Total War: WARHAMMER III

Total War: WARHAMMER III

Sebidee's Recruitable Wyverns - Greenskins unit mod
18 Comments
apx zombiekilla 27 Jun @ 8:19am 
lava spider riders, lava aranarock spiders, feral hydras, armoured squig hoppers and soopa squigs
Sebidee  [author] 15 Jun @ 7:12am 
what other units are not normally recruitable?
apx zombiekilla 14 Jun @ 11:38pm 
can we get this for all the waagh umits?
Carcajou101 5 Jan @ 4:26pm 
Thank you, now we can destroy Dwarf's Copters and Zeppelins :steamthumbsup:
Pezhetairos 18 Dec, 2024 @ 12:17am 
Thanks a lot, this calls for another Greenskins campaign :SkullNBones:
Sebidee  [author] 17 Dec, 2024 @ 12:40pm 
@Pezhetairos it is updated now for that
Sebidee  [author] 17 Dec, 2024 @ 3:28am 
Hi yes I think I will do that thank you
Pezhetairos 17 Dec, 2024 @ 12:23am 
With the update Wyverns are now tier 5 in the same building as Rogue Idols which I suspect is not intended considering the mod description. I would like to suggest lowering it down to the tier 3 building.
Aristocratic Astorian 9 Oct, 2024 @ 5:24am 
@TheForbiddenCornBread That was for online multiplayer battles only
TheForbiddenCornBread 1 Oct, 2024 @ 9:02pm 
I could have sworn that the greenskins got a update that gave them the ability to recruit feral wyverns in the base game other than from waaaghs. Am I missing something?
Advice 1 Oct, 2024 @ 4:22pm 
Good mod. Been meaning to make this myself for some time.
My OCD will kill me though that it has the little red WAGH unit tag on it as a default unit though. Really the only fix would be to remake the unit from scratch and update that, which I know is a silly ask. Anyways, nice work.
Sebidee  [author] 1 Oct, 2024 @ 3:48am 
ok, I'll move their recruit building down one level. Thanks for the feedback
Jarges 1 Oct, 2024 @ 3:16am 
Then at least t3, to make them more like Manticore or Cockatrice.
Sebidee  [author] 1 Oct, 2024 @ 2:21am 
The stats are unchanged, it is a vanilla unit that only appear in waagh armies. All this mod does is make them available to recruit.

I'm not sure why CA made them relatively weak. I don't want to mess with their stats so the only thing I could do really is reduce them to the level 2 building. Not sure if that would be too avaliable though.
Phukface 30 Sep, 2024 @ 9:20pm 
What red line skills do they benefit from?
Jarges 30 Sep, 2024 @ 7:39am 
t4 unit with 3.3k health and 28 melee defense and 225 damage? With stats like this it should be t2 at best.
For reference, Cockatrice is t3 unit with 6.1k hp 800 barrier 36 melee defense and 420 damage.
I love the idea of the mod, but either stats or tier of the unit should change, imo.
Sebidee  [author] 26 Sep, 2024 @ 9:47am 
Thank you
Sunginious the Brave 26 Sep, 2024 @ 9:38am 
Amazing mod.