Garry's Mod

Garry's Mod

Weapon recoil + rocket-jumping
49 Comments
RiceIsNice 30 Mar @ 1:01am 
[Weapon recoil + rocket-jumping] lua/autorun/sh_gr.lua:39: attempt to call method 'GetPrimaryAmmoType' (a nil value)
1. unknown - lua/autorun/sh_gr.lua:39
2. unknown - lua/dlib/modules/hook.lua:904
RiceIsNice 29 Mar @ 4:16pm 
tfa CS:O
väsynyt 7 Feb @ 5:09am 
What is that rocket launcher weapon?
RydahGraffin 3 Feb @ 5:05pm 
putting "did you know?" or "fun fact!" before you write an essay about how something is unrealistic makes me not care even more then i already did
Spacey 19 Dec, 2024 @ 6:15pm 
also, I have a problem where my gun isn't loaded and im getting the recoil too.
Spacey 19 Dec, 2024 @ 6:11pm 
ar2 orb when
AL: the useless man 2 Nov, 2024 @ 4:00pm 
did you know? in real life rocket launcher are actually specifically designed to not have recoil to them. this is due to the fact that early test for rocket launchers sent the testers of said early tests backwards into ravines and cliff sides, since that is where they were tested. this makes the soliders rocket launcher as well as the rocket launcher in Half life and most other source tiles completely unrealistic in every regard!
8Lava_Man 16 Oct, 2024 @ 9:31am 
for some reason, the recoil is working by only one shot, it only helps when i constantly switch weapons
weran the whammer 11 Oct, 2024 @ 2:30pm 
"AAAAAAAAAAAAAH!!! D:< *HITS HELMET WITH SHOVEL*" -soldier from team fortress 2
väsynyt 11 Oct, 2024 @ 2:11pm 
What is that rocket launcher weapon?
MANKE 7 Oct, 2024 @ 7:02am 
vo:steamthumbsup:
tekro202 6 Oct, 2024 @ 11:33am 
its thas jackhammer? weapon
Phoque Eughe  [author] 3 Oct, 2024 @ 1:39pm 
@soda, Thank you very much both for your compliment and patience! I'm very surprised that I hadn't picked it up before publishing but glad it's working for you now!

All comes with the learning experience...
soda 3 Oct, 2024 @ 1:21pm 
only one i see now is that you can get a single jump out of arc9 weapons while reloading or doing the equip animation, but that sounds so niche and hyperspecific that it might be a pain to fix
soda 3 Oct, 2024 @ 1:20pm 
redownloaded, the bug i mentioned got patched, sick addon!
♀Doctor Twiλight♀ 2 Oct, 2024 @ 1:00pm 
Also it throws off bipods
♀Doctor Twiλight♀ 2 Oct, 2024 @ 12:48pm 
The recoli can trigger even if your weapon can't fire underwater
Smytsidian 1 Oct, 2024 @ 5:13pm 
It's just like the recoil system from the Marathon Trilogy. I love seeing that in other games, thanks for this mod!
ChsVbz 1 Oct, 2024 @ 6:04am 
i have been looking for this ever since i started playing soldier in tf2
engine 30 Sep, 2024 @ 4:36am 
tysm
engine 30 Sep, 2024 @ 4:07am 
the one that looks futuristic
engine 30 Sep, 2024 @ 4:07am 
whats the weapon in the thumbnail?
Phoque Eughe  [author] 29 Sep, 2024 @ 9:24am 
@gm_Redlerman16, updated to skip any weapons that don't use a valid/vanilla holding or ammo type. If any issues persist. Let me know and I will try to fix them.
gm_Redlerman16 29 Sep, 2024 @ 8:39am 
[Weapon recoil + rocket-jumping] lua/autorun/sh_gr.lua:65: attempt to index a nil value
1. v - lua/autorun/sh_gr.lua:65
2. unknown - lua/includes/modules/hook.lua:96

found this error when i use the shotgun from lethal company npc mod, fix?
Phoque Eughe  [author] 29 Sep, 2024 @ 4:48am 
@♀Doctor Twiλight♀ Updated with the option to apply recoil based on the weapon's ammo instead of how they're held. This 'should' help with SWEPs that were labelled incorrectly, but that's heavily dependent on the SWEP addons themselves
♀Doctor Twiλight♀ 29 Sep, 2024 @ 4:25am 
All EFT weapons track as RPGs. Poly Arms weapons are slightly out of wack too, but they're mostly seperated. Most other ARC9 weapons seem to be okay.
Phoque Eughe  [author] 29 Sep, 2024 @ 3:53am 
@♀Doctor Twiλight♀, the mod applies knock-back depending on the hold-type the weapon was created as i.e., shotgun, pistols, RPG, etc.

Unfortunately, some SWEPs are modded with hold types that don't match the weapon itself which's an issue on their part. I can have a look at which ARC9 addon is giving you issues if you want

I plan to add an option soon that makes the mod alternatively check the weapon's ammo type instead to remedy SWEPs being modded as the incorrect weapon type
♀Doctor Twiλight♀ 29 Sep, 2024 @ 3:34am 
For some reason all ARC9 weapons track as RPG
scorb 28 Sep, 2024 @ 11:05pm 
You can now negate fall damage by firing an LMG downward rapidly, as god intended.
Phoque Eughe  [author] 28 Sep, 2024 @ 10:45am 
fantastic_outtaspace 28 Sep, 2024 @ 10:26am 
what first person body mod do you use
Phoque Eughe  [author] 28 Sep, 2024 @ 10:18am 
@The NikityKot, It should work for any weapon as long as the weapons themselves use hl2's weapon types, i.e., shotgun, pistol, duels, etc.

The mod comes with a debug option that prints the true weapon type of the one your currently holding which should help
The NikityKot 28 Sep, 2024 @ 10:07am 
does it work with m9k?
breadcat 28 Sep, 2024 @ 9:44am 
tf2
Zenosゼノス 28 Sep, 2024 @ 9:41am 
NICE!!
Phoque Eughe  [author] 28 Sep, 2024 @ 9:18am 
@PotatoSmash PH, that was actually the inspiration for this mod funnily enough.
Zenosゼノス 28 Sep, 2024 @ 9:17am 
it kinda look like the one for scout he can do that
lukestaaamk2 28 Sep, 2024 @ 9:06am 
it's like boba fett when your jumping
Adrian 28 Sep, 2024 @ 8:29am 
what the fuck
indian femboy <3 28 Sep, 2024 @ 7:57am 
okay i love you add my discord ill show u my feet
Phoque Eughe  [author] 28 Sep, 2024 @ 7:54am 
That's fine, tags technically don't exist. It's more so people know if they're being replied to if they've subscribed to the thread.
indian femboy <3 28 Sep, 2024 @ 7:49am 
thanks you idk how to tag ur name LOL
Phoque Eughe  [author] 28 Sep, 2024 @ 7:45am 
@chim, I use this TFA collection which comes with a lot of weapons. They are a little OP though https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=712848264
Phoque Eughe  [author] 28 Sep, 2024 @ 7:43am 
@N1CO, hi!
nico 28 Sep, 2024 @ 7:43am 
hello (=
indian femboy <3 28 Sep, 2024 @ 7:41am 
what weapons u used in that gif ?
Phoque Eughe  [author] 28 Sep, 2024 @ 7:38am 
@Red Knight, disabling both the Horizontal & Vertical should disable the recoil itself
Red Knight 28 Sep, 2024 @ 7:30am 
can you add a disable and undisable so if i dont want it?