XCOM 2
Allies Unknown Redux Species: Argonians
32 Comments
LEad EaD Soldier 11 Jan @ 6:55am 
I installed this last night and first guy I gotten rocked Spartan armor and legs. thanks:coromon_blush:
Dęąth Viper 20 Dec, 2024 @ 9:25pm 
Added you. I would like to make some of these but have no idea where to start
@R+5 12 Dec, 2024 @ 11:24am 
i tried to use aml last year in linux, but didnt work. also try luck in windows, and also wasnt working. it was bugged (would recognise the mods, but wasnt able to launch the game), and after trying different things i became bored. will try again soon, to see how things work now.
Styrium  [author] 12 Dec, 2024 @ 7:45am 
@R+5 so I can't help with how to extract models from other games, and 3d modeling and whatnot, I just take cosmetic mods already on the workshop and turn them into species modules. As to the coding part, I've started from the modding wiki on reddit and then it's just a lot of picking apart how other mods do stuff. The important part--the custom abilities--is the part that I can't really make a tutorial since the kinds of ability you can give a species is entirely up to your creativity.

And about the launcher, you should really start using the Alternate Mod Launcher (AML) if you don't already.
@R+5 12 Dec, 2024 @ 6:57am 
well, i dont know basic coding, so thats why i would like a "foor noobs" starting point (to copy paste stuff with less guessing lol), so i could begin experimenting with that, as well as recycling models from other games, or learn the basic stuff to use something made or modified in something like blender.

Anyway, if you could afford the time, would be cool. if not, its also ok, but still would be nice to have a starting point to begin learning the basics for modding (did you used any guide for that once?). i used to play this game a lot, but stopped as soon as the launcher began breaking mod compat, but since the bs launcher has been removed, i want to begin a new game, heavily modded (just a bit more than before, lol).
Styrium  [author] 12 Dec, 2024 @ 6:47am 
@R+5 honestly it's not too hard if you know basic coding and look through the source code of any of my species modules. The only actual thought goes into making the custom abilities and the CharacterGenerator--everything else is just a lot of copy-pasting
@R+5 11 Dec, 2024 @ 5:20pm 
could you make a guide-tutorial about how you made this mod? to then try other unusual races with new attributes.
Styrium  [author] 15 Oct, 2024 @ 11:38am 
@Papistman no clue, I'm all out of ideas. I know of a couple of good alien cosmetics but they're mostly from ME3 and I don't much care for that
Papistman 15 Oct, 2024 @ 10:55am 
What's your next one going to be Styrium?
Styrium  [author] 12 Oct, 2024 @ 3:24am 
@BigHillsBigLegs I'm afraid I can't help your erm friend there, I don't do any modeling work, only use what others have uploaded to the workshop, with permission of course.

@Fantasy System D:
Fantasy System 11 Oct, 2024 @ 6:16pm 
@styrium

I was saying argonian slaves are expendable
BigHillsBigLegs 11 Oct, 2024 @ 3:27pm 
Pls my friend (not me) is asking for a lusty maid outfit. It'll make him (again not me) very happy!
Zyrkonic 6 Oct, 2024 @ 9:18pm 
The Elder Scrolls meets Xcom, Now i've seen everything.
Papistman 6 Oct, 2024 @ 1:57pm 
@Styrium, How about increased damage through melee attacks or an activated melee amplifier (with cooldowns) to mimic a Wookie's rage. How about a powerful single shot attack that has the damage of a sawed off but the range of a rifle to mimic Chewie's bowcaster. Spitballing here.
Styrium  [author] 6 Oct, 2024 @ 10:51am 
@fantasy System they are a bit OP, yea. They were meant to have only 10 or 11 mobility to compensate but I forgor
Fantasy System 6 Oct, 2024 @ 9:06am 
@Styrium always had trouble with restarting whenevver a soldier dies, but i think il be fine with these ones
Styrium  [author] 6 Oct, 2024 @ 8:50am 
@Fantasy System D:
Styrium  [author] 6 Oct, 2024 @ 8:49am 
@Papistman Wookies are a good shout, the question is what do i give them to make them special

I'll see about the predators, I think they fit more as their own class and I don't fully vibe with AU aliens that don't use the regular classes
Fantasy System 6 Oct, 2024 @ 8:49am 
finally some good slaves
Papistman 6 Oct, 2024 @ 8:21am 
Or, if you're sticking to Cavily's mods for now, how about the Wookies?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2200801832&searchtext=Wookies
Papistman 6 Oct, 2024 @ 8:18am 
If you're taking suggestions, then might I suggest doing the Predators (Yautja) Someone else mentioned this in the comments from your recent Khajiit/Allies mod. They have gathered a decent collection of mods over the years. Unfortunately, not all in one place.
LeoArcticaa 6 Oct, 2024 @ 7:24am 
Wow that was fast XD ty!
Styrium  [author] 6 Oct, 2024 @ 5:30am 
Also Updated the description to reflect the fact that argonians have 1 extra HP that I forgot to say beforehand
Styrium  [author] 6 Oct, 2024 @ 4:52am 
@RustyDios oope, I thought I caught them all.
RustyDios 5 Oct, 2024 @ 11:47pm 
Your "requirements" section has a copy/paste error to the Khajiit ;)
Styrium  [author] 5 Oct, 2024 @ 4:11pm 
My to do list is actually empty now, tho I do know that ME's Prothean and Collectors have cosmetics ported. So do the Corpus from Warframe, tho they are essentially just humans in funky suits
Slackboy101 5 Oct, 2024 @ 2:58pm 
So who now?
Styrium  [author] 5 Oct, 2024 @ 2:54pm 
@Zoroaio I could probably whip something up, though I don't play LWOTC myself so I don't know what would need to be changed to bring them in line with their rookies
Zoroaio 5 Oct, 2024 @ 2:36pm 
Hello! Can you create a version that supports LWOTC? Most Allies Unknown Redux Species mods appear slightly weaker in LWOTC.
They lack additional mobility and inventory
Wiralon 5 Oct, 2024 @ 1:45pm 
do not let Dagoth see this.