire lords not showing up, that was somehow resolved and they now work again with this mod.
So currently adding methyst units to the tier 5 nuln landmark, so that atleast people can get them, but now also as the other empire/teb factions.
Thank you for yout work!
You will either need to inform him about and see if he can fix or I will revert my work again.
Starting to hate this mod.
This means the 2 repeaters is back to the same state as when I released the mod and the landship repeaters work again.
No blunderbusses yet, but still working on it.
Force resub the mod if you do not get the effects.
I only have one unit of blunderbuss in my campaign
It is interesting how both repeater units work out but the blunderbusses just don't, but I will keep at it and sorry for the inconvenience it brought you.