Total War: WARHAMMER III

Total War: WARHAMMER III

Sebidee's Realistic Flight
97 Comments
FailSafe 10 Jul @ 5:33am 
hey man, minor thing to mention but inside the mod it looks like there's a duplicated entry for the wyvern, it has more acceleration/deceleration and mass in the 'update' version of the table but the orginal is still there. No idea if this would conflict in action, but thought it was worth mentioning in case you missed it :)
Sebidee  [author] 25 Jun @ 11:31am 
I haven't tested it. I am guessing no but you should try
Elnestea 25 Jun @ 9:09am 
hey, anyone can confirm this nice mod is working with SFO?
Sebidee  [author] 25 Jun @ 5:13am 
Yes. Larger flying creatures are faster
Kamora 24 Jun @ 7:20pm 
the cockatrice has over 240 speed now is this normal?
sarumanthecursed 20 Jun @ 8:55am 
Does this help with awkward landings on large units when they just float above the enemies head frozen till they move
Sebidee  [author] 3 Jun @ 3:06pm 
I'm not sure. I would guess not
CHAPLAIN QUOTES 3 Jun @ 2:02pm 
So this is not compatible with SFO, innit?
awpanda1 6 Apr @ 2:20am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3459039904
sub mod i made for the whirlwind copters by Derbyd3wb
Yoshi 4 Apr @ 3:18pm 
would this be compatible with brutal battles?
Kaerdes 3 Apr @ 11:38pm 
Yeah, that is the case
Sebidee  [author] 28 Mar @ 3:37pm 
It should still work for your regardless can you not launch campaign?
Kaerdes 28 Mar @ 3:18am 
Hi, since update, my game is showing me that I miss this mod to load game (while I subscribe it and it is active in mod manager menu). How can I fix this?

Game shows that I miss mod !@Seb_wh3_realistic_flight
Sebidee  [author] 26 Mar @ 3:36pm 
Thanks, I'm updating
Scarecrow 26 Mar @ 6:20am 
This mod causes a CTD since 6.1.
Sebidee  [author] 18 Jan @ 1:46pm 
As it should!!
Max Power 18 Jan @ 10:41am 
With this mod, seeing the enemy lord come screaming across the sky on a dragon feels viscerally terrifying. Good stuff.
minecraft with gadget 12 Jan @ 6:41pm 
true, true
Sebidee  [author] 12 Jan @ 2:19am 
Realistically larger things fly faster than smaller things
minecraft with gadget 11 Jan @ 4:42pm 
My only complaint is this makes some monstrous mounts overpowered. Chaos dwarf flying mounts for example become way too fast, like 250 speed, when realistically they should be slower. IMO I think you should slow down larger flying mounts.
GOW LIKE A BOSS 5 Jan @ 9:35am 
Thanks!
Sebidee  [author] 4 Jan @ 6:31am 
@GOW LIKE A BOSS the vultures have now been added
Sebidee  [author] 3 Jan @ 2:06pm 
I will add them tomorrow
GOW LIKE A BOSS 3 Jan @ 11:22am 
@Sebidee
Can you add the Ogre's new Blood Vulture units to your mod? They are their new flying unit and are only showing as 100 speed (significantly below your other flying units).
Sebidee  [author] 2 Jan @ 3:18pm 
It really would only take you a few minutes
Overlord 2 Jan @ 10:17am 
@Armorchin
Actually, I was hoping one of you could take up the task as obviously enough it would be much more easier and faster for you, experienced modders as you are :/
Armorchin 1 Jan @ 7:52pm 
Heh, I was gonna do a patch but this seems like a way better idea. I'll leave this to you then :papyrus:

@Overlord and don't forget to upload your edit for other to enjoy!
Sebidee  [author] 1 Jan @ 2:02pm 
I would recommend you make your own edit of the dismemberment mod where you give them the same changes I made to their speed. Should be super easy. If you want to add me as friend I would be happy to show you how to do it
Overlord 1 Jan @ 11:24am 
@Sebidee
I was unfortunate to find out this mod conflicts with the https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2926733791
(regardless of the load order)
For one reason or the other for some units the speed values are reverted back to vanilla values... So, probably there's no workaround unless a proper compatibility mod is made..?
PhazezGova 22 Dec, 2024 @ 10:27pm 
Great, thank you
Sebidee  [author] 18 Dec, 2024 @ 1:31am 
Thank you :D
GOW LIKE A BOSS 17 Dec, 2024 @ 10:31pm 
Great mod. It really makes the flying units worth bringing. Glad you're back making mods again!
Sebidee  [author] 15 Dec, 2024 @ 3:35pm 
No idea. Why don't you try it out
sarumanthecursed 15 Dec, 2024 @ 1:01pm 
Does this work with Brutal Battles 3?
Sebidee  [author] 3 Dec, 2024 @ 7:02am 
Thanks Big Man 😄
The Big Man 3 Dec, 2024 @ 3:07am 
YOU ARE BACK? Crazy reading your name again, pretty nostalgic. Interested to see you cook now that you are modding again.
The Guiding Light 28 Nov, 2024 @ 8:10am 
i think this is incompatible with the Teclis can fly and Ariel can fly mods
I Am Full Truie 22 Nov, 2024 @ 5:47am 
good idea, but would require nerfs to fliers somewhere else, as in less hp / melee defense / resistance etc
Mr. Tarzan 2 Nov, 2024 @ 4:09pm 
I wish flying was more of a"jump" ability like in tabletop instead of this hover craft bs they made
heckuva 30 Oct, 2024 @ 12:13pm 
Thank you for your contribution though, I really appreciate the work you do for the community
heckuva 30 Oct, 2024 @ 12:12pm 
I have similar issues as Chiro : Daemon Prince would circle around the towers and will have trouble catching up even with the slowest troops
Sebidee  [author] 28 Oct, 2024 @ 10:42am 
The AI benefit from the speed same as the player.

Play against a faction that uses a lot of flyers and you'll see. Its a nightmare. Vampire Counts wreck me with their fell bats/
Lazyman 27 Oct, 2024 @ 9:18pm 
you know, i love this new flying feels but it's too fast as it feels cheat mod.
Chiro 17 Oct, 2024 @ 12:57am 
Hi Sebidee,

my Empire Captain and Karl on had trouble targeting towers.
They were circling around them and could not turn fast enough to attack.
if I manually pull them away and move them around a little they may get into a position to attack.
And after a while they seem to miss and start circling again.


Now i have way too many mods so this could be a conflict but this problem startet when I activated your mod.
Does anyone else have the same problem?
sirmicou85 10 Oct, 2024 @ 6:16pm 
@Sebidee

Oh yeah ! It would be a great thing to see them back, even without cavalry !

Thank you for your answer and your awesome work ! :D
Sebidee  [author] 3 Oct, 2024 @ 11:34am 
Will be done in a couple weeks :)
Outset 2 Oct, 2024 @ 6:26pm 
Hey Sibidee! Love your mods, want to also say your officers mod pack is one of my favorites, cant wait to see it when its done!
Sebidee  [author] 2 Oct, 2024 @ 11:46am 
Updated now to make the Thunderbarges much slower
Sebidee  [author] 2 Oct, 2024 @ 6:25am 
alrighty, I'll reduce it down a little tonight
TheForbiddenCornBread 1 Oct, 2024 @ 9:04pm 
Third on the thunderbarge