Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Advanced Game Options
80 Comments
Szataniel 21 Oct, 2017 @ 2:28pm 
And where is Time Victory which limits whole game to max 500 turns? It's not the same as Max Turns...
Fork The Disemboweler 22 Sep, 2016 @ 5:24am 
Yay, now I can make Warhammer 40K in CivBE!
Venusaisha 22 Jul, 2016 @ 2:37pm 
rising tide compatible?
snowdawn 10 Jun, 2016 @ 11:19am 
Thank you for this mod. I specially love the disable health option.
QUASAR 23 Apr, 2016 @ 10:07am 
Thankyou it makes the game more intresting.
Wandering Mania 1 Jan, 2016 @ 11:18pm 
@|TrillSquad| lilneel If you select "peace" you can not go to war. If you select "war" there is no peace.

At least that is the idea. Not sure if it works in game, but that is the idea.
Tame Xan 16 Dec, 2015 @ 10:52am 
When I select Permanent war or peace how do I chose which sponcers to go to war with?
NERD2 16 Dec, 2015 @ 6:56am 
I want mods in hot seat! What the 'f word' is "lock mods" for?
Elkstone 28 Nov, 2015 @ 8:42pm 
Funny for a mod claiming to add the more options and it doesn't have the one option I found missing from this game

Granted, the Aliens are kind of important to development in this game but it still would have been interesting to be able to turn them off for specific game modes
T3sl4 11 Sep, 2015 @ 4:33pm 
Hello,
Well it seem that this option "no health" bug.. even if we don't see if we have positive or negative health.. we still have % malus of health on food and production... Quite weird i found that afther i founded so many cities xd
AllAreLegion 15 Aug, 2015 @ 1:14pm 
PLEASE WHAT ANK SAID ! i hate the Terrascape the Workers Zapped all my energy!
Unrestricted Sareee Agent 14 Aug, 2015 @ 7:11pm 
Guys, this doesn't add options.
anthonyivanney1990 11 Jun, 2015 @ 9:00am 
NO alien spawn for a quick match
ANK 15 Apr, 2015 @ 11:40am 
i would prefer a "auto workers do not build terrascape" option.
2005Guyver02 29 Mar, 2015 @ 2:27pm 
Could you add one more, "Disable Covert Ops"
LordRudman 11 Feb, 2015 @ 1:49pm 
The dream is a 'No Aliens' option?!
{G.E.W.P} ShadowThePybro 18 Jan, 2015 @ 6:50am 
what does disabel health do does i make mhy army unkillable or somthing?
0wΔrijiRoyal 16 Jan, 2015 @ 2:07pm 
Ohhhh disable Health/Happines?? Now thats Crazy.
Nikkelarse  [author] 3 Jan, 2015 @ 6:02am 
@Brother Malachai - this mod simply makes the check boxes visible in the advanced options menu. I do not see how it could cause any of the issues you are experiancing.
Maximum Broly! 30 Dec, 2014 @ 12:32pm 
I can confirm this is a bug that goes away when I uninstall your mod. This mod makes the mission and victory tabs blank. You don't get any missions from either of them at all. Please fix this.
Maximum Broly! 25 Dec, 2014 @ 3:38am 
I apologize, it's not your mod it's a different one, please ignore my last post. Again, apologies.
Maximum Broly! 22 Dec, 2014 @ 6:15pm 
This mod causes unit commands to disappear in game and instead puts up a list of upgrades you can't activate. :-/ I know this is it because my unit commands go back to normal when I disable this.
cailic7 21 Dec, 2014 @ 12:54pm 
Can you disable espionage? I never liked dealing with it.
ThatGuy 19 Dec, 2014 @ 2:28pm 
I have discovered a problem with this mod; if I enable special options when setting up a modded game, and then begin a new, unmodded game afterwards, the special options will still be enabled, despite not being displayed in the setup screen. This appears to be true with all of the special options. While not a severe problem, it is annoying having to load up the mod just to disable the special options when trying to set up an ordinary game.
Vibby 8 Dec, 2014 @ 11:12am 
For some reason my single player, none moded, game shows health disabled now where health is.
LordRudman 6 Dec, 2014 @ 5:34am 
I want to be able to disable miasma and aliens too! that would be amazing!
Steveo 19 Nov, 2014 @ 12:21pm 
I want to be able to disable miasma and aliens.
Simcoast 18 Nov, 2014 @ 6:40am 
Is 'Always War' basically all AI against you?
With this option on, all AI players are automatically at war with you, but they aren't at war with each other..
So this option doesn't really do much except pit everyone against you from the start..
Skott 16 Nov, 2014 @ 3:55pm 
you should add the option to be able to raze any cities, even capitals.
Simcoast 14 Nov, 2014 @ 1:44am 
Hi, awesome mod!
I think there's one problem with the "Disable Health" option though; it appears that when you take an enemy city, it is instantly annexed and apparently can't be razed..?
Does the "Disable Health" not allow cities to be razed?
PhailRaptor 10 Nov, 2014 @ 8:46pm 
@[OCTO]SHIFTY I'm not talking about which perk I select for a perticular upgrade (which you can delay). I'm talking about which of the 3 Affinity unit types, each of which has the 2 perk options (which you cannot delay).
YungGualaChaser 8 Nov, 2014 @ 10:22pm 
thank you , god I hate that health shit
LordRudman 8 Nov, 2014 @ 11:01am 
Please add No Aliens!!! pleeeeeeeease!
beefprime 8 Nov, 2014 @ 8:12am 
I didnt mean no outposts for me ... I mean the neutral trading outposts... not sure what they are called.

