Stellaris

Stellaris

Fabulous Forecast [3.14]
7 Comments
Airstor 29 Sep, 2024 @ 1:18am 
this is such a good idea and i hope the devs take a look at this, they've done that kind of thing before.
hiງh thē໐¢r໐ຖ 26 Sep, 2024 @ 12:08pm 
@Dragatus
I didn't know about the Nebula thing, that's awesome.
Dragatus  [author] 26 Sep, 2024 @ 7:46am 
Small update, updated in-game description of the civic to incorporate the changes from the mod.
Dragatus  [author] 23 Sep, 2024 @ 9:05pm 
@Quote
Another thing most people don't realize is that the increased production of Astrometeorologist jobs is triggered by *any* environmental effect in the system, not just storm. Nebulas for example also count. (And the Ocean Paradise origin from Aquatics DLC has you start inside a nebula.)

@TrueWolves
Noted. I'll keep it in mind and if I feel the civic became too strong I'll reduce the attraction/repulsion bonus. But I do like the idea of increasing them for everyone with a rare tech.
Quote 23 Sep, 2024 @ 3:41pm 
I just gave my roleplay empire this civic, and never knew the unique building is buildable once per planet lol

I'll surely give this a try, its a nice buff to a civic with amazing RP potential
TrueWolves 23 Sep, 2024 @ 3:36pm 
This is overall amazing and well thought out. I think the only thing I'd change is have the Astrometerology civic only increase the building effects by 50% since they get the meteorologist buffs already. Maybe a Rare tech that adds the other +50% for everyone at tier 5?
Mythcrafter 23 Sep, 2024 @ 9:03am 
imma give this a shot, seems interesting:lunar2019madpig: