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1. Settings are getting reset every game session
@Guest Every time I host a new game my settings which were set with "grq-rate" are not applied. Regardless of what "grq-settings" shows to you. Setttings are just getting reverted to Vanilla defaults. To fix that - you just need to type "grq-rate" and configure desired settings every time you start new game session.
2. Command "grq-deattach" makes resources unminable.
@Zhake Everything works as expected on the server side. But sometimes clients are not getting properly syncronized with a server. If you set "grq-deattach 1" and try to mine a resource - you might notice that progress bar will get to 25% and might stop moving. It means that resource is mined, but your sprite just not showing that. At this point you can collect it by a simple click.
This bug is purely visual. You can mine and collect mined resources even if they are not shown as mined.
And yes, it should work in single player as well.
grq-deattach 1
Which should increase the speed of mining for 75% from normal and it works as expected.
Are you sure that you are doing it right?
If yes - than please, send me your list of mods and step by step guide on how to reproduce your issue. I will try to fix it.
If I will make this for items which you may craft - it will break game balance.
In order to craft ballistic fiber - you need:
Plastic (x2) and Titanium
Yields from deconstruction:
Plastic and Titanium
If I do what you are asking me for - you will start being able to get more resources from deconstruction than you use for crafting.
For example:
grq-rate 2
In order to craft ballistic fiber - you need:
Plastic (x2) and Titanium
Yields from deconstruction:
Plastic (x2) and Titanium (x2)
You get more Titanium than you use for crafting. It makes no sense for me, sorry...
Мой мод не переопределяет талант, он к нему добавляет дополнительное свойство.
В некоторых случаях это может создать проблемы, но конкретно в твоем - нет. К твоему таланту просто добавится мой бонус.
Касательно Material IO - не смотря на его старость он до сих пор актуален. Не хочу ставить зависимости для Item framework IO, поскольку большинство желающих присоединится к моему серваку не читают описания и в упор не ставят галочку "Enable Cs Scripting".
You can test if it works for you by setting values 10000 and 10001. The difference for you should be significant (if you have upgraded your sonar), in the moment when this difference sould be barely noticable.
Thanks one more time!
@everyone I have updated this mod. Updates include:
1. Defaul range for sonar is now 10000 instead of 6000
One or two years ago, when I was working with XML version of this mod - I have figured that default range of sonar is 6000 units. While I was working with this Lua mod, for some reasons, I haven't checked that this value has got updated by Barotrauma developers.
Previously it was added as XML attribute 6000, but now it's hardcoded into C# code as 10000.
2. I have provided compatibility with mods which provide sonar range upgrades.
When you set sonar range to mod default value (which is 10000 now) - my mod will respect any sonar range value which comes from Barotrauma. Range 10000 is now a magical number which is not guarantees you that your range is really 10000
If you are already using this mod and if you want to get Vanilla range of your sonar please type:
grq-sonar 10000
Vanilla Sonar with no zoom: https://ibb.co/zQtgqhq
With this mod and no zoom: https://ibb.co/pzzBYJg
The sonar upgrade mod I use: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3255753995
Regarding compatibility - give me a link to the mod which you are using. I will try to check how to make them compatible.
Also, it appears to be incompatible with mods that add sonar range upgrades to subs. Any chance to make it compatible or for an option to disable the range change?
You can set:
grq-deattach 4 <<--- Default for Vanilla
grq-deattach 3 <<--- 25% faster
grq-deattach 2 <<--- 50% faster and in addition +15% swimming speed for "Miner" talent.
grq-deattach 1 <<--- 75% faster + swimming speed.
grq-deattach 0 <<--- instant + swimming speed.
I haven't tried, but I think that you can also use float values like:
grq-deattach 1.5
Everything is very flexible. Jest read out mod description.
Also you can check a command:
grq-help
Short version of mod description which is available for you while you in the game.
I have released version 2.0 of this mod.
A lot of things were reworked.
Now you always need to have a plasma cutter to detach ores.
You have additional console commands to configure your game.
If you already using this mod - I strongly advice to read description of this mod again.
Have fun!
I am going to rework that.
You will need to have a plasma cutter to detach ore, but this process will be happening almost instantly.
I will try to check if it’s easy to make that configurable…