If I could disable those bastards I would have a much better play experience.
TrinityJayOne 7 Nov, 2014 @ 11:57pm 
@PeregrineX7 You can already do that, no mods required. It's on the same advanced settings page that this mod tinkers with, up on the top right.
Peregrine 7 Nov, 2014 @ 9:48pm 
Can you ad the option to choose which biombe (lush, arid, or fungal) you get?
Nikkelarse  [author] 7 Nov, 2014 @ 2:02am 
@Crowned_Son_of_Fire - no worries :)
˞˞˞˞˞˞˞˞˞˞˞˞˞˞˞ 6 Nov, 2014 @ 2:13pm 
@Nikkelarse I owe you an apology. I done fucked up. Got too focused on the advanced settings part, and didn't realize that i actually am missing some of those settings. Many apologies. @Corrie thanks, i should have realized without you pointing it out, but it appears i needed you to point it out for me to see why i was wrong. Thanks.
Chilled Legumes 6 Nov, 2014 @ 12:27pm 
Really? You have all of these options without the mod? Because my advanced game options doesnt.

List of game options standard doesnt have:
- Always Peace
- Always War
- Disable Health
- Disable Policies
- Disable research
- Disable Tutorial Popups
- Lock Mods
- Permanent War or Peace

:l
Nikkelarse  [author] 6 Nov, 2014 @ 11:32am 
@Crowned_Son_of_Fire - not all options are available without this mod. They're hidden. This mod makes them visible. Nothing more.
ØZØKEN 5 Nov, 2014 @ 8:44pm 
:/..
shovel 5 Nov, 2014 @ 4:42pm 
aliens are part of the game other wise it wudnt be beyond earth! and no outposts? that means u cant build ur precious citys either? put the map terran on tiny wid one other civ so u get one continent each at the start with heaps of room to build and kill aliens and have fun u want a proper challenge and not a sandpit start adding civs and making the map bigger 5million years and high rainfall makes a perfect flat continent with little shit lik canyons and mountains if u add 2 civs and urself the odd one out will always be on ur island so if u want a little trading put 3 civs small terran map 5mill old high rain perfect vanilla fun! lol
beefprime 5 Nov, 2014 @ 3:18pm 
Can you add No Outposts to this list? It bugs the absolute crap out of me how the game constantly spawns outposts right where I want to build cities in early game, sometimes completely ringing my original city, it would be nice to just entirely remove the annoyance.
satonaro 5 Nov, 2014 @ 3:06pm 
The always war work also on the AI? I means will be EVERYONE at war with EVERYONE, or just you vs the AI?
Eden Gunner 5 Nov, 2014 @ 12:49pm 
wow
ToTheStone 5 Nov, 2014 @ 12:48pm 
it would be good if we could diabl aleans as well as frenzied!
оргия с гиенами 5 Nov, 2014 @ 2:57am 
3
Vegistila 4 Nov, 2014 @ 3:22pm 
a turn timer would be FANTASTIC, I love that feeling that i only have so much time to decided what to do, and having to plan around it. It's not like real leaders get forever in a day to decide what they need to do. They have to be proactive or end up being reactive. Listen to me ramble on, back to the point, a turn timer would be great. I remember the last advance setup mod for civ 5 had one.
Foxia 4 Nov, 2014 @ 12:49pm 
what about the "one city challange"
Visinescu 4 Nov, 2014 @ 10:35am 
nice mod. thank you ! :D