Project Zomboid

Project Zomboid

Dynamic Tarp covers [41/42]
53 Comments
Cosmo 18 Jul @ 11:04am 
@Hilvon Ok no worries
Hilvon  [author] 18 Jul @ 11:00am 
@Cosmo Yeah... This mod is rather deep in my work priority, unfortunately. PZKA and VVA take priority and there is a buncho of work needed on both of those - with VVE and Drive 90 now being updated to 42.,..
Cosmo 18 Jul @ 10:12am 
Hey @Hilvon no updates for now?
scheribold 14 Jun @ 12:32pm 
@hilvon no hurry and thanks.
Hilvon  [author] 14 Jun @ 6:37am 
@scheribold
Could an SVU3 update brerak roof rack tarps?
Technically - yes. Though I'd have to check this out and see for myself. Hopefully that would be an easy fix.
But as usual the main problem is - limited time I have to work on mods.
scheribold 14 Jun @ 6:16am 
@hilvon a think since the last SVU3 update your roof rack tarp is broken.
is that possible?
scheribold 24 May @ 12:08pm 
Nice to hear that. Animations and the tarp covers is the only thing pkz is missing. Thank you for your awesome work.
Hilvon  [author] 23 May @ 10:53am 
@scheribold Not at the moment.
But it is planned. Eventually. After I am dome with PZK animations and their integrtation with SVU armor...
scheribold 21 May @ 8:36pm 
@Hilvon does your great mod work with [B42/B41] PZK VLC?
Hilvon  [author] 19 Mar @ 11:22am 
@WTFłłVIPΣR I believe that is vanilla Franklin Allterrain (SUV) vehicle, with armor from Standard Vehicle Upgrades - a mix of heavy armor on door and hood and light armor on windows. Roofrack is also from Standard Vehicle Upgrades.
WTFłłVIPΣR 18 Mar @ 1:10pm 
what car/mod are you using in the first image?
4trainpoet 17 Feb @ 3:29pm 
Great mod and great implementation. As someone who specifically avoided pickups for the simple reason that they appear empty, this is super cool. Adding it for the roof racks is *chefs kiss*.

A quick note that it does depend on correct load order, and the load order sort mod doesn't put it in the right place. Load it last if you are having issues.
Hilvon  [author] 16 Feb @ 3:27am 
Well well well... Wouldn't you know it. I was able to fix the SVU3 roofrack issue. So a double update. Yay!
Please let me know if you catch some vehicles for which open beds/roofrack tarps are not working - and if you do please specify exactly which vehicle(s) are not set up correctly. This will help speed up fixing those issues greatly (as most of the time fixing it would be spent identifying vehicle IDs that I forgot to throw into the list)
Hilvon  [author] 16 Feb @ 3:16am 
First attempt at build 42 support is out. Though at this point I only works for trailers and pickup beds. Still debugging SVU3 roofracks of vanilla vehicles. If I manage to fix the problem I will publish another update today. But more realistically expect it next weekend.

As usual - to force steam to update the mod - unsubscribe and resubscribe.
[RUS]metsuki sutemi 13 Feb @ 8:35pm 
I'm waiting for the 42nd build!!!
Hilvon  [author] 30 Dec, 2024 @ 12:04pm 
@RedSystem Will look into it soon. Now that I am (mostly) done with patching Vanilla Vehicles Animated to build 42 and know what is different about vehicles in build42...
RedSystem 25 Dec, 2024 @ 11:53pm 
b42 update ?
Hilvon  [author] 14 Nov, 2024 @ 10:41am 
@Retrad_ Yeah there probably is some room for improvement.

