Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Gebura - The Red Mist Update
159 Comments
vexion 8 Jul @ 12:35pm 
How are you supposed to fill the E.G.O bar to a reasonable degree? It's so slow to fill up and E.G.O moves use so much of it.
Makiatto  [author] 4 Jul @ 9:30pm 
Very slowly, but yes ~m~ apologies!
Crimson Ddraig 15 Jun @ 5:41pm 
is this mod still being updated?
dafrai 28 May @ 12:15am 
op ahh character
PiffleToster 18 May @ 2:07am 
@Professor Protein, i have to agree with South here. this char is already incredibly broken, has no meaties, incredible neutral, most moves have di, has a 6f command grab, and excessive hitstun. and also, your comment has more grammatical errors than South's, if you really want to take it there.
Professor Protein 18 May @ 1:44am 
@south, you silly, incompetent, fool. what sub worm level of IQ do you have where your first thought was to create a terrible argument with no logic or examples to support it, than,without using your brain, like the common human, you posted an opinion which consisted of multiple spelling and grammar errors and 16.6% expletives that lower your opinion from 'wrong' to 'idiotic' be better
oinko sploinko 17 May @ 7:22am 
@South, Watch your fucking mouth? Where do you get off rushing into somebody's comment section and swearing up a storm like a little angry child? Grow the fuck up.
South 28 Apr @ 1:46am 
onrush is a fucking dogshit move why are you allowed to get free combos for no fucking reason get rid of the fucking move
XenonTitan 26 Apr @ 3:21pm 
What ave you done? Her funny walk doesnt work anymore, sometimes.
ChubbiestThread 15 Apr @ 2:15pm 
EGO Spear doesn't move forward as much as it used to, please fix.
Waverly 10 Apr @ 9:48pm 
Sokari... I think that's a skill issue.
HalfSalvo 31 Mar @ 11:44pm 
@Sayo I might be tripping then, because I'm using her against Goon and it doesn't proc ever. I'll check with other characters in singleplayer without inf resources.
Sayo 31 Mar @ 4:47pm 
Also it appears that the main cause for "Manifest E.G.O" for crashing is the mona lisa shader mod. It's really common for mods to not be compatible with it so it was a easy problem to find the reason it crashes peoples game.
Sayo 31 Mar @ 4:44pm 
@HalfSalvo it works like a burst you need to use it while in stun.
HalfSalvo 29 Mar @ 8:44am 
Can we please answer the question of "How Manifest E.G.O"

It's not IMPOSSIBLE, you can go into singleplayer and turn on inf resources and it shows up, so at the very least you need EGO or Meter but getting it to proc is odd.
Sokari Amadeus 28 Mar @ 3:16am 
please dont install this if you want to have a positive fun time fighting your friends in yomi hsutle, never have I ever had to fight a more unfun, unbalanced, trashy, inhumane, monstrous character. This is why Lobotomy corp will forever be Project Moon's better game.:steamfacepalm:
Enverse 21 Mar @ 8:19pm 
okok so how do i gain ego
Zoopalany 5 Mar @ 2:50am 
...is that-IS THAT DANTE?
Soulstice 27 Feb @ 7:40pm 
I don't know if this was a one-time bug, if it's a known one, or if it's intentional, but when someone I was fighting got to full ego nearly all of my movement was lost. My jump didn't go anywhere, all of the attacks I was using that had movement were next to useless, and (I'm assuming) my dash only worked because it was a teleport. Idk where else to put a bug report so I'll put it here. If you need the character I was using it was Hellsaint.
Telefonemast 19 Feb @ 5:52pm 
it's not unbalanced

it's lore accurate
Luxordz 14 Feb @ 2:28pm 
unfortunate to hear about continuation pause but she's at least decently playable now so you've done well.
another slight bug in addition to the previous: when being burst countered (possibly specifically while using an ego move) music from manifest will cut.

@aulephia:
sir/ma'am/other, this is (a wendy's) an update to make her playable, not a full rework. The only things added are: beatdown, GSV and manifest (and standard block being re-enabled iirc). If you don't like her just don't have her, same reason as I have no inkless or nok mods.
Luxordz 14 Feb @ 2:28pm 
Focus spirit is by far the worst option to 'just throw' without hard reading. Wiff cancel is likewise almost never what you want to do unless you've already baited out both free cancels.

Literally any codex issue: read the last line in 'to do' again.

