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sub mod i made for the whirlwind copters by Derbyd3wb
Game shows that I miss mod !@Seb_wh3_realistic_flight
Can you add the Ogre's new Blood Vulture units to your mod? They are their new flying unit and are only showing as 100 speed (significantly below your other flying units).
Actually, I was hoping one of you could take up the task as obviously enough it would be much more easier and faster for you, experienced modders as you are :/
@Overlord and don't forget to upload your edit for other to enjoy!
I was unfortunate to find out this mod conflicts with the https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2926733791
(regardless of the load order)
For one reason or the other for some units the speed values are reverted back to vanilla values... So, probably there's no workaround unless a proper compatibility mod is made..?
Play against a faction that uses a lot of flyers and you'll see. Its a nightmare. Vampire Counts wreck me with their fell bats/
my Empire Captain and Karl on had trouble targeting towers.
They were circling around them and could not turn fast enough to attack.
if I manually pull them away and move them around a little they may get into a position to attack.
And after a while they seem to miss and start circling again.
Now i have way too many mods so this could be a conflict but this problem startet when I activated your mod.
Does anyone else have the same problem?
Oh yeah ! It would be a great thing to see them back, even without cavalry !
Thank you for your answer and your awesome work ! :D