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* 看我幻影锤下回合打出造成 100 点伤害
* 天罚:无实体
* - 1
* 嗯???踏马这次下回合就不是无实体应该能打出正常伤害了吧?
* 系统:Man!检测到无实体,因此下回合打出造成 1 点伤害
* 天罚:无实体结束
* 不好意思,还是- 1
Would you reconsider? or make it an option to swap them? Because to me the opposite is more intuitive to remember; Future cards take effect in the future, Past cards cost 0 because you already played them in the past. Anyhow great mod
It's because original concept of future cards is that a card is played in future but takes effect now. Past cards are reversed effect from future cards.
推荐你试一下动漫嘉年华mod,他的卡牌描述很精简。
是不是你开了大字号模式,那样描述本来就可能超出卡牌。
如果说描述长:
时态的效果是有规律的,不同的地方只有卡牌本身的效果。至少现在时态的效果描述是放得下的。
相比把效果塞在关键词里造一堆关键词,我更习惯直接说明,这会导致描述长一些,但是并没有效果的堆砌。你举的卡牌例子实际上也只有一两个效果。
哪些卡牌小作文呢?我可以后面再改进一下。
I thought much about effect of the starter relic + pandora's box. Like, summon a random card; draw an additional card and summon manually; summon a strike which won't be added to hand when evoked.
I didn't choose to summon a random card because it may choose a key card and if the player doesn't have many summon cards, it will be difficult to get it in hand.
Finally I choose to summon a no-effect doppel instead, Assemble and Tides can still benefit from it.
(This mod is not dedicated to someone.
Having access to 3 timelines opens up so much flexibility. This degree of agency and the other mechanics add some super compelling variables that you cleverly explored when designing the full set.
I will say it's a little silly that you can turn off your starter relic by having no strikes left, so maybe it could just choose a random 1-cost card instead.
(Also, is it just me or does it feel like this mod is dedicated to someone?)
The Time mechanic is a little fiddly but the implementation is very good. Picking up the Prismatic Shard and using the effect on other cards is really fun and interesting.
I found the UI for changing the time of a card a bit clunky. It's a neat mechanic but it adds a lot of clicks for not much benefit.
The idea of each card having Past/Present/Future versions is very clever. Now any card can be a part of your Past-focused build! Boring is now an important element of the strategy!
The Doppels are a very good idea, but they felt a bit too easy to me. Maybe I'm just very good at the game :P . I'll try again on a harder difficulty than Ascension 0.
赞美量子镜面,无视量子镜面,烧掉量子镜面;
赞美逆流,赞美逆流,赞美逆流;
赞美替身,赞美替身,赞美替身;
赞美切割时间,赞美切割时间,赞美切割时间;
最需要赞美的是传奇遗物时间牢笼,瞬间删光所有牌。
最后逆流、替身、切割时间、思考加上时间熵5牌无限,靠开信刀和时间熵一起打伤害。
召唤和冻结机制都十分有趣,一个转化为每回合收益以及激发减费,一个临时删牌并放入抽牌堆底。时态暂时没玩明白,感觉过去和未来都不如现在顺手。
话说能不能在局内预览卡牌的面板上,加上查看这个卡的其他时态的选项呢?
有时候想看看其他时态的效果再选牌