Considering grounded beatdown is the only guardbreak she's got this is honestly fine until (if) she gets another, honestly the whole block update was the worst thing to happen to the game in general (empty brain, press block on a guardbreak). It can be countered easily aside from the typical "character only has 1 gb so parry that and ignore trying to actually read" strat. The preview read for frames is known about but again, same answer as above.
The only bugged part of it is resetting to a grab triangle instead of actually guardbreaking.

If you really want to know it can be countered by literally any move under 10f, jumping low or high, backdash, dashforward (because grab reset loop lul).
Luxordz 14 Feb @ 2:27pm 
meta stuff: I will absolutely admit I have no idea about the super meta terminology.

all invulnerables are intentional, otherwise there's next to no (excluding ego variants) approach options that don't get beaten by the standard slash on 99% of characters.

I have not seen and cannot replicate aerial beatdown have 'infinite hitstun' this is likely a specific or character specific conditional bug if it even exists.

Powerful offense? yep, that's the character theme. Powerful defense? ehhh, if you have esp reading ability I guess?

If you're referring to prey as 'grab immune' you do realize low jump is a counter accessible to the entire roster? geb doesn't get a free counter from jump which is why prey exists. (unless you're willing to burn ego for the onrush, but questionable on worth unless next to zero ego.)

She is weak to projectiles, also why walk is projectile immune.
ликёр 8 Feb @ 3:48pm 
хуйня переделывай
jim 8 Feb @ 8:07am 
the red mist teaches kids about horizontal and vertical lines :steamhappy:
Aulephia 7 Feb @ 1:44pm 
I have had one match with/against this character. I say match, because my opponent and I agreed it was not a game, given that no fun was had. Since *she* has no good closing tools of her own outside of invulnerability range, she can't do anything about throwing projectiles, and since she has such powerful close-range tools, I'm not incentivized to do anything but throw projectiles. Her combos are also nonexistent, so I only started throwing projectiles after fully losing neutral about six times.

I'm sorry, but there is so much wrong with this character that she needs a full rework. I thought I'd leave constructive criticism rather than simply say "this fucking sucks", because that doesn't help anyone. Turned into a bit of a flood of text, though.
Aulephia 7 Feb @ 1:43pm 
Also, aerial Beatdown having infinite hitstun means that if you land it, you'll often have enough time to hustle and STILL hit your opponent, which is kinda fucked.

The combination of ridiculously powerful offensive and defensive tools means that unless you are in RPS range, you can't do anything to Gebura, except she can also kill you at RPS range thanks to an f1 counter and grab-immune read alongside normal actual RPS. This means that if you want to fight a Gebura, your safest option is to run away and throw projectiles, because you have to get into RPS range first to have that other chance anyway, and at midrange she has multiple different moves she can free cancel in order to invulnerability right through anything you might press.
Aulephia 7 Feb @ 1:43pm 
Beatdown fails on multiple levels. First, it's a variable guardbreak. It guardbreaks on each active frame, meaning it could guardbreak f10-f17. That means you cannot simply click and parry it, you have to find whichever frame it's hitting on. Parries are the only way to deal with guardbreaks, so: that sucks. It also lies about its first active hitbox, dealing a hit on f10 instead of f13. However, this hit immediately drops and the move cannot be held, so this doesn't do anything. That hitbox lasts for multiple frames, but can be held after the first one. Then the main hitbox is a true OSC if you hit the first hitbox on f11 or f12: it does not parry, meaning you have a safe guaranteed option, or you can then Prey or Throw to punish the enemy for blocking.
Aulephia 7 Feb @ 1:42pm 
Overspeed shares the invulnerability issue. While it does have initiative, it has so much invulnerability that you can *only* hit it on f9, not even f8, when its hitbox activates on f10.

