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New content has been postponed in favor of updating the mod to be 1.16 compatible
Using Mod List:
Debug Toggle (Less Invasive),
A Game of Thrones,
Real Freedom - Really Landless,
Bum to God: Rags to Riches - RTP.
As usual, you should avoid using a mod if it not up to date, because it is very likely that something in the new patch broke the mod's features
Game can crash if titleless player inherits a vassals title - Not much I can do on this front, this is a paradox issue. Currently have a workaround that should prevent most cases of this (by switching the player character on inheritance), although there might still be some crash states left
Since there is no way of knowing when inheritance happens, I guess I can avoid it by waiting for half a year when you begin the game so that the AI finishes giving out titles before you become a slave.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3342129196
Could you perchance allow players to construct a castle in the same vein of 'purchase barony' interaction? I think you can do something similar in vanilla as an adventurer with a architect trait, but it would be nice if we could do this as a courtier noble instead of purchasing cities in this mod. Going through baron tier before becoming a count is really fun but this scarcity of baronies hardly make it accessible.
I initially tried to create by character replacing barons or mayors using c key at the start screen but found that doing so will somehow not revoke your 'dynasty' so even if you become a slave you don't become a lowborn.
- Barony price reduced to 500 hold
- Property base price reduced to 50 gold
Who becomes your master depends on what ruler's capital is in your exact location.
If your location is not a capital when you select "Slave", the master will default to a random ruler if such person is not found.
- Order members will no longer be targeted by slavers
- Fixed another edge case of being unable to take quests
- Fixed price inconsistency for declaring nobility
- Adjusted land prices : County - 1k gold, Barony - 550 gold.
Do you feel like this is too grindy still?
Using the cheat somehow sent me to somewhere near Germany and I now had an option to 'leave court'. My newborn daughter was born under that location's liege, not my merc captains. When I quit merc service, my character teleported to the end of the map near india. The 'start' quest' options disappeared everytime after I used it once even after resetting with two console commands you taught me.
1.
https://imgur.com/a/MGfoBxs
I've just come across an issue of 'start a quest' disappearing after I failed my first quest as a mercenary. Here's the screenshot.
2.
Something I forgot to write in my feedback: I personally am using 50 gold for property, and 25 for bribery to purchase property when it is needed, so the cost is either 50 or 75 from 100 or 150 which are the current values. Since asking someone to pay for a hook is typically less than 25, paying 25 instead of using a hook sounds like a reasonable adjustment from paying 50 in addition to the ratio.
Thank you for the balancing suggestions, they have been really helpful in getting the gameplay feel just right, as I don’t play the game that often my self.
That being said, the next update will come with an expanded job system, and more ways to make money, where different jobs can establish different guilds at the end of their trees
(The beggar tree i.e, will go up to “Slaver”, allowing you to establish a slaver’s guild adventurer camp)