Total War: WARHAMMER III

Total War: WARHAMMER III

Sebidee's Worthwhile Raiding
43 Comments
Sebidee  [author] 1 Mar @ 9:04am 
@KnibbeTheKornKing - that has been fixed now
KnibbeTheKornKing 9 Feb @ 12:29pm 
Sent the request! I don't know much about modding, but will happily give it a try.
Sebidee  [author] 7 Feb @ 8:43pm 
Yes that can be easily fixed. Unfortunately I am away from my PC for the next 2 weeks so it will be a while. If you want to try it yourself then I can help you just give me a friend request
KnibbeTheKornKing 6 Feb @ 8:30pm 
Got a question, is it possible to get rid of the campaign movement penalty for greenskins? Their normal raiding stance doesn't incur a movement penalty, but this mod adds one for them. Love the mod, thank you!
Sebidee  [author] 3 Jan @ 6:47am 
it may be that they have a special raiding stance that I haven't included. Is it working for other factions?
WarDude76 3 Jan @ 6:32am 
Only seem to have 25% upkeep reduction in hostile territory as Vampire Coast - is this working as intended?
Lions and Men 1 Jan @ 5:19pm 
Thank you!
Sebidee  [author] 1 Jan @ 3:49am 
It reduces by 50% when in enemy territory and only 25% in your own territory. Also the garrison upkeep reduction is intentional. I have updated the description to include these
Lions and Men 31 Dec, 2024 @ 6:11pm 
Hi Sebidee, thank you for your work. This looks like a must have mod. I had two questions: 1. Description says 50% upkeep decrease but the tooltip in game states 25%. Which is it? 2. As another user posted below, the decrease seems to apply to a garrisoned army as well as a raiding one. Is this intended? Thank you again.
Sebidee  [author] 17 Dec, 2024 @ 12:41pm 
Hi, this should be working for the DLC factions
Sebidee  [author] 17 Dec, 2024 @ 3:29am 
Yes I will!
Monk 16 Dec, 2024 @ 5:57pm 
Sebidee- I consider this mod one of my favorites! Can you please update it to include the new Khorne factions?
Rodek 16 Dec, 2024 @ 2:28pm 
This does not seem to work for Arbaal.
Sebidee  [author] 16 Dec, 2024 @ 12:22pm 
Yes
Herald of the End Times 15 Dec, 2024 @ 4:55pm 
Work for Ai too ?
Panzerknacker 23 Nov, 2024 @ 1:20pm 
@Sebidee
Hi, this mod also adds an effect to garrisoned armies, that reduces unit upkeep by 25% and increases the replenishment rate by 10%. Is this intended?
Noodliest 16 Nov, 2024 @ 6:50pm 
Is this currently working? It's not for me. Not sure if it needs update or I have conflicting mods.
Sebidee  [author] 3 Oct, 2024 @ 1:47pm 
I already added Taurox back in
Guvenoren 3 Oct, 2024 @ 11:50am 
@Sebidee
I already managed to do that from my end. "force_to_force_own_enemy_territory"
Also, was it intended to leave taurox out?
Sebidee  [author] 3 Oct, 2024 @ 11:33am 
Yes, you could very easily do that.
Viego2 3 Oct, 2024 @ 10:31am 
I have a question is it possible to make a mod that makes every units health higher by %30 percent or something similar to makes battles last longer ? maybe something isn't pre applied to each individual unit but like a general health increase to every unit on the map so it is also compatible with unit mods ? just asking :)
Sebidee  [author] 2 Oct, 2024 @ 10:15am 
Yes I think that would make sense, or at least have lower recruitment in own territory.

I'm not sure which effect_scope would do that though.
Guvenoren 2 Oct, 2024 @ 9:29am 
A somewhat understandable argument. But my suggestion is that the upkeep reduction should only be effective when raiding in foreign or enemy territory, so it's not abusable to have perma raid armies in the campaign. The AI will not have that thought in mind.
Sebidee  [author] 1 Oct, 2024 @ 2:27am 
The main thing is that when you are raiding your army is stationary. It's not fighting a battle and its not sacking a city.

Therefore the upkeep cost reduction is meant to compensate for the fact that your army is not doing something that will earn a lot of loot.

