Garry's Mod

Garry's Mod

Reinforcements System
102 Comments
Terrifyingly Bad YT 11 Jul @ 11:29am 
Otherwise a great mod. ^^
Terrifyingly Bad YT 11 Jul @ 11:28am 
Having the ability to change player faction would be really nice. It would pair greatly with mods changing the players default faction, and would improve the overall experience of this mod!
(I wanna make a Vid about this mod sometime)
moon 5 May @ 3:33pm 
map??
Medic 13 Apr @ 1:20pm 
are they suppose to despawn after no combat?
i keep spawning Father Grigori and they keep despawning with the reinforcement animation.
Vidgamenut 7 Apr @ 4:51am 
Are some combine reinforcements spawning under the map on gm_construct for anyone else?
They spawn under the hill next to the ramp and the secret room, summon combine reinforcements and noclip under there.
Ryocery  [author] 5 Mar @ 3:24am 
I'll just revert any changes that were made regarding the last update. If it's still corrupted then it might be a different mod.
Fluffy 5 Mar @ 2:26am 
some weird issue is occuring where your addon has corrupted itself and now just cant be removed anymore

now i cant even launch my game how do i go about fixing this issue?
meierhans 4 Mar @ 4:50am 
I found the bugger. It is:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/comments/206474243

Sorry for wasting your time, I added both at the same time, and jumped to conclusions due to the output..
meierhans 1 Mar @ 1:36pm 
Thank you for the quick reply. I did not expect this addon still beeing maintained.
I hope I will find the time to look into it in the next days.
Ryocery  [author] 1 Mar @ 11:28am 
That's not supposed to happen and in the current source code no debug printing remains (and that should've been the case in the currently active version too). I just updated it again, hopefully it should now be fixed? If not, there is a chance your version just refuses to update.
meierhans 1 Mar @ 11:23am 
I would love to use the addon, but it spams the console of my dedicated with debug messages every 20 seconds.

It looks like:

antlion 1
combine 1
zombies 1
citizen 4

Is there a way to disable this?
And if I wanted to modify the addon to spawn other NPC´s, where would be the right place to start looking?
Potato, the one potato 29 Dec, 2024 @ 4:44pm 
how do you call in reinforcements?
Мертвый Anarchist URF.IM 7 Dec, 2024 @ 3:14am 
Хороший мод, интересно сделан
The Nameless Priest 6 Dec, 2024 @ 4:01am 
I hope so, this the best mod I use since this prolong the battle much farther.
Ryocery  [author] 4 Dec, 2024 @ 5:35am 
This was one of my first mods and not well put together, I will likely remake it from scratch in the future so that everything can be properly configured.
SleepyNotDead 4 Dec, 2024 @ 5:23am 
That and they spawn a bit too often in NPC battles, turning strength to like.. 0.1 helps but in doing that its just nothing but metrocops.
SleepyNotDead 4 Dec, 2024 @ 5:17am 
An option to prevent Hunters from spawning would be nice, they get stuck in things when using this mod in a more closed indoor map.
MightyX3N 3 Dec, 2024 @ 11:46am 
can you add npc selection so for each faction you can pick what gets spawned in and also make this work with custom npcs, and also can you add an option to change the amount of time it takes for the reinforcement to spawn in once the teleportation starts it is way too slow in my opinion

Maybe also add so there is for the npc spawn there would be a set the chance that a specific npc spawns

