No More Room in Hell

No More Room in Hell

Raccoon City Streets
15 Comments
Masoko Tanga 23 Jan @ 8:01pm 
yo estoy de acuerdo con bolainas
bauti 23 Jan @ 8:00pm 
no se que es mas choto, o la animacion del perro, o el mapa de mogolico que hiciste. Borra borra, chau
XYZ 17 Nov, 2024 @ 7:11am 
Good map ever. i give Skibidi /10
Whisper The Wolf 27 Oct, 2024 @ 2:22pm 
I would recommend adding a standard func_areaportal at the RPD Entrance, which is closed once the final fight begins to remove 90% of rendering load of the outside world.

I tested it with the original areaportalwindow still present, but with a normal areaportal right behind it. I would've made it smaller, but converting a lot of front door geometry to world rather than remaining as func_detail is a pain for portal flow.

Otherwise a solid and generally well performing port, just a few minor things to fix or adjust, still very much playable.
Scudd 26 Oct, 2024 @ 5:46am 
Really fun map.
projektasbeus2 19 Oct, 2024 @ 1:04pm 
This map is fire
ori 11 Oct, 2024 @ 1:45pm 
Although I didn't fully finish the map game crashed partway through after the 3rd nemesis fight I do like it but I do have a few complaints first of all nemesis in the original game minus a few set moments you're not required to fight nemesis and also the game announcing that you're about to eventually fight nemesis kinda gives him away along with that he doesn't have any of his own animations and he's very very durable but that one kind of feels intentional some changes I would like to see is mainly a small tweak to nemesis mainly the objectives not announcing that he is coming and him having his own animations the zombie dogs have their own animations why not him but overall nice map
haku 7 Oct, 2024 @ 6:23am 
good map
VOLK☭ 7 Oct, 2024 @ 3:50am 
Thank you:steamthumbsup::steamthumbsup::steamthumbsup:
Qwazzy 6 Oct, 2024 @ 4:28pm 
Also, it might just be me, but the dog enemy still feels wonky - it's not the first map I've played to try them, but their hitbox and stun chance still feel weird every time I fight one.
Qwazzy 6 Oct, 2024 @ 4:12pm 
The ammo pile is a neat concept. Works pretty well for a gun-heavy map. I can imagine a map like the "RE Revelations" one would benefit well from it.

You weren't kidding about it being harder and group-oriented though. I gave up shortly after Nemesis 1 because I was playing solo and had already killed about 300 zombies. Quite exhausting!

Might come back to it later and try again when I have some time to kill, perhaps.
Warden 5 Oct, 2024 @ 2:40pm 
one of the greatest map i have played, as you can see nemesis, we fight him and these boss fights are very fun
Sen 5 Oct, 2024 @ 1:09pm 
:gtfoheart:
durkhaz 5 Oct, 2024 @ 11:59am 
ayooooo
black mesa security 5 Oct, 2024 @ 11:50am 
i,ve been looking forward to this