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Could an SVU3 update brerak roof rack tarps?
Technically - yes. Though I'd have to check this out and see for myself. Hopefully that would be an easy fix.
But as usual the main problem is - limited time I have to work on mods.
is that possible?
But it is planned. Eventually. After I am dome with PZK animations and their integrtation with SVU armor...
A quick note that it does depend on correct load order, and the load order sort mod doesn't put it in the right place. Load it last if you are having issues.
Please let me know if you catch some vehicles for which open beds/roofrack tarps are not working - and if you do please specify exactly which vehicle(s) are not set up correctly. This will help speed up fixing those issues greatly (as most of the time fixing it would be spent identifying vehicle IDs that I forgot to throw into the list)
As usual - to force steam to update the mod - unsubscribe and resubscribe.
Basically how that texture was created was to kput some box colliders, them drop a simulated cloth over them. Bake the ambient occlusion map, them simplify mesh geometry to retuce poly count to about 60... And then I just multiply the albeto (color) texture with ambient occlusion a couple times, and that ends up being the final texture... So if you have suggestion how to improve it I would appreciate it.
i'd say use grey, white, blue and brown for the tarps (as general pointers not HSV values) as they cover a wide range, modern, cold and warm tones, while also being very inoffensive. especially since 95% of vanilla cars fall into the black-white-blue-red range anyway.
also, not to doubt your art, but increasing the contrast a little made the covered boxes stand out so much more. :o
However it light me possible to use a custom shader... to replace tarp color... Can you suggest some HSV (though hex RGB would work too converting is not a problem) values for good tarp covers? Like 3-4 colors alternative to the current one. Then I should be able to jumble vehicle tint color (exists for all vehicle even those with fixed texture) values, pick one of the variants and then adjust tarp color in shader...
PS: Also even though I love this idea and going to take a jab at it ASAP I am not sure when this "as possible" moment will occur with my new job...
Other vehicle mods are not supported by default. If anybody wants to add the support - feel free to reuse models and textures created by this mod by referencing them from your mod scripts. And hooking the script to a lua code is also pretty easy. I am willing to answer any questions, but between chasing Fancy Handwork bug in VVA and working on PZK Animated, I have my hands too full to be chasing other mods to support.
'49 Dodge Power Wagon Crew Cab
'76 Chevrolet K Series,'78 AM General
'80 MAN KAT1
'82 Jeep J10
'83 AM General M923
'88 Chevrolet S10
'93 Ford F-Series
Also wanted to know if it works with standardized vehicle upgrades 2/3?
But as a general precaution I would rcommend puting this mod at the bottom of the load order to minimise the risk that other mods would erase the modifications.
In terms of other animated cars however is complicated. On one hand it is not touching anything that might cause any conflict with animated cars. But at the same time - it is currently set up to only add tarps to specific vehicles. (Either to open beds or to roof racks) so if other animated cars do have roof racks but are not registered in this mod they will work same way if this mod was inactive. The workshop item contains an example of how to add vehicles to this mod support on their side, and I am as always open to communication if something needs to be clarified.
I thought that, as you can see, the boxes in the luggage rack were part of a new version. Now I understand that they are already present in the current version. You can only see the difference if the luggage rack has a lot or a few things inside. Thanks, I understand better now. My apologies for the confusion.
Though I am a little confused about the texture question... I am not working on better textures for tarps and as far as I know neither does UnCheat... so what next update are you referring to?
If it would be a trivial addition for you, it would be awesome if this supported SVU2 as well. We're still using SVU2 on our server for the time being until there's more vehicle support available in SVU3.
@superbaconpower it is just cosmetics for some extra immersion. So you decide if you like it or not.
There adding SVU2 should be doable, but would require some fiddling to get tarp positions right as roofrack positions might be different in SVU2 and SVU3.