Also could you maybe do so the "[Entropy: Zero 2] Xen Grenade" has a chance to trigger the reinforcement also that could be cool maybe make an option where it can be chosen if its a random faction or if its resistance, or any other faction
SleepyNotDead 4 Nov, 2024 @ 7:29am 
Much appreciated.
Ryocery  [author] 4 Nov, 2024 @ 7:14am 
Done.
SleepyNotDead 4 Nov, 2024 @ 7:02am 
Can you please make it so that metrocops dont always spawn in with manhacks? its very annoying.
Ryocery  [author] 31 Oct, 2024 @ 2:57am 
it seems to work for me, maybe try the options tab instead? It has a button to restart the whole mod in case something like this happens.
Lost Game Dev 31 Oct, 2024 @ 12:37am 
setting bs_backup_enabled to 0 doesnt disable it!
Specneo 20 Oct, 2024 @ 9:40am 
"[Reinforcements System] lua/autorun/battle_system.lua:677: Tried to use a NULL entity!
1. StopSound - [C]:-1
2. unknown - lua/autorun/battle_system.lua:677"
Specneo 14 Oct, 2024 @ 5:34pm 
[Reinforcements System] lua/autorun/battle_system.lua:677: Tried to use a NULL entity!
1. StopSound - [C]:-1
2. unknown - lua/autorun/battle_system.lua:677
forsomethings1 12 Oct, 2024 @ 6:12pm 
I would suggest adding a weapon override setting for spawned npc's instead of hard coding what they spawn with. Otherwise 10/10 mod. Great job!
小卡齐娜3095 12 Oct, 2024 @ 9:54am 
Are this work like VJ SNPCS ?? Because i want to make a VJ SNPCS gun fight using this ???
LEGENDARY2015 10 Oct, 2024 @ 8:42pm 
hey, I was wondering if you were able to make a mod that spawn an NPC for a certain ammount of time. then deletes it. And, you can pick what npc spawnlist it can randomize from
Local Ethanol Drinker 10 Oct, 2024 @ 5:58pm 
SEND DUDES
Hiafella 9 Oct, 2024 @ 10:42pm 
does this work with npc bases like vj base
~Watabruder~ 9 Oct, 2024 @ 9:18am 
nice
The TRUE And ONLY Big cat. 8 Oct, 2024 @ 8:01pm 
Its the god damn eldar.
grahamistockton 8 Oct, 2024 @ 7:37pm 
also i hate rebel spawing i hate it thay kill the bad enmies i want the bad guys
grahamistockton 8 Oct, 2024 @ 7:36pm 
love it thhank you so much i can troll freind with anlion invasion
SleepyNotDead 8 Oct, 2024 @ 5:45pm 
Are metrocops supposed to always spawn in with manhacks? its gotten a little annoying.
Hugo 8 Oct, 2024 @ 5:32pm 
thank youu
Ryocery  [author] 8 Oct, 2024 @ 9:37am 
Fixed some major issues with the mod that caused it to stop working at random. It should now be consistent.

Also added some of the more simple suggestions such as disabling the player being able to call reinforcements, disabling specific factions, radius that reinforcements can be called, and so on.
Awchen 8 Oct, 2024 @ 5:11am 
Hey, just wanted to say that you've made a pretty good mod.
Ryocery  [author] 7 Oct, 2024 @ 11:52pm 
Alright I'll see if I can add switches for each faction, including the players.
Hugo 7 Oct, 2024 @ 6:15pm 
can we have an option to disable friendly reinforcement spawning? essentially disabling reinforcements for the player's side, but without having to increase the player's strength because that biases the system to spawn only elite combine units (elites, hunters) with little variety
Crazed Gunsman (Arg) 7 Oct, 2024 @ 5:13pm 
Hey man! I really like your mod! Could I suggest adding a reinforcement customization feature so people can add, say NPCs from addons like Resurgence or any other NPCs? I hope this becomes possible, this mod has lotta potential (unless there's already a way)
shadowmig_br 7 Oct, 2024 @ 3:10pm 
Lambda Wars Teleporter
Hanover Fiste 7 Oct, 2024 @ 2:27pm 
I'm having issues getting any portals whatsoever to appear, i've played with all the settings but still no dice. I'm going to keep playing with it tho.
Zelektra 7 Oct, 2024 @ 1:25pm 
Reminds me a lot of The Forever Winter
goose 7 Oct, 2024 @ 11:55am 
can you please make it so that its easier to tell between portals, for instance i was fighting combine alone when a friendly portal spawned, the combine and rebel portal look the same so i threw a grenade under it and killed the rebels
Ryocery  [author] 7 Oct, 2024 @ 10:36am 
Did you set the player strength to low or enable ignore players? Try spawning some combine elites vs a couple headcrabs and see if the zombies get reinforcements through Xen portals.
Snekenjoyer6 7 Oct, 2024 @ 9:56am 
for me, only faction that gets reinforcements have been the combine, any idea what could be causing that?
Ryocery  [author] 7 Oct, 2024 @ 8:41am 
usually that means that the imbalance towards the combine is extremely great or that you set the backup strength too high. I can still force non elite combine to spawn regardless of that however.
The God Of Clowns 7 Oct, 2024 @ 7:08am 
there just needs to be a little bit more variety and randomization for the npcs that spawn, and this is perfect.
at least as far as I can see, the combine in particular only ever get elites and hunters.
George Floyd 7 Oct, 2024 @ 6:24am 
you should add command for disable reinforcment for factions