That is the number 1 reason why I never bothered using raiding - you were always sacrificing thousands of gold by not just commiting to the ultra agressive playstyle that the game forces you to take.

So that's why the reduction is so high. It makes raiding viable as an alternative to seeking endless battles.
Ragnarjan 29 Sep, 2024 @ 12:12pm 
yes but norsca have got other factors that keep the difficulty balanced,imagine skaven with -50 upkeep when raiding,you see my point?
Brother John 29 Sep, 2024 @ 11:01am 
is his for player or Ai?
Guvenoren 29 Sep, 2024 @ 1:40am 
@Ragnarjan
Tbf norsca is essentially this.
Guvenoren 29 Sep, 2024 @ 1:29am 
Also you missed Taurox:
wh2_dlc17_bundle_stance_army_raiding_horde_beastmen_unique_taurox
Guvenoren 29 Sep, 2024 @ 1:24am 
Also, what was left out of the description, you are editing "situation: garrisoned"
"wh_main_bundle_stance_army_garrisoned"

Likely not the scope of your mod.
Guvenoren 29 Sep, 2024 @ 1:23am 
Also, you are editing a Dilemma payloads:
wh3_dlc23_payload_dilemma_raiding_expedition_first
wh3_dlc23_payload_dilemma_raiding_expedition_fourth
wh3_dlc23_payload_dilemma_raiding_expedition_second
wh3_dlc23_payload_dilemma_raiding_expedition_third

Likely not the scope of your mod
Guvenoren 29 Sep, 2024 @ 1:21am 
You'd likely have to make a new effect scope
Guvenoren 29 Sep, 2024 @ 1:20am 
I would suggest a possibility to set the upkeep reduction to be when only in enemy territory. Otherwise self raiding may be too profitable and exploitable.
Guvenoren 29 Sep, 2024 @ 1:14am 
Interesting interpretation. I could see -50% upkeep for some underwhelming destruction or chaos races. Maybe not Order tho
The Mightiest Pocket Square 28 Sep, 2024 @ 2:33pm 
Nothing too crazy, just something for them to keep up with the reworked stance. Maybe increase the % they get from their raiding, or reducing the tired debuff for certain factions. For Norsca I'd suggest a "raiding frenzy" buff for the first 5 minutes of battle, which temporarily bypasses the fatigue hit and gives them some bonuses before they go back to being tired.

@Ragnarjan I disagree. Remember that they have reduced movement and are tired in battle, making raiding armies easy targets. It's just given a greater reward for the risk raiding creates and would give a player a reason to actually do it outside of the orcs and norsca who have raiding camps, which is essentially encamp stance with extra money.
Ragnarjan 28 Sep, 2024 @ 1:26pm 
mmh i agree,50% is to much,the playthrough would just descend into constant raiding,it needs to be worth our while but not to the extreme of a cheat mod.
ToastyBread419gaming 28 Sep, 2024 @ 12:07pm 
i have a question is it possible to make ai utilize different stances cause my brother and i wish the ai would use ambush more often than not, especially for skaven
Sebidee  [author] 28 Sep, 2024 @ 3:53am 
@The Mightiest Pocket Square - yes you can give different benefits to factions with different kinds of raiding stances. What did you have in mind?
Sebidee  [author] 28 Sep, 2024 @ 3:52am 
No, 25% reduction to too small to really bother.

50% is necessary because when you raid you are usually forgoing the opportunity to attack an enemy army or city and to take loot. the 50% reduction compensates for this.
Eradan_spielt 28 Sep, 2024 @ 2:33am 
I feel like 50% Upkeep reduction is a bit too much, could you make another version with just 25% reduction?
Ace 28 Sep, 2024 @ 1:06am 
Now that makes sens you'd think that raiding armies would sustain more by raiding resources thus costing less cost
The Mightiest Pocket Square 27 Sep, 2024 @ 2:54pm 
Is there tuning for races/factions that have unique raiding stances, like the Orcs or Rakarth to keep them in line with this power-up?
InfiniteLove 27 Sep, 2024 @ 7:36am 
This is actually gold. This fixes Ogre campaign so significantly LOL
Revelation 26 Sep, 2024 @ 12:00am 
Keep the hits coming! :)