Walk Forward 0 is a framekill. Why do you have neutral f8 IASA walk? The standard is that movement is only f8 IASA when you are currently comboing your opponent. f10 basic options are important for a reason- and that reason is, more or less, because it means your opponent doesn't have to spend free cancels every time they do anything at all. Better question- why is it projectile invulnerable, but *loses* projectile invulnerability when held?
Aulephia 7 Feb @ 1:42pm 
I understand that Focused Spirit is a metered defense option, and that the downside is that "if you miss" you're fucked. It doesn't work, for multiple reasons, Whiff Cancel being only one of them.
First of all, it's invulnerable f1, and invulnerability is not tied to initiative. This means that if, for example, Gebura is in a blockstring, and the opponent has any intention of continuing the blockstring, the button simply kills them, making any semblance of pressure nonexistent unless they happen to have a throw that combos. Discipline has a similar issue for "rps" even at midrange.
Both moves also have invulnerability that is applied in a nonstandard way that does not appear on the Codex, which is tremendously frustrating.
However, the f1 on Focused Spirit also means that if you are audacious enough to do standard YOMI things, like meaties or oki, you simply explode for daring to use them against Gebura.
Aulephia 7 Feb @ 1:42pm 
I'll be honest, as of right now, this is at best a "you tried" out of ten. There's a lot of stuff in here that either does not function or is ridiculously broken. I'll list out some of my problems. Unfortunately, I think the entire kit needs reworking.
Luxordz 7 Feb @ 12:38pm 
slight bug: beatdown too close to enemy makes them actionable immediately both for block and out of hitlag.

Also may want an aerial punch at 4-5 frames for the grab counter via jump, but retal also works for this purpose so not actually needed, I just like the hard read that jump is.

@Flair ego spear is fine? what are you talking about?

@Madness multiplayer works just fine, ensure both parties have the same version of the character.
Luxordz 7 Feb @ 12:37pm 
@Tem this is the updated version for kali including the basis of manifest ego, a guard break, GS:V and a few other things

@Horse/Vegas if you find it that would be neat, I would assume it's likely crashing on a framework mod, serverside mod if you have any, other than that characters that havent been updated since block update are candidates for likely crash but could be anyone.

@Joey GS:V is available on 5 hits at like 6 bar iirc? Don't need manifest to be engaged like GS:H

@Nick ensure you're updated to current version and you're inputting left or right when manifesting, middle does not play music. I'm still suggesting manifest be at half bar, but this would also work too.
Dio 5 Feb @ 8:27am 
His Ego spear has such a horrible hitbox wtf
WOKE ROLAND 1 Feb @ 8:37pm 
zaqxswedcrfvtgbyhunjikm
Madness 30 Jan @ 3:54pm 
It doesn't work in multiplayer????
both me and my friend have it but we can't use it
Niko 30 Jan @ 2:53am 
IS THAT RED MIST
Otameruuu 28 Jan @ 9:45pm 
:Roland::Roland::Roland::Roland:
Pokke 28 Jan @ 12:47pm 
So what’s the difference in this and kali?
HORSE JUMPSCARE 28 Jan @ 2:09am 
Manifest EGO crashes for me. Tested Manifest EGO with and without various mods, after having read the comments here. Can confirm it is mod incompatibility, as it runs fine with no mods. Additionally none of the PM mods conflict, such as Kether, Source, or Solemn Lament -- They all work fine with Gebura. I have like two hundred mods installed on yomi though so I don't have time to test individual mods. :LetiHeart:
Joey 26 Jan @ 8:18am 
is there any greatersplit vertical?
nickandballs 23 Jan @ 11:48am 
i like this mod a lot, thank you for it! my only gripes is that the music doesnt seem work, and that the ego she gains should be faster to get. I think it should either be fully given at half health, or be overall, faster to get! thank you!
vegas 19 Jan @ 10:36pm 
no i dont even have them installed :jimbo:
Makiatto  [author] 19 Jan @ 7:49pm 
@vegas were you using carmen?
vegas 19 Jan @ 6:49pm 
Manifest ego is crashing the game for me like the other bloke.
does it in singleplayer and multiplayer
does it instantly upon both players locking in
the prediction is fine
music option didn't change anything
I think it's due to conflicting mods
maki 19 Jan @ 6:27pm 
:Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland::Roland:
bruftgamerX 19 Jan @ 5:47am 
:Roland: it's such a nice day to Hust...
:Roland: is that Gebura? What is she doing here?
Luxordz 18 Jan @ 8:49pm 
You very much can manifest in an actual match, you need about 3-5 dropped combos vs any opponent that actually knows what di is, you get about 1 onrush and no ego variants during that until you pop it, hence why I'm still suggesting it be half bar and half health and/or some way to gain ego (walk/taunt) to allow for a little bit of flexibility considering she's very prediction heavy in neutral to start combos up.
Inominate 18 Jan @ 8:08pm 
Would it be possible for EGO to be actually attainable in a real match? Maybe at half health, you're immediately given the option to transform; currently it's not possible to get EGO without 1 of the players dying.
NutSackMonster227 18 Jan @ 7:57pm 
IS THAT THE RED MIST!?!?!?