Basically how that texture was created was to kput some box colliders, them drop a simulated cloth over them. Bake the ambient occlusion map, them simplify mesh geometry to retuce poly count to about 60... And then I just multiply the albeto (color) texture with ambient occlusion a couple times, and that ends up being the final texture... So if you have suggestion how to improve it I would appreciate it.
Retrad_ 13 Nov, 2024 @ 1:47pm 
thanks for the neat reply! i simply desaturated the texture so now it's grey and i'm very happy with my car's fresh new look! :spiffo:

i'd say use grey, white, blue and brown for the tarps (as general pointers not HSV values) as they cover a wide range, modern, cold and warm tones, while also being very inoffensive. especially since 95% of vanilla cars fall into the black-white-blue-red range anyway.

also, not to doubt your art, but increasing the contrast a little made the covered boxes stand out so much more. :o
Hilvon  [author] 13 Nov, 2024 @ 11:13am 
@Retrad_ - Having different textures for different vehicles is doable. Though textures are like the most of the download space for the mod so having multiple textures would have incresed the size and that is something I would have liked to avoid.

However it light me possible to use a custom shader... to replace tarp color... Can you suggest some HSV (though hex RGB would work too converting is not a problem) values for good tarp covers? Like 3-4 colors alternative to the current one. Then I should be able to jumble vehicle tint color (exists for all vehicle even those with fixed texture) values, pick one of the variants and then adjust tarp color in shader...

PS: Also even though I love this idea and going to take a jab at it ASAP I am not sure when this "as possible" moment will occur with my new job...
Retrad_ 13 Nov, 2024 @ 10:38am 
is there a way to have random textures for each car? i'm planning to change the original textures to brown or white, but it'd be really cool if each car just came with it's own color
Hilvon  [author] 3 Nov, 2024 @ 4:50am 
@Ryan I can look into that, sure.
Ryan 3 Nov, 2024 @ 2:09am 
can you do a small video on how to setup for other mods. Then I can find and add support for all mods.
Hilvon  [author] 3 Nov, 2024 @ 12:28am 
@Ryan yes. Current support for the modded vehicles is pretty limited. Generally speaking if the cars are covered by Standard Vehicle Upgrades - Vanilla - then you can expect tarps to work on them.

Other vehicle mods are not supported by default. If anybody wants to add the support - feel free to reuse models and textures created by this mod by referencing them from your mod scripts. And hooking the script to a lua code is also pretty easy. I am willing to answer any questions, but between chasing Fancy Handwork bug in VVA and working on PZK Animated, I have my hands too full to be chasing other mods to support.
Ryan 2 Nov, 2024 @ 3:02pm 
I tested more cars basically no ki5 or automobile extrvanza works
Ryan 2 Nov, 2024 @ 1:52pm 
I made a list these cars would benefit from this mod.All seem to be ki5 cars

'49 Dodge Power Wagon Crew Cab
'76 Chevrolet K Series,'78 AM General
'80 MAN KAT1
'82 Jeep J10
'83 AM General M923
'88 Chevrolet S10
'93 Ford F-Series


Also wanted to know if it works with standardized vehicle upgrades 2/3?
Hilvon  [author] 1 Nov, 2024 @ 5:56am 
@Ryan I'm kinda sure the lua files used to patch the alternative models in are loaded in alphabetical order and I did my best to avoid naming conflicts this should not really mater.

But as a general precaution I would rcommend puting this mod at the bottom of the load order to minimise the risk that other mods would erase the modifications.
Ryan 1 Nov, 2024 @ 3:05am 
do I set it before or after other vehicle mods?
Hilvon  [author] 15 Oct, 2024 @ 1:15am 
@Ryan Yes. This mod has no conflict with Vanilla Vahicles Animated.

