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It's not IMPOSSIBLE, you can go into singleplayer and turn on inf resources and it shows up, so at the very least you need EGO or Meter but getting it to proc is odd.
it's lore accurate
another slight bug in addition to the previous: when being burst countered (possibly specifically while using an ego move) music from manifest will cut.
@aulephia:
sir/ma'am/other, this is (a wendy's) an update to make her playable, not a full rework. The only things added are: beatdown, GSV and manifest (and standard block being re-enabled iirc). If you don't like her just don't have her, same reason as I have no inkless or nok mods.
Literally any codex issue: read the last line in 'to do' again.
Considering grounded beatdown is the only guardbreak she's got this is honestly fine until (if) she gets another, honestly the whole block update was the worst thing to happen to the game in general (empty brain, press block on a guardbreak). It can be countered easily aside from the typical "character only has 1 gb so parry that and ignore trying to actually read" strat. The preview read for frames is known about but again, same answer as above.
The only bugged part of it is resetting to a grab triangle instead of actually guardbreaking.
If you really want to know it can be countered by literally any move under 10f, jumping low or high, backdash, dashforward (because grab reset loop lul).
all invulnerables are intentional, otherwise there's next to no (excluding ego variants) approach options that don't get beaten by the standard slash on 99% of characters.
I have not seen and cannot replicate aerial beatdown have 'infinite hitstun' this is likely a specific or character specific conditional bug if it even exists.
Powerful offense? yep, that's the character theme. Powerful defense? ehhh, if you have esp reading ability I guess?
If you're referring to prey as 'grab immune' you do realize low jump is a counter accessible to the entire roster? geb doesn't get a free counter from jump which is why prey exists. (unless you're willing to burn ego for the onrush, but questionable on worth unless next to zero ego.)
She is weak to projectiles, also why walk is projectile immune.
I'm sorry, but there is so much wrong with this character that she needs a full rework. I thought I'd leave constructive criticism rather than simply say "this fucking sucks", because that doesn't help anyone. Turned into a bit of a flood of text, though.
The combination of ridiculously powerful offensive and defensive tools means that unless you are in RPS range, you can't do anything to Gebura, except she can also kill you at RPS range thanks to an f1 counter and grab-immune read alongside normal actual RPS. This means that if you want to fight a Gebura, your safest option is to run away and throw projectiles, because you have to get into RPS range first to have that other chance anyway, and at midrange she has multiple different moves she can free cancel in order to invulnerability right through anything you might press.
Walk Forward 0 is a framekill. Why do you have neutral f8 IASA walk? The standard is that movement is only f8 IASA when you are currently comboing your opponent. f10 basic options are important for a reason- and that reason is, more or less, because it means your opponent doesn't have to spend free cancels every time they do anything at all. Better question- why is it projectile invulnerable, but *loses* projectile invulnerability when held?
First of all, it's invulnerable f1, and invulnerability is not tied to initiative. This means that if, for example, Gebura is in a blockstring, and the opponent has any intention of continuing the blockstring, the button simply kills them, making any semblance of pressure nonexistent unless they happen to have a throw that combos. Discipline has a similar issue for "rps" even at midrange.
Both moves also have invulnerability that is applied in a nonstandard way that does not appear on the Codex, which is tremendously frustrating.
However, the f1 on Focused Spirit also means that if you are audacious enough to do standard YOMI things, like meaties or oki, you simply explode for daring to use them against Gebura.
Also may want an aerial punch at 4-5 frames for the grab counter via jump, but retal also works for this purpose so not actually needed, I just like the hard read that jump is.
@Flair ego spear is fine? what are you talking about?
@Madness multiplayer works just fine, ensure both parties have the same version of the character.
@Horse/Vegas if you find it that would be neat, I would assume it's likely crashing on a framework mod, serverside mod if you have any, other than that characters that havent been updated since block update are candidates for likely crash but could be anyone.
@Joey GS:V is available on 5 hits at like 6 bar iirc? Don't need manifest to be engaged like GS:H
@Nick ensure you're updated to current version and you're inputting left or right when manifesting, middle does not play music. I'm still suggesting manifest be at half bar, but this would also work too.
both me and my friend have it but we can't use it
does it in singleplayer and multiplayer
does it instantly upon both players locking in
the prediction is fine
music option didn't change anything
I think it's due to conflicting mods