In terms of other animated cars however is complicated. On one hand it is not touching anything that might cause any conflict with animated cars. But at the same time - it is currently set up to only add tarps to specific vehicles. (Either to open beds or to roof racks) so if other animated cars do have roof racks but are not registered in this mod they will work same way if this mod was inactive. The workshop item contains an example of how to add vehicles to this mod support on their side, and I am as always open to communication if something needs to be clarified.
Ryan 14 Oct, 2024 @ 2:41pm 
does it work for vanilla cars animated? or any other animated car mod?
Hilvon  [author] 5 Oct, 2024 @ 1:35am 
@ТвердыйСтоячок no. At this moment it only works with SVU3. And the current compatability with SVU2 that is in the works is only planned for vanilla cars and those using vanilla models. Not Filibuster ones. Though adding a separate mod for Filibuster cars is not out of the question, that would take significntly more time.
this works with svu2? since its the only version with fillibuster and vve car packs it would be nice to have compat with it
CarlosRojasCu 3 Oct, 2024 @ 12:18pm 
@Hilvon Thanks for the mod names. :)
I thought that, as you can see, the boxes in the luggage rack were part of a new version. Now I understand that they are already present in the current version. You can only see the difference if the luggage rack has a lot or a few things inside. Thanks, I understand better now. My apologies for the confusion.
Hilvon  [author] 3 Oct, 2024 @ 12:09pm 
@CarlosRojasCu - Those are Vanilla Vehicle Enhancer and Rusted textures for VVE.
Though I am a little confused about the texture question... I am not working on better textures for tarps and as far as I know neither does UnCheat... so what next update are you referring to?
CarlosRojasCu 3 Oct, 2024 @ 12:05pm 
The new textures for the roof rack look beautiful for the next update, I can't wait for it to come out already. :) .A question, what mod do you use to make the cars look like that in the 2nd photo? Thanks:)
HugePinball 29 Sep, 2024 @ 7:24am 
This looks great. I've always wanted to look into getting the SVU racks to have dynamic items like some other individual car mods, and this tarp idea really simplifies the process and looks great - and the beds of pickups & trailers too! :steamthumbsup:

If it would be a trivial addition for you, it would be awesome if this supported SVU2 as well. We're still using SVU2 on our server for the time being until there's more vehicle support available in SVU3.
EnigmaBeaver™ 29 Sep, 2024 @ 12:59am 
Support for Ki5 car mods?
Videogames 28 Sep, 2024 @ 5:52pm 
To be honest I don't really care much for THIS much level of detail, but getting the mesh to change based on how full the inventory is definitely a cool accomplishment on a technical level.
Dravexiln 28 Sep, 2024 @ 10:25am 
add more pls
Hilvon  [author] 28 Sep, 2024 @ 12:18am 
@pzhda'tan Added an image I was able to scoop from my screenshots already at hand. Probably will add more as I get some free time.
Hilvon  [author] 27 Sep, 2024 @ 10:39am 
@Mc Roidaaar Yes. Though some pickups that are VVE specific might not be getting coves. I am planning to make a pass and fill in the gaps within next few weeks, but for now focusing on my other mods.

@superbaconpower it is just cosmetics for some extra immersion. So you decide if you like it or not.
superbaconpower 27 Sep, 2024 @ 10:05am 
is this good or not?
Mc Roidaaar 27 Sep, 2024 @ 6:05am 
Is this "vanilla vehicle enchanced" compatible?
scheribold 24 Sep, 2024 @ 7:14am 
Perfect, thank you.
Hilvon  [author] 24 Sep, 2024 @ 6:54am 
@scheribold I am assuming you are referring to the UnCheat's early prototype of Tarp mod. Yes, this mod does everything that mod did and much more. The original plan was to update that mod with this content. but unfortunately UnCheat is not able to update the content and gave me green light to publish this version separately under my name.
scheribold 24 Sep, 2024 @ 6:09am 
Hi Hilvon, is your other tarp cover mod obsolete now?
Hilvon  [author] 24 Sep, 2024 @ 4:28am 
@BeardedDepression No. PZK vehicles are not supported yet.
BeardedDepression 24 Sep, 2024 @ 3:28am 
The roofracks don't seem to fill up with pzk vehicles, is this not supported yet?
CarlosRojasCu 23 Sep, 2024 @ 6:41am 
@Hilvon Wow, that's great. Thanks for the reply... :steamhappy:
Hilvon  [author] 23 Sep, 2024 @ 6:36am 
@Scroobles McDoodle at this moment it is just SVU3.

There adding SVU2 should be doable, but would require some fiddling to get tarp positions right as roofrack positions might be different in SVU2